Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 20, 2012The next recommended build is for Minecraft 1.2, R5, and I and everyone who uses this plugin will greatly appreciate it if you can get a head start on the plugin so it's update to support the new revision when Minecraft 1.2 is officially released along with Bukkit R5.
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Posted Feb 20, 2012Is there a noticeable difference in CPU usage for different methods? I'm seeing a lot of CPU usage on my server and the only plugin difference between it and my other server is dynamic map. I'm curious as to what suggestions you can give me to reduce the CPU load. Does moving the dynamic map to a separate web server improve performance (I'm not sure how much CPU load it takes to just load up the map in a browser)? What config settings do you recommend to tweak that can help free up CPU? I only use the flat render on a single world, and only have 1 zoom out level. I'd actually prefer to just have a default zoom level far out (two levels back from current default), since the purpose of the map is to show faction locations, I don't use it to show players. Is this possible? The default is at 0, but I believe setting this to 2 will zoom it in, correct?
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Posted Feb 19, 2012Dynmap is a Storage-Monster ^_^:
19G /home/minecraft/server/plugins/dynmap
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Posted Feb 19, 2012Is one of your developer's called Tim Jones?
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Posted Feb 18, 2012@jbarrett98121
It sounds like the people you rent the server from have other people renting space, and running a server. Try using a different port in your config.
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Posted Feb 18, 2012Is there any way to get Dynmap to do a Surface render on a schedule? Like have it do one every few hours or something?
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Posted Feb 18, 2012@Fafane67
I am also missing players.
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Posted Feb 18, 2012hello i have a little question about the marker: its possible to show the marker on the right site in dynmap ? over or under the player list
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Posted Feb 18, 2012Darn!
Been using Dynamp for ages now but still have missing player layer...
Clean install of 0.32 on CB 1.1 R4
No errors of any sort. Just do not see players.
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Posted Feb 18, 2012How heavy is this plugin on server ram? It looks good, as long as it doesn't drain too much ram :)
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Posted Feb 17, 2012im having a problem at the moment in where when i load the webpage it just shows me a white page with directory on the top left corner with 0/tiles below it, i've been getting a long lately by changing the ip to bind to which fixes it for a bit then just shows up the same way
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Posted Feb 17, 2012Hi there I'm having an odd problem with my dynmap, I just recently set up dynmap on a new server i am renting, and when i type in my server ip and dynmap port as : 68.64.50.35:8123, it shows a map that isn't even mine at all, and has a different server name altogether. "Olmec" is what it displays on the map, and even shows a bunch of users..... Even though that's the ip address for my server.. which is called Seattlecraft.
Is there something I can do to fix this?
Thanks sir.
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Posted Feb 17, 2012@mikeprimm : thx - looking forward to it! At any rate, keep up the great work!
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Posted Feb 17, 2012gives a config setting with which all players from all maps are in the same player list on the right? or if i have one world , all player are listed and the player which are on another map are grey in the list? if not gives a chance to including that?
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Posted Feb 16, 2012@GravelSocks
Still on the 'to-do' list. Been doing work trying to get in front of what Dynmap and Bukkit need for 1.2, so been kind of busy. I'll try to get this in 0.33
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Posted Feb 16, 2012@Jungalist81
Make sure you updated everything in the ZIP, not just the JAR. Then, be sure you refreshed your browser cache (shift-reload).
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Posted Feb 16, 2012Hey Mikeprimm,
I tried to install the latest dynmap (R: v0.32 for CB 1.1-R4) and when I opened my browser, it gave be a black page with red prompt stating that I needed to change the web version. What I did was changed the version.js file and edited the version number and the dynmap was working again.
I just wanted to give you and everyone a heads up just in case people are reinstalling dynmap to this current version.
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Posted Feb 16, 2012@mikeprimm :
Are world-specific render triggers/modes coming up sometime soon? Thx.
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Posted Feb 16, 2012@mikeprimm
awesome thanks! Using bPermissions, and newest version drops legacy support. Wanted to make sure before I update :)
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Posted Feb 16, 2012@fffizzz
It does, but only if it doesn't find a "Permissions" compatible API (bukkit always has superperms, but an old Permissions API may or may not be associated with a security mod that is super-perms based). I think I can probably retire support for the Permissions API at this point, but any superperms-based security manager that is providing its own Permissions API will work, as is.