Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Feb 13, 2013@Artegoland
Get world border, and enable border trim.
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Posted Feb 11, 2013So , no one can tell me why my Live-Map ist Black ?
I dont changed anything, just did an new Fullrender and suddenly it was black, but i was able to watch the render progress ingame.
http://5.9.78.116:8123/
Help pls. Thx
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Posted Feb 11, 2013How do I remove a bunch of rendered tiles from dynmap? :s
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Posted Feb 10, 2013Mods integrated with Dynmap:
I believe a plot plugin called PlotMe supports dynmap using the worldedit regions sort of function
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Posted Feb 10, 2013@GabrielVH
The only thing I can think of is maybe one of the other factions chat related settings like the padding or which method you are using to insert the faction tags. That's assuming it's even factions causing it at all.
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Posted Feb 10, 2013@ViciousCircleMC
Yeah, I set that to false too - I don't have any other plugins that I can think that would cause a conflict:
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Posted Feb 10, 2013Hey, I have Minecraft Dynamic Map Viewer on Microsoft Surface and when I type in my server IP and default port, I only get a white screen. If anybody could help me out a would really appreciate it.
Thanks
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Posted Feb 10, 2013@GabrielVH
All I had to do to get mine working was set chatTagRelationColored to false. It's entirely possible that you've made some other change to the configuration that would also prevent it from working though.
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Posted Feb 10, 2013Hey there, i just startet an fullrender... and now the Dynmap is black, but i dont want to cancel the render, cause its on Hires and takes a while...
Can i fix that after the fullrender.
Da Map:
http://5.9.78.116:8123/
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Posted Feb 10, 2013I've installed a fresh version of DynMap, have no extra chat plugins installed (even removed Essentials ChatManager) and set Factions chat color to false - but no matter what I try, I simply cannot get Chat Balloons from people playing on the server to show up in the DynMap?
Messages sent from the web client appear correctly in-game just fine..
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Posted Feb 10, 2013Just wondering. Is it possible to limit the dynmap? Like limiting who can use it? If so, how?
EDIT: I've found the feature to force logins upon using dynmap. Now, is there any way to remove regitered dynmap users if I dont want them to use it in the future?
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Posted Feb 9, 2013Hey there I think I may have broken my dynmap but I can't figure out how.
So I started off typing /dynmap fullrender and it worked fine. However, when I navigated to the website it told me my web files did not match. So then, being my usual stupid self, I didn't keep a copy of my configuration.txt or worlds.txt. Now when I type /dynmap fullrender it says its starting then instantly says its finished. Within a matter of seconds. It dosen't come up in the chat or console about rendering tiles ect. So now when I navigate to the website its just a black map with no worlds list on the side. I have added the worlds in the worlds.txt and it finds them on startup.
Heres my map: http://65.99.193.54:15567/
Any ideas what I have done wrong?
I hope this makes sense!
Thanks
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Posted Feb 7, 2013@Torados
Sadly your kind is far too common in the MC server world. Far too stupid to actually ever run a good public (or even private) server, yet you insist on doing so anyhow.
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Posted Feb 7, 2013@jorgenjer
Is your minecraft server running?
If so, try reinstall Dynmap.
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Posted Feb 7, 2013When I browse to http://my.ip.add.ress:8123 I see the following:
Directory: / config.js 109 bytes Jul 30, 2012 8:32:36 PM css/ 0 bytes Jan 22, 2013 9:39:58 PM images/ 0 bytes Jan 22, 2013 9:39:57 PM js/ 0 bytes Jan 22, 2013 9:37:55 PM standalone/ 0 bytes Jan 22, 2013 9:37:55 PM tiles/ 0 bytes Jan 22, 2013 10:11:26 PM
So, I wonder if there's something missing that dynmap relies on. Any thoughts?
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Posted Feb 7, 2013Hi. sry about my bad english... i have an big map to render in HQ, i got enaught RAM and so on...
how can i speed up the render progress ?
timesliceinterval: 0.0
maxchunkspertick: 1000
progressloginterval: 100
does something of this matter ? I rly want high speed... what do i need to change ?
Currently: 50.53 msec/tile and 22,29 msec/per render.... isnt that much or ?
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Posted Feb 6, 2013What gives....?
use-player-login-ip: true
require-player-login-ip: false
block-banned-player-chat: true
webchat-requires-login: false
webchat-permissions: true
Permission added obviously..
2013-02-06 22:04:03 [INFO] [dynmap] Rejected web chat by age2empires2020: not permitted
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Posted Feb 6, 2013How do i allow others to see Dynmap if my server is not running on the default port. I tried port-forwarding to 8123 and I'm using 25605 for the server right now. Localhost works perfectly but others can't connect to the public address.
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Posted Feb 6, 2013@willkiller1234
Config Option
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Posted Feb 6, 2013@TNTUP
I would like to see this too.