Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Mar 10, 2014Probably same problem like egroeg555, after breaking just one block after server start CPU load increase and won't stop :-/
triggerstats show only "1" but stats showing extreme queue size
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Posted Mar 9, 2014Hey, I'm not sure if this is a bug, normal, or my misconfiguration. I'm running v1.9.2-940 with bukkit 1.7.2-R0.3-b3020
After building/editing ingame, the changes appear after a short bit online, as normal. However, the "Triggered update queue size:" does not typically decrease to 0, even after a long time of no players online. Only after I call an "updaterender" on the worlds that were edited, will it decrease to 0. Also, during this period dynmap seems to continue to generate CPU load, but stops after the updaterender and the queue size goes to 0.
Let me know if you have any suggestions. Thanks.
Also, can anyone explain the output of "Triggered update queue size:"? It used to be just a number, which was self explanatory, but awhile back it changed to the format of "[int] + [int]". What exactly this means is not obvious to me.
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Posted Mar 8, 2014How can I make Markers Made by Signs all go into one set? At present they go into the default Markers set, I want them all to be defaulted to a set I have created, So players don't have to use set:, Icon can still be set by them. I just want to be able to auto-hide player markers, so then they can create as many as they want
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Posted Mar 6, 2014i have my place login to see them on the server (login-enabled: true) with "protected-player-info: true" enabled but they can't see themselves, is there a perm I have to give them or what? "[11:20:09] [Server thread/INFO]: Dynmap version: core=1.9.2-1848, plugin=1.9.2-892"
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Posted Mar 5, 2014My map is really coming together now, but I have a small situation.
I am trying to make 2 separate lists of Markers which can be controlled separately (one for buildings and the other for the train lines.) I made 2 Marker sets, but there is still only one Markers option on the Dynmap.
I want to have 2 controllable options instead of one here, how do I make this work?
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Posted Mar 5, 2014How could I set it up so users would have to pay with Eco to set a marker on the map using signs?
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Posted Mar 4, 2014Hello,
i have a direwolf20 mc1.6.4 server i am trying to install dynmap i installed Minecraft v1.6.2-v1.6.4 with Forge v9.10.0+, MCPC-Plus v1.6.2+ into the mod folder but it just crashes on startup:
http:pastebin.com/MBmWqhLN
i tried v1.9.2-alpha-2 from dev bukkti to into the lplugins folder but then just nothing happens it does say green dynmap in /pl
could someone help me with this plz?
kind regards janbas
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Posted Mar 2, 2014Hey, I am loving this plugin! I use Bukkit/McMyAdmin on my little family/friends server only because of this plugin - and no other plugins. It's surely a must have! :)
However, I am getting this problem on the map chat: http://prntscr.com/2x7gsl The messages you see typed out are getting through (I was in game, too, and could see those there), but if I type too fast, I only get the error message.
I read that someone installed some bpermissions to fix it, but bpermissions is out of date and I'm not really interested in installing and learning how to use any permissions system. We like to keep it vanilla, with dynmap being the only exception, and I would love some help to avoid this problem, or fix it. I did install Permissions Manager, but it did nothing with this problem.
Thanks in advance. :)
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Posted Mar 1, 2014@StreetkillnHD
assuming you do not have a dedicated ip to your server someone else on your hosts node is using the plugin, try changing the port for dynmap
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Posted Feb 25, 2014please ive been asking for a working ver for 1.6.4 and 1.7.x dynmap comparable with mcpc server when i put the plugin in the server and execute dynmap command i get fatal error msg also the dynmap folder wont even create in the plugins so i have had no luck unless i use straight up bukkit witch my server has 42 mods please fix this please thanks for your time.
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Posted Feb 24, 2014is it support external server . i have two PC . PC1 is Minecraft server and PC2 is webser . If possible how can i set the path from PC1 dynmap configuration tilespath and webpath to PC2 ? Thankyou
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Posted Feb 22, 2014Does 1.7.2 work with 1.6.4?
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Posted Feb 20, 2014can you please make this plugin compatable with mcpc server thats bukkit spigot and forg server realy love this for my regions thanks
Wrentrillogy
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Posted Feb 17, 2014I am trying to use dynmap with my current multi-server bungeecord setup and for some reason when i enter the dynmap address, i just get an error back "Unable to connect."
Prior to bungeecord i was able to connect to my dynmap page without an issue rather i was doing from the host machine using "localhost:8123" or from an external machine using the url:"host_machine_address:8123".
After setting up bungeecord all the servers work fine, and i can switch and play on them all, but i can only connect to my dynamp session from the hosting machine use "localhost:8123", and cannot reach it from any external computer.
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Posted Feb 17, 2014i just installed the plugin and entered the render map command. but when i go to the addressee it shows some one else map. not mine.
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Posted Feb 16, 2014Is there a Nexus server on which the latest releases and snapshots are?
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Posted Feb 15, 2014@tim740
Look into worlds.txt and search for worlds:
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Posted Feb 15, 2014@tim740
It's in worlds.txt. Do it like this example :
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Posted Feb 14, 2014I'm not sure why, but my map is really screwy. The areas are "blotchy," showing up where they shouldn't. It doesn't seem to be just me, either; it's happening to everyone that sees it. Here's the link to our map so you can see what I mean: http:mc36.serverminer.com:24500/#
The big city in the dead-center of the map (near 0,0) is all over the place. You can log into our server if you want to see what it's supposed to look like in person, it's a public server. There's info on our website at Waywardcraft.net on the "getting started" guide page. I really want to get this working so if anyone has any ideas I'm all ears!
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Posted Feb 14, 2014Is there any chance you could develop a plugin similar to the Dynmap-WorldGuard add-on that could show regions made using this plugin: http://dev.bukkit.org/bukkit-plugins/redprotect/. It would make it a lot easier for people to see if they have protected their land and who else they have allowed to build there.
Cheers