Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 14, 2014Great idea been waiting for a plugin like this thanks :)
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Posted Feb 13, 2014I am having problems with this plugin. after rendering I go to check the results and the map shows snow or ice spike biome and yet when i tp there its a forest biome. Thanks in advance
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Posted Feb 13, 2014For any folks having problems with markers and such with the latest update, be sure that: a) If you are running with an external web server, and copied the web files previously, that you've update them properly, and b) You've tried flushing the cache on your browser (shift-reload for most browsers).
The markers are working on everything I've tried (lots of production servers), so if you have a problem, reporting the specific browser version (and a URL to your map) will go a long way.
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Posted Feb 13, 2014My world is so big, it takes a lot of swipes to come to the world border. How do i make it so i see the whole map? The problem is that i cant zoom out enough.
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Posted Feb 13, 2014Is it possible that when I have server on FAKAHEDA so that I can't have dynmap? :/
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Posted Feb 13, 2014@adamrouses
93.91.0.240.160 is not a valid ip address. There should only be four numbers seperated by periods, you have five. The number after the colon is the port number, which dynmap defaults to 8123.
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Posted Feb 13, 2014I dont know whats wrong, but when i copy 93.91.0.240.160:8123 to my web browser. Browser answer is I can't find 93.91.0.240.160:8123 ... whats wrong ? My server hosting is Fakaheda.cz i dont know where is a problem . What about settings ?
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Posted Feb 13, 2014@adamrouses
If your server IP is 93.91.0.240.160:27816, you can access the live map by pointing your browser to 93.91.0.240.160:8123. Don't put the servers port, just the livemap port. If you are hosting the server locally you can use localhost:8123. If local and you want others to view it then you will need to forward port 8123.
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Posted Feb 13, 2014Hello, i can't open map on browser . 93.91.0.240.160:27816:8123 my ip is 93.91.0.240.160:27816 whats wrong ? ... pls help .
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Posted Feb 13, 2014On the latest updates markers and spawn are not displayed.
Veneer17 - recommend downgrading to v1.9.2-Alhpa-2, that works for me. Dynmap is a fantastic plugin and I assume that the latest updates require huge effort to implement all the changes in Minecraft.
Thanks
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Posted Feb 11, 2014@jeffvs
Read the forum - MCPC is supported by the Forge mod version, not the Bukkit version.
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Posted Feb 11, 2014plugin does not work on mpcp+ 1.7.2. config folder is not created
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Posted Feb 10, 2014@HunterBlackbrick
In "Custom-shaders.txt" add your texture pack information. I'll be using Westeroscraft's texture pack for an example.
shaders: - class: org.dynmap.hdmap.TexturePackHDShader name: WCP texturepack: westeroscraft biomeshaded: true better-grass: false
Now what you want to do is unzip the texture pack into *server*/plugins/dynmap/texturepacks/[westeroscraft]/
Replace the [Westeroscraft] with the texturepack specified in the custom-shaders.txt.
After that a reload and full render should do it. Just be weary, the higher the resolution, the harder it is for your machine to render it.
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Posted Feb 10, 2014For some reason Markers are not working when I updated my server from 1.6.4 to 1.7.2. I downloaded the updated version of Dynmap and transferred the appropriate files over, but my old markers did not appear. So I delete the markers file and let it regen, tried to place a marker, and it wont show up! Would anyone be able to help?
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Posted Feb 10, 2014im having a slight issue, everything setup but have chunks missing in my spawn as seen here http://puu.sh/6FYh6.jpg http://puu.sh/6FYjM.jpg
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Posted Feb 10, 2014@xbenas
Delete your cache, that should help.
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Posted Feb 9, 2014Don't care what you did with the markers in the recent update, but how do I make them ALWAYS show up no matter what zoom or whatever?
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Posted Feb 9, 2014Would it be possible to update dynmap's compatibility with MCPatcher? For 1.7 they added an option to add palette.format=grid in the color.properties file to make a different alignment for custom biome colors. I put my pack on my server's dynmap and it's clearly not reading the palette.format=grid, and none of the colors are working right.
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Posted Feb 9, 2014I'm using the Dynmap-Towny addon, and my towny flags are not showing, on dynmap i can see the town regions, but i can't see the flag for home block, or shops, nor nation. Is there a setting i need to change?
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Posted Feb 8, 2014How do I deactivate the "/dynmap quiet" mode so that I can see the render status?