Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 15, 2014"Where is dynmap for spigot 1.7.10" I would need that too ;)
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Posted Jul 14, 2014Where is dynmap for spigot 1.7.10 without force? There is a HEAD version, which is the only one which can run on 1.7.10, but it deletes parts of existing maps, and is just rendering millions of tiles, but showing no result!
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Posted Jul 13, 2014Hello, I have a problem. Dynmap doesn't show OP players :S
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Posted Jul 11, 2014Is it possible for you guys add like Touch Commands thing? What I mean is like when you touch icon on map it will run a command.
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Posted Jul 10, 2014@underestimate1984
Here are all the last builds of every distribution and every build type (dev or recommended). You can download dynmap 1.7.10 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286593-dynmap-dynamic-web-based-maps-for-minecraft
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Posted Jul 10, 2014Think the 1.7.10 update broke it :( just need to wait it out or is there a dev build site
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Posted Jul 6, 2014@1337Zero
I have had it always at 0, and it never shows the entire map. I was wondering if you could use negative integers, which I had tried and had no luck getting to work. I just want a 10k radius world to show up like it does in the world I linked.
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Posted Jul 6, 2014@ajkid93
defaultzoom : this setting, an integer, specifies the default zoom level for the web client when it is first loaded by a user.
something like
defaultzoom: 0 ?
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Posted Jul 6, 2014@1337Zero
That is not really the answer I was looking for. I already know what you said and have known for some time. What I need to know is how does http://avrnation.net/pasithea look like it does. As in I use WB and Dynmap and it is the same size world as that. However the default zoom for mine is zoomed in so much, that I cant see the entire world by default. I want it to look like that on that size of a world. If I have a radius of 5k I can see it in its entirety. Anything larger than that, I cant see the entire map or the world's borders. How did they get such a large map to show in its entirety?
P.S. I actually dont have trouble rendering worlds. A world that size took like 4 hours for me. I created the chunks before hand, othewise it would have taken that long. Also do you mean 44gb of ram or 44gb of storage? 44gb of ram is very different than ram, and I dont think it would ever take that much. Plus I am running it on my webserver, not the game server.
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Posted Jul 6, 2014@ajkid93
You can discover your map via worldborder with the command /wb fill, your map is now filled till your border. You can render it now via /dynmap fullrender. /wb trim deletes all chuncks over you border. Should be something like this (http://37.187.150.230/dynmap/web/). The map is a Square if you set up a circle as your border.
Rendering takes a long time(and a 10k border means your got about 314M blocks to render(circle)) Rendering my map (with a 7K border) take more than 2 days By the way use it on an apache server.The data from the link area about 44GB, you don't want it in your server's Ram:)
mfg Zero :)
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Posted Jul 6, 2014I have a 10k radius world with World Border and the default zoom is seriously messed up. I want dynmap to show the entire world, but everything I have tried fails. I want it to look like this essentially. http://avrnation.net/pasithea I changed the default zoom, scale, and res before rendering multiple times. This is seriously important as I cant go live without dynmap and a rendering of this size takes up to a day. I have rendered it multiple times and cant really restart a 6th time on it. I have spent nearly a week doing so.
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Posted Jul 5, 2014still cant chat on dynmap without being logged into the server on MC. how can i get around that?
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Posted Jul 3, 2014@mal67
Dynmap-WorldGuard v0.70 generated an exception
i don't think its dynmaps fault more the fault of dynmap-Worldguard wich runs into an Nullpointer Exception wich cause java to stop the process.
-> delete dynmap-worldguard an test it, this should fix you problem
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Posted Jul 3, 2014Обновите до версии 1.7.9+
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Posted Jul 2, 2014ever since installing dynmap it has been giving me sporadic 'cant keep up' messages. and restarts every couple hours. spams me with these, then times out and stops itself.
anything i can do to fix this on my end?
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Posted Jul 1, 2014Hey there, i'm using Dynmap and i'am very pleased. It works great on my Apache Server.Now we are trying to chance our server system to Bungeecord, i googled it but i don't find anything useful.
So here is my Question:
Will dynmap work for multiple Servers(about 3),rendering in a signle dynmap folder or do i have to create a folder for each
PS: I couldn't log into minecraftforum.net so i have to ask here :)
Sincerely yours
1337Zero
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Posted Jun 30, 2014how can i allow players to chat through dynmap when they are not signed into the server?
so far, only OP's can seem to chat on dynmap without being signed in to the server at that time. all other players seem to have to be logged into minecraft to be able to chat thru dynmap
and yes, users have registered with the /dynmap webregister cmd code. and sign in just fine. and users have dynmap.webchat true as well
thanks, any help is greatly appreciated.
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Posted Jun 29, 2014Is there a perm node to be hidden as all my ops are in the hidden players document automatically when they join the sever even after deleting the names out.
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Posted Jun 28, 2014Hi, I cannot navigate to the dynmap page for my server using the link provided, and filling in the blank with my IP. What can I do?
EDIT: Here is my server adress 66.85.183.26:35682 could someone please write a link for me? Thanks.
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Posted Jun 27, 2014@MathewSky
I'm fairly sure it's not good, but we have what to test it with.