Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Dec 17, 2013Anyone else noticing that dynmap causes RAM usage to just keep going up until it hits 100%? On 1.7.2 minecraft and 1.9.1 dynmap. Unfortunately seems I'm going t ohave to go without dynmap :-/
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Posted Dec 17, 2013As stated before, by myself and others, PermGen space issues are ONLY resolved by giving your JVM more PermGen space : -XX:MaxPermSize=128m or the like. Its about code size : CB gets bigger, mods get bigger, dynmap gets bigger - but the permgen size default doesn't get bigger, and it doesnt' have anything to do with your heap size. Its 64M on most JVM implementations, so you need to increase it when your using big mods and/or lots of mods. Nothing to 'fix' on the code side, so don't expect anything there - you cannot 'leak' PermGen space, you just use it due to having lots of code and data constants.
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Posted Dec 17, 2013@ryguy147
I have exactly the same issue. It crashed my server saying java.lang.OutOfMemoryError: PermGen space. I really want dynmap, but whenever I install it my server uses up like 16gb of ram and it crashes often :c
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Posted Dec 15, 2013i have the latest version none of the Rendering commands work https://github.com/webbukkit/dynmap/wiki/Commands
The Commands Do nothing U can type the command it will says its doing. and wont do anything
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Posted Dec 15, 2013working weird with 1.7 but I guess thats because this is 1.6 ver pl.
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Posted Dec 15, 2013I got this messag in my browser
Directory: / tiles/ 4096 bytes Dec 7, 2013 7:47:01 PM
everytime I try to install another plugin ( lockette, .... ) my map crash... help !
[05:00:31] [Server thread/INFO]: [dynmap] Enabling dynmap v1.9.1-875[05:00:31] [Server thread/INFO]: [dynmap] Added 38 custom biome mappings[05:00:31] [Server thread/INFO]: [dynmap] Using Bukkit Permissions (superperms) for access control[05:00:31] [Server thread/INFO]: [dynmap] Web interface permissions only available for online users[05:00:31] [Server thread/INFO]: [dynmap] Mod Support processing completed[05:00:33] [Server thread/INFO]: [dynmap] Loaded 21 shaders.[05:00:33] [Server thread/INFO]: [dynmap] Loaded 82 perspectives.[05:00:34] [Server thread/INFO]: [dynmap] Loaded 12 lightings.[05:00:34] [Server thread/ERROR]: [dynmap] Failed to start WebServer on address 46.18.94.122:8123 : Adresse déjà utilisée[05:00:34] [Server thread/INFO]: [dynmap] version 1.9.1-875 is enabled - core version 1.9.1-1832[05:00:34] [Server thread/INFO]: [dynmap] Loaded 3 maps of world 'world'.[05:00:34] [Server thread/INFO]: [dynmap] Loaded 134 pending tile renders for world 'world[05:00:34] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_nether'.[05:00:34] [Server thread/INFO]: [dynmap] Loaded 2 pending tile renders for world 'world_nether[05:00:34] [Server thread/INFO]: [dynmap] Loaded 2 maps of world 'world_the_end'.[05:00:34] [Server thread/INFO]: [dynmap] Enabled
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Posted Dec 14, 2013I have a world called "172" and for it to be recognized in worlds.txt I have to set:
worlds:
- name: 172_World
title: "1.7 World"
- name: survival
title: "Old World"
Now when I'm editing configuration.txt I can't get "defaultworld:" to work on my "172" world. I tried:
defaultworld: 172
defaultworld: 172_World
defaultworld: 172 World
Nothing worked. The webpage always defaults to the "survival" world. How would I set my world named "172" to be the defaultworld?
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Posted Dec 14, 2013When I keep the sidebar opened it covers the compass rose in the top right corner.
What settings can I use to fix this?
Thanks for your time, love this plugin! Wish I had more free space to run hi-res maps with. =P
-Zapados
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Posted Dec 14, 2013Seems to be causing a few issues in 1.7, possibly a java.lang.OutOfMemoryError: PermGen space
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Posted Dec 13, 2013Why am i getting this message "Web files are not matched with plugin version: All files need to be same version (1.9.1-875) - try refreshing browser cache (shift-reload)" Running bukkit 1.7.2 on linux with dynmap 1.9.1. Also it does not load my default map. I have to click on a world for it to load it. I've tried remove the plug and resetting the dynmap directory. Ty for any help.
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Posted Dec 11, 2013new biomes not showing with 1.9.1 also mossy stone is not showing. i imagine the icons are missing what can it do to fix it?
Thanks,.
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Posted Dec 11, 2013Yes, 1.9.1 works on 1.7.2
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Posted Dec 10, 2013Works fine for me on 1.7.2
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Posted Dec 10, 2013@fixneat
Let's say "no" - I am on 1.7.2 and it is not working on my server.
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Posted Dec 10, 2013just for clarification does version 1.9.1 work with bukkit 1.7.2?
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Posted Dec 10, 2013Can i add 1 map to 2 times?
Like :
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Posted Dec 8, 2013Note: you do NOT need to unzip the JAR file - doing so is going to cause problems with upgrades.
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Posted Dec 8, 2013@Toxxic3D
I had this problem too with Spigot 1.7.2. and other plugins (dynmap didn't give me any trouble afaik). Something has changed but changing your server start up line can help. Try adjusting the MaxPermSize to use more memory for that because that's what you're running out of. Also enabling CMSClassUnloading can help manage the problem. I'm not sure if the ConcMarkSweepGC trash collector does anything here, but this is what I use:
-XX:MaxPermSize=128m -XX:+UseConcMarkSweepGC -XX:+CMSClassUnloadingEnabled
I haven't had any more PermGen problems after adding these settings to the server startup line.
Hope it helps.
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Posted Dec 8, 2013v1.9.1 All files need to be same version (1.6-625)
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Posted Dec 7, 2013@Grenelvec
remember, this plugin is a bit more intensive than most, so you need to follow these steps 1. Download Dynmap.jar 2. Put dynmap.jar in plugins folder 3. Unzip dynmap.jar into dynmap folder 4. Copy and overwrite all files
that should fix any errors that occur on getting it to work. if you need anymore help, feel free to get a hold of me, I've been using this plugin for quite some time and am pretty familiar with it.