Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 26, 2012I am getting this when I try to render my maps now:
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Posted Jan 26, 2012Why do new chunks not load on my dyn map? I have tried placing blocks etc. My Map is: mc.spartanmc.co.uk:8124
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Posted Jan 26, 2012-
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Posted Jan 25, 2012Getting ready to put in v0.30, with all the additions, what directories and files do I need to keep from the old version?
thx!
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Posted Jan 25, 2012Anyone else get this after the update?
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Posted Jan 25, 2012With Dynmap v0.29.2 Markers I set did now show on a restart on me, while any new markers made show fine. Known bug ?
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Posted Jan 25, 2012My maps are rendering with missing shadows in certain blocks. Is this an issue others are having? Running 0.29.2 with git-Bukkit-1.1-R1-b1818jnks. I've tried a new radius render, and placing blocks. Issue persists.
Example:
http://i.imgur.com/F9jLf.jpg
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Posted Jan 25, 2012I'm trying to get this working on a servercraft hosted server. Has anyone done this correctly yet? Been at it for a little bit and am just lost now.
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Posted Jan 23, 2012@Nibelton
Actually was working on that last night - hopefully, it'll be in the 0.30 release (there are some spout API limitations to getting it working in general, but for the special case that SpoutMaterials already supports - single image all the same on every side of the block - I think I can get it working).
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Posted Jan 22, 2012any plans on supporting SpoutMaterials custom blocks ?
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Posted Jan 22, 2012@KoalanKing
Had the port 8123 been forwarded? Because most hosting companies I know of don't deliberately forward that port.
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Posted Jan 22, 2012@MastaC1058
Do you have any sort of plugins installed that are either tinkering with biome data or doing custom world generation?
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Posted Jan 22, 2012@neologan1
Not sure what you mean by 'just a small chunk' - maps are generated by user activity, so a brand new one will only have chunks generated for the areas immediately around where a player has visited (approximately a 168 block radius). Because a MC world has no practical boundaries or limits, we only render areas that have already been generated - otherwise, we'd trigger an unbounded growth of the world map.
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Posted Jan 22, 2012Was just testing this out on a fresh map (have barely even walked 5 feet) and tried to use "dynmap fullrender mapname" and it won't render the entire full map from corner to corner, just a small chunk.
How do i achieve this?
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Posted Jan 21, 2012@KoalanKing
Try another port.
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Posted Jan 21, 2012Problem, when I try to view my dynmap online, using my ip for my server (a dydns and the actual ip), Im forwarded to some server that is not mine, and I'm completely lost as how I should remedy this situation. I apologies as this is the first time I am attempting to use dynmap so in most situations and area's dealing with it~ I am new. However some of my staff is very familiar with it.
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Posted Jan 21, 2012@RabidPigeon
it's in plugin description -.-
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Posted Jan 21, 2012so i don't want you to take any offense but this new update makes the maps extremely ugly. there is also a distortion issue, like the pixel to block ratio is off. i would like to make it look like it did before or at the very least get rid of the distortions. i believe the distortion is coming from the zoom levels not corresponding to even percentages, ie instead of 25% 50% and 100%, its like 33% or 67%.
is there a way to fix that?
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Posted Jan 21, 2012Great plugin! I'm getting a new error though, and nothing is being rendered from the triggered queue.
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Posted Jan 20, 2012Looks AWESOME!!! Just... How do accually SEE the map? XD I know I cuaght the stupidzzz from a friend :3