Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Apr 22, 2014My Server has 8GB Ram and he goes down with the Plugin.... what can i do .... please help :(
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Posted Apr 21, 2014Thanks for update
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Posted Apr 21, 2014Hello guys i hope some one can help me, i got Black gaps where normaly and in game chunks exist, its a new fullrender of all worlds.
thank for help here is a screenshot of my problem
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Posted Apr 19, 2014Can you pack all of the add-ons into one zip? That would be nice. tnx
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Posted Apr 17, 2014@TheNoobGamerHD1707
@Vesuliss
You need to change the 'webserver-port' on the configuration.txt file in the Plugins folder. Pick a random port (less than 65000) and hope its not already used.
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Posted Apr 17, 2014So my ip is mc49.serverminer.com:25633. I tried going to my dynmap using http://mc49.serverminer.com:8123/ but that didnt work. Please help
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Posted Apr 17, 2014@Vesuliss
I don't know I thought the same thing as my IP is 50.7.205.58:25820
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Posted Apr 15, 20141.7.8?
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Posted Apr 14, 2014Hi! so i got a server with ip 50.7.229.74:25840, but i was tied to go 50.7.229.74:8123, but i wasn't worked because this ip without port is other server if you under stand.... What can i do?
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Posted Apr 14, 2014Is it possible to render blocks added with forge mods? Our buildcraft oil spills don't render.
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Posted Apr 13, 2014Hey there. What about the bungee support?
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Posted Apr 9, 2014Off the chain awesome!
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Posted Apr 7, 2014how can I set my dynmap to zoom out more?
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Posted Apr 6, 2014Is it possible to create clickable cuboids via api?
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Posted Apr 6, 2014So I had to get rid of dynmap cause I reset my server. I have been deleting the folder over ftp for 12 hours now, is there any faster way with an in game command?
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Posted Apr 1, 2014I'm getting [%1$s] in front of my formatting for web to channel. I'm using dynmap - herochat and have everything updated to the correct versions. I've looked over my configs for any sign of formatting mistakes and can't seem to find anything out of the ordinary.
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Posted Mar 30, 2014using spigot 175 R01 and dynmap core=1.9.3-1917, plugin=1.9.3-964
As owner, I cant see the operators at the webmap, unless a few minutes after a dynmap reload. They will disappear again after they change world, relogs or change playermode.
Also a mystical "r" is put behind every playername. Its not written in the config, so i can't remove it.
Any solution for this?
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Posted Mar 29, 2014@dadee971
I don't want to delete all tiles only those that are outside a circle with Radius 12,000 centered at 0,0.
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Posted Mar 28, 2014@Razoul_05
You can do: /dynmap purgeworld worldname
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Posted Mar 28, 2014Is it possible to have dynmap purge some tiles that it has previously rendered? I use world border to keep my world round but sometimes there are bugs that cause somebody to appear outside the border which causes terrain to generated. I can delete these chunks with the world border plugin but have no way to delete the rendered tiles.