Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Oct 5, 2013Maybe some old tiles. If you have acces to the plugins folder and you can delete things, stop your server, go to dynmap/web/tiles and delete the "Fire World" file.
Then start your server, go to the world and type in /dynmap fullrender WORLDNAME
This should work, try it and tell me if it worked :)
John
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Posted Oct 5, 2013My server has multiple worlds, and on one of the worlds, "Fire" there is a square that goes around part of the map that is blank and "shows through" to another map that is not even rendered. Any ideas why this would be?
You can see this at maps.shardsofariana.com:8123 by selecting the "Fire" map.
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Posted Oct 5, 2013I absolutely love Dynmap and have always been incredibly impressed by the amount of effort put into this plugin!
If anybody is interested in a plugin which can use in-game signs to create Dynmap markers, I just recently added that feature to my plugin, PointsOfInterest (version 1.1.0+).
Thank you so much to the Dynmap team for providing this awesome plugin and for writing such an easy-to-use Marker API!
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Posted Oct 5, 2013Guys... Note you might want to check on the following, I'd hate for you to be getting ripped off!!!
I spotted this while searching the IPS Marketplace..No idea if this has anything to do with you guys, but looks suspiciously like the Dynmap Web setup...
http://community.invisionpower.com/files/file/6582-gs34-minecraft-live-maps/
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Posted Oct 4, 2013I am having an issue with dynmap crashing the server on fullrender. Used memory keeps increasing till it reaches 100% and stops the server. Any ideas?
6 gigs ram bukkit 2889
CONSOLE: [INFO] Plugins (25): GroupManager, WorldEdit, BukkitCompat, Buycraft, Backup, LogBlockQuestioner, Multiverse-Core, LogBlock, LWC, WorldGuard, MCBans, CleanroomGenerator, afkTerminator, Essentials, dynmap, WorldBorder, EssentialsProtect, EssentialsSpawn, Dynmap-Essentials, Multiverse-Portals, Multiverse-Inventories, EssentialsGeoIP, VanishNoPacket, EssentialsChat, EssentialsAntiBuild
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Posted Oct 3, 2013Hello,
Any chance to create /dynmap webchatmute or (wmute) [player]
Please, that will be best permission/command ever :)
Thank you in advance.
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Posted Oct 2, 2013when i go to https://myserverip:8123 , the map is a map for other server....wtf?
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Posted Sep 30, 2013Can anybody help me?
(3 posts below)
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Posted Sep 29, 2013@crunkazcanbe
Hello all,
is this caused by this plugin or not*?? Server iz frozen at this:
http://pastebin.com/Yq6c3UQL
Thanks!
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Posted Sep 27, 2013This plugin on its own uses 2.4gb of ram of my 16gb . I did a full render I only have 1 world and the radios from spawn is 6000 blocks I used world border to set my radius I did /wb fill . i did everything right and 2.4gb of ram is norm and just idling for dynmap that's crazy and to be honest I love this plugin and all but I think its got to go I mean it adds a nice touch but not required and definitely not worth 2.4gigs of ram that's a 50 players or so I could allow extra to join my server . BTW how do you delete the cave map dont need it i did /dmap mapdelete Crunk-Land:Cave and it does absolutely nothing.
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Posted Sep 25, 2013Hi, I have to questions:
1. Can I enable the compass in the top right corner so the map turns?
2. Can I make the logo I am using (a .png file) transparent? Or to be correct, the background on the png file, so I have only the logo without the grey box around it?
John
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Posted Sep 25, 2013Help, the plugin didn't generate a config ._. it's the dev build...
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Posted Sep 23, 2013Hi, I've followed the instructions listed to remove cave maps but despite removing them from normal.txt, and EVERY other txt file I just cannot for the life of me remove cavemaps from my dynmap, am I doing something wrong?
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Posted Sep 17, 2013i have used /dynmap fullrender to start showing my world. But my server auto restarted in the middle of the process and stopped it. when i re-loged, i did again /dynmap fullrender and it didnt resume! it started from the beginning for the flat world, while it was loading for surface world before! is there any command to resume the fullrender?
Also i had some changes in the world but the dynmap didnt updated them. is there any update or refresh command for this one? (i did it during fullrender)
Do i have to w8 again all day till it finishes fullrender and i should turn off my autorestarts?
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Posted Sep 17, 2013Hello, how translate "you are hidden from dynmap" in my server?
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Posted Sep 16, 2013First of all, I have used Dynmap for a ridiculous amount of time and not needed any help, so thank you very much for making such an amazing plugin, I couldn't run my server without it.
Really simple question, I was looking through an old config that had the option to color usernames, How can I do this using the latest version of dynmap? I use Groupmanager to set a prefix for my usernames color.
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Posted Sep 15, 2013Hello,
How can I make Dynmap only accessible from certain IP's, so other players can't see it?
Thanks!
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Posted Sep 14, 2013Hey guys,
I was wondering, Is there away that I can edit the layout of the actual website its self?
Like move the coords box, time and a few other things?
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Posted Sep 14, 2013Newest version doesnt render water. it just renders the ground of the Rivers ans oceand buzt not the nice blue water.
It seems, that the texturepack-part must be better explained.
How to use my own Texturepack ? Since 1.6.X are the Texturepacks much more different than the "old" ones. I cannot C/p my actual texturepack into the folder from synmap. The old one wont work anymore, it doesnt render Water.
Please make it more clear in the description, how to implement the new texturepack format.
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Posted Sep 14, 2013Newest version doesnt render water. it just renders the ground of the Rivers ans oceand buzt not the nice blue water.