Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 31, 2012@Royalgamer06
Can't say - I'm not a Hamanchi expert (and wasn't planning on becoming one :) ). We're a web server - just look up how to make a web server work with Hamanchi, and do that.
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Posted Jan 31, 2012@ledhead900
The exception is in a bukkit call for getting chunk data - my first guess is that you may be using a plugin that is screwing around with map chunk handling (and not doing so correctly). Any candidate plugins to consider (ones doing chunk caching, or biome manipulation, or custom world generation, are good thoughts)
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Posted Jan 31, 2012@GmK1
Already in - its the 'link' component (shows as a little chain link button in the lower left corner - you may need to add the componnt if you're running with an old configuration). When you select that, you navigate to a sharable link of th current view.
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Posted Jan 31, 2012Back when I used Pigmap, it was possible to get an URL to the exact position you have zoomied into the map. So when I shared the link, the person that received it opened the map to the exact same position like I saw it on my screen.
(When zooming into the map you had a box at the bottom with a constantly updating URL to the current view, based on z,x positioning)
Is anything like that planned or possible with DynMap?
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Posted Jan 30, 2012Is there a way I can turn on a 16x16 grid. It will help me with buying and claiming plots from towny. Does anyone know?
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Posted Jan 30, 2012can i disable sertain worlds? i have like 10 world for my server but i only want them to see main, end and nether
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Posted Jan 30, 2012@mikeprimm
I get
Happens every time we use fullrender using v0.30.1 - CB 1.1R2
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Posted Jan 29, 2012INSANE! This will add a nice feature to my server website :)
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Posted Jan 29, 2012Getting this error : Error occurred while enabling dynmap v0.30.1-801 (Is it up to date?): Could not initialize class org.dynmap.servlet.ClientConfigurationServlet
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Posted Jan 29, 2012Hi, I get this error when starting my server with dynmap (and dynmap-Towny): I HAVE USED DYNMAP BEFORE THIS, BUT I'VE DELETED IT.
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Posted Jan 28, 2012@Bowarrow51
I can't find no setting for this. You talking about you removed the plugin worldguard and it worked? Cause this is not possible for our server. It heavily relies on it.
EDIT: Ok did a dump on the cache and now I just get a blank screen.
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Posted Jan 28, 2012Are world-specific render triggers in the .30 build? Thx.
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Posted Jan 28, 2012@Royalgamer06
Can't really help you with that - just understand that we're just another web server: just one that happens to default to port 8123 instead of port 80. Whatever procedures exist for using a web server under Hamanchi will apply to us equivalently - just with the different port number (and even that can be avoided if you opt to configure us with an external web server, like Apache).
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Posted Jan 28, 2012@craftopia
Check for warnings or errors during the plugin startup - this is indicating that you have a badly configured map or texture definition.
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Posted Jan 28, 2012@Ganzor
Fixed in 0.30.1
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Posted Jan 27, 2012http://pastebin.com/0qJmhy2n
retarded crazy errors with jetty =/
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Posted Jan 27, 2012Errors...
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Posted Jan 27, 2012@MCCharlieCraft
are you using any non updated addon plugins for this like worldguard I'm going to try taking that off. That solved nothing not sure what to do.
It's gone now I turned off dynmap worldguard and I reloaded the map to one before I updated and it worked.
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Posted Jan 27, 2012@Bowarrow51
Also getting this error.
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Posted Jan 27, 2012Keep getting this with the map: Web files are not matched with plugin version: All files need to be same version (0.30-782)
Although the I placed all the zipped files in my plugins folder and told it to overwrite all existing files.