Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 6, 2014So I changed hosts... now my dynmap tends to shutdown my server without warning everytime it renders... ok its not shutting down my server, it is overloading it. and then the server shuts down without warning. My new host is better in every possible way. So does anyone know why this could be happening?
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Posted Aug 6, 2014@Ajaxan
No that is not Dynmap, that is overviewer with just a different texture pack being used and a set border for the mapping. That map system is not dynamic and will not do what dynmap does.
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Posted Aug 6, 2014@Ajaxan
You can use markers. Not sure what they used in that example map, but its not the dynmap markers, looking like an mmo/rpg server, its probably the mmo/rpg plugin that does it.
Just noticed, thats also not dynmap. Someone posted the same type of map and i thought it was overviewer, since the use of google-maps tools, but its something else...
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Posted Aug 4, 2014UPDATE PLEASE IT IS AN EMERGENCY!
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Posted Aug 3, 2014It's very late and I'm probably just overlooking it, but how do you add text on a dynmap? Like a title for a certain area of a map. Here is an example of what I mean: [Map Example].
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Posted Aug 3, 2014idk why but for some reason when i run dynmap on 1.7.10 my CPU starts to cap out HARD
but when i use to use 1.7.4 & older i never noticed a CPU change
on side note dynmap-factions dont work with 1.7.10 sadly.
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Posted Aug 1, 2014@CraftYourWay Put the name in quotes. "World of Minecraft"
Does anyone know of a way to filter dynmap chat like Pwnfilter does for ingame chat?
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Posted Jul 31, 2014Hello my world has spaces, when i type /dynmap fullrender World of Minecraft then it says
World 'World' not defined/loaded World 'Of' not defined/loaded World 'Minecraft' not defined/loaded
what i need to do in order for it to work
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Posted Jul 30, 2014Hi, I just have a quick question about the possibility of something. (I don't expect it to really be, but I thought I'd ask.) I run a server with a heavy emphasis on lore/countries/landmarks/etc, and I've been labeling them for quite a while now. However, we also have a wikia for all of this information, and my question is if there's any possible way to add a hotlink to the text/icon of Dynmap markers that can redirect people to the appropriate wikia page. This would be awesome for what we do, but I understand if it's not possible. Tall order. ;P Thanks!
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Posted Jul 30, 2014@fungreenfox
if i was gonna check tickets it would be at the bukkit dev page
and secondly.. eeh i can't be bothered to use githubs shitty site most the time
but i did bump ur ticket cus this bug should have been noticed by more, dynmap adds sqlite and mysql storage and totally forget to make sure flatfile storage support is still working properly
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Posted Jul 30, 2014@XeonG8
Before posting, please see if there is a ticket on this already. I posted a ticket here a while ago. https://github.com/webbukkit/dynmap/issues/1640
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Posted Jul 29, 2014I am hosting a minecraft server on a root and unable to get dynmap to open up as I am using IIS to host websits on the root. Localhost points default to drive C:, but my minecraft server is on drive Y: Anyway, does anyone know how to set this up to be online?
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Posted Jul 28, 2014I had another look, and it seems flattree files.. they are getting rendered and saved.. but then they are getting wiped out... like after ingame it says finished rendering.. the tile folder/sub folders are effing empty
even though during rendering they get filled with rendered tiles.
please fix 1.7.9 ... 2.0.0 alpha
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Posted Jul 28, 2014type: filetree tilespath: ../../dynmap_web/tiles
the tiles get rendered there.. but the webpage of them shows nothing.
if I change type to sqlite and adjust tilespath accordingly, those tiles shows up.. but flattree is broken in the new 1.7.9 alpha
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Posted Jul 28, 2014doesnt work on 1.7.9 r3 :/ or its just me ?
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Posted Jul 28, 2014Nevermind lol.... i found out it has nothing to do with the plugin, and everything to do with our host not being as 'unlimited' as they say... at 150GB its apparently too big.. even though it was done.
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this is the 3rd time in a row now. after i complete a full render.... the maps disappear.
i just finished rendering over 4 million tiles of isometric view, and now they are all gone. just gone, like i have to re-render the whole thing again just to see anything in the map. BUT the cavemap is still there...
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Posted Jul 28, 2014@XeonG8
I'm currently using it. It increases performance by a lot. It works great for me!
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Posted Jul 28, 2014Help! I'm stuck... I have 6 servers, right? Two of them on the same computer different ports. Server number 1 has default port. Server number 2 has port :26750. I want to setup dynmap for Server Number 2. I can access my dynmap using localhost:8123, but when I do the actual IP, 71.179.42.103, with and without the port, I can't connect. How will other people connect to the dynmap??
PLEASE PM ME! I do not keep watching plugins or threads.
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Posted Jul 27, 2014sqlite and mysql for tile storage now??
anyone tested performance on that vs flatfile?
also mikeprimm if you are adding mysql... can you maybe offer support to have main and secondary storage.. so main flatfile/sqlite, and secondary remote mysql (and some webpackage with simple config to setup to use mysql storage)
would be great because it gives a me bloody headache having to resetup remote dynmap server on apache again, and rsync tiles over, not to mention messing about with dynmap config just to get it to generate the config files that are needed for the external apache setup.
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Posted Jul 26, 2014Stupid question. What is the advantage of using the new mysql option for storage? is there any reason to convert?