Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Jan 20, 2013@BlocklyCrafter
Yes it should work, if you havn't changed port in the dynmap config file
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Posted Jan 20, 2013@Ipzen
So.. I'm going on my local IP in my browser, and then make a new port called "Dynmap" and the port is 8123?
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Posted Jan 20, 2013@BlocklyCrafter
No you dont need to login with that.
The only thing is that dynmap sends data on another port.
To see your dynmap, turn in (yourlink:theportyouchosen) in a browser.
Dont forget to portforward the port you choose for dynmap, (standard 8123)
@Blade2424
Try to change port in config file, and try on that port instead, Dont forget to portforward if you have your own router
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Posted Jan 19, 2013It seems like it works but it's showing me a map thats not mine, and it's the same map for my IP and Hostname.
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Posted Jan 19, 2013I'm starting using Dynmap, but only I can view it atm. I know I must portforward it, but then does people have to join my server with "Greatbuild.net:8123" or is it possible to keep the 25565 port and still have the map published? Please help.
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Posted Jan 18, 2013Has someone or the plugin developer from dynmap the possibilities to update Dynmap-PhysicalShop?
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Posted Jan 17, 2013@TheFamousFlyingDutchman
Yes thank you, i figured that out after a day of running it and checking /wb commands to activate it through world border.
Now to get dynmap-factions to work, tried .30 and .40 and neither of them are compatible with 1.4.6+ bukkit.
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Posted Jan 16, 2013@s4ndal1
thank you veru much!
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Posted Jan 16, 2013Is there a way to disable how many players are shown?
When admins are vanished, it still shows that they're ingame. Anyway to fix this?
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Posted Jan 16, 2013I have begun to make a list of all commands and their permissions.
After combining information from the wiki pages about commands, permissions and the plugin.yml file from the dynmap.jar I have mapped all commands to their permissions but one...
/dmap maplist <worldname>
What is the permission node for this command?
Thanks!
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Posted Jan 16, 2013@FuRiouSOne
WorldBorder support is built-in.
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Posted Jan 16, 2013No WorldBorder add on?
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Posted Jan 15, 2013@drdeft
You can set it up to store else where. I run in RAMdisk also, so this configuration is very helpful
Line 262 in the configuration.
. tilespath: /hdd/dynmap
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Posted Jan 15, 2013@Torados
You're the stupid one.
If you don't understand the simple instructions, maybe you shouldn't be hosting a server at all...
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Posted Jan 15, 2013"If you are running a separate webserver (like Apache) copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files."
WHAT THE HECK IS THIS BULLSHIT ?
Oh my f*ing god. this is the greatest bullshit i`ve ever seen.
Why the f*ck you made this shit so we have to do much more work ? Brainlagg ?
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Posted Jan 15, 2013Is it possible to store tiles on another harddisk ? I want use ramdisk for tiles. How can I store tiles on another disk? Please help.
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Posted Jan 15, 2013I am currently running a Tekkit server using Dynmap 1.3 alpha 2. I noticed this version and all other versions are not specifically for CB 1.2.5 R5, is this going to be an issue moving forward or will it continue to work just fine for all of us with Tekkit servers?
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Posted Jan 14, 2013Hi, I have installed this plugin on my server and it running on ubuntu server, but when i try to run it, it say me that i not have permission. What i have to do? thanks in advance =)
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Posted Jan 14, 2013Is it possible to update Dynmap-PhysicalShop? :)
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Posted Jan 13, 2013@kyle_will_eat_u
I need help as well with the rendering status spamming that is not going away.