Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jul 25, 20141.6.4 Does not F***ing work
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Posted Jul 25, 2014@corbanj6534
There is a bungeecord plugin for that. Check spigotmc's website.
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Posted Jul 24, 2014ok, so i had a map fully rendered for a few weeks now. and all of a sudden my isometric view of only my main survival world is just. chopped up, like half of the tiles got trashed. any clue on what happened?
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Posted Jul 24, 2014NOT working. I downloded it, on 1.7.9, and when I type /dynmap then I get "And initial error acured while trying to perform this command" and I cannot find on my bowser my ip adress... HELP
I typed number ip adress 23.235.236.82:31341 and sub domain adress EnderGamesServer.mcph.co not working wont find it! Please fix this!
Join our server: EnderGamesServer.mcph.co
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Posted Jul 24, 2014@Usa_Rox_All
User v2.0.0-alpha-1
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Posted Jul 23, 20141.7.10 update?
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Posted Jul 23, 2014Hi, is there a possibility to show named entities like horses in dynmap? Thanks in advance for help!
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Posted Jul 23, 2014I have 3 servers linked with bungee cord all hosted with the same ip and different ports. i want two of the servers to have a Dynmap but onlly one is working.
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Posted Jul 22, 2014@151baccardi
Best Advise Ever, Thank You For Posting This And Making My Life Easier, There Is No Way I Was Going To Wait Around For That Old File To Delete. xD
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Posted Jul 21, 2014What's up with rendering the Nether?
http://minecraft.summaxr.com:8123/?worldname=prosperus_nether
Every shader looks weird like that.
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Posted Jul 20, 2014@151baccardi
Thanks baccardi! I for some odd reason didn't realize there was a new dynmap jar file. Good grief. Ok so i already removed the old one as well as the files , so all i need to do is upload the new one and re-render? sounds simple enough thanks for the head up.
Oh hrmm are you talking about the "use at your own risk" 2.0.0 alpha? I was using 1.9.4
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Posted Jul 20, 2014dynmap for 1.7.10 up and running at http://megacitycraft.com:8123/
The trick is to stop the server. Then rename the dynmap folder (in plugins) to Dynmap.old. That is because the new dynmap uses highrez model only and they added sql support etc. Also, the config file is slightly different so YES, I suppose you would crash if you used the old config file for the new .JAR . Also make sure you are not running two instances (the new and the old) at once. I've done silly stuff like that before... Then restart with updated dynmap file. You will need to re-render your world which you can do with /dynmap updaterender or /dynmap radiusrender [worldradius]
Good luck
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Posted Jul 20, 2014Sigh.. after updating my Bukkit to 1.7.10 Dynmap just crashes the server on start up.
And yeah what with the EULA to click before running 1.7.10 lol those guys...
Anyway I guess Im going to have to pull Dynmap for now :(
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Posted Jul 19, 2014Much love and respect to the kind developers of this infinitely valuable plugin. 1.7.10 is a pain. Mojang and their entire team of UUID nerds has done it again. Thanks a lot Blojang (accept EULA) with 1.7.10 ?? - Come on. Anyways, I found this link and maybe you can make this build available ??
Here's the good news: I found the actual link: 151baccardi: Minecraft's Sweetheart from megacitycraft
Remember: this is an Alpha and not a recommended build. The link is sound tho. http://dev.bukkit.org/bukkit-plugins/dynmap/files/127-v2-0-0-alpha-1/
Please donate. I have donated a long time ago and will do so soon. This plugin is a MUST for all serious servers !!
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Posted Jul 19, 2014Okay so trying to log on Dynamic Map web bit. It keeps saying "Registration failed (bad passcode?)". Unsure of why it is doing this. Is it code something that I haven't enabled? Is the only option I typed something wrong in the form?
Yes, my server is running.
Yes, I put the user ID in that it says on the server.
Yes, I have the right server IP.
Yes, Login Support is enabled.
Yes, I have typed '/dynmap webregister' and have put in the code from there (triple checked).
Yes, I have tried the command again to get a different code, same response.
(Apologies for that, saves time ^)
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Posted Jul 18, 2014How can i allow players to chat on dynmap, with players who are on the server. without requiring those users on dynmap to also be logged into the server?
but i still need our players to log-in to dynmap and be recognized as that player. so we dont have people trying to act as admins etc.
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Posted Jul 18, 2014Not compatible with 1.7.10 ??? ! thanks :-)
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Posted Jul 18, 2014Hello, Found an error in v2.00a Pasted here
Happens upon fullrender completion
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Posted Jul 16, 2014I have experienced that the server will somewhat crash on startup when I use Dynmap. this just started happening without warning and I dont know what to do about it.
On startup the server loads everything up, all the plugins - AND it says it has loaded Dynmap without problems. But then it takes like 10 minutes or more for anyone to join the server, and when everything "looses up" it says "Server can´t keep up.. bla bla Running 500000ms behind"
But when I remove Dynmap from the pluginsfolder it takes roughly 2 min for people to join.
Any ideas?
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Posted Jul 15, 2014"Where is dynmap for spigot 1.7.10" I would need that too ;)