Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
-
View User Profile
-
Send Message
Posted Oct 12, 2012Mhm, appearently the arrow which shows the directions doesn't show them right. Proofed it with the Netherrack-Trick (On Default, the "L" on the upper side points at north) and also a few other Plugins are showing me other directions.
-
View User Profile
-
Send Message
Posted Oct 11, 2012Hi, I'm getting an error running 0.8 on tekkit 3.1.2(1.2.5 R4).
It's only started recently; 2012-10-12 01:36:09 [SEVERE] [dynmap] Exception during render job: world=Spawn, map=null 2012-10-12 01:36:09 [SEVERE] java.lang.ArrayIndexOutOfBoundsException 2012-10-12 01:36:10 [SEVERE] [dynmap] Exception during render job: world=Spawn, map=null 2012-10-12 01:36:10 [SEVERE] java.lang.ArrayIndexOutOfBoundsException 2012-10-12 01:36:14 [SEVERE] [dynmap] Exception during render job: world=Blue, map=org.dynmap.hdmap.HDMap@2f995bd8 2012-10-12 01:36:14 [SEVERE] java.lang.ArrayIndexOutOfBoundsException
Have you got any ideas?
-
View User Profile
-
Send Message
Posted Oct 11, 2012Not really sure where to post this... I vanished with the SimplyVanish plugin, while looking at the servers dynmap to see if the player would vanish on there. Which I did! So I was glad it worked. However, when I reappeared my character did not reappear on dynmap. Even after reconnecting.
Now, I am permanently a ghost on dynmap but I'm still tallied in the numbered player list of my servers dynmap page. My face does not appear on the player list though. Ahh!
Edit: This bug is fixed after a restart.
-
View User Profile
-
Send Message
Posted Oct 10, 2012I am using dynmap with tekkit but I cant get to work some Redpower2 and railcraft textures on it, even if they are present in the textures.png. And yes, I have the support set to true. Any advice? it is really annoying to see through some of my buildings. Thanks
-
View User Profile
-
Send Message
Posted Oct 9, 2012I host my server on Ausfrag and since servers are connected to the same dedicated server, servers have the same IP as eachother and so when I try to connect to my dynmap it connects me to another server of the same IP, is there anything I can do?
-
View User Profile
-
Send Message
Posted Oct 9, 2012@MadeBySaints
Hell, the latest file is even listed "for CB 1.3.2-R0.1" Did you see the "1.3.2" in there?
Yes, it works just fine with 1.3.2
-
View User Profile
-
Send Message
Posted Oct 8, 2012will this work with 1.3.2?
dont use dumb answers like " read the recent files list" im asking if anyone has tested it on 1.3.2 yet, and had it work just fine?
-
View User Profile
-
Send Message
Posted Oct 8, 2012I'm trying to hide one world on my dynmap but it's not working.
I'm not understanding how to set it up.
Someone want to help?
-
View User Profile
-
Send Message
Posted Oct 7, 2012@jjslammer12
To access your dynmap use the default port of 8123.
If dynmap is running on the same computer that you are trying to connect with then enter "http://127.0.0.1:8123"
-
View User Profile
-
Send Message
Posted Oct 7, 2012@jjslammer12
Same :L
-
View User Profile
-
Send Message
Posted Oct 7, 2012I don't Have an ip with :25565 at the end of ip so when I'm typing in the ip for my server I have ti add the port; which isn't :25565. How do I get it to work if I add the port at the end. I tried withough the port but it came up with a different server
-
View User Profile
-
Send Message
Posted Oct 6, 2012Just a random question, I have an existing login system on my website. Is it possible to make dynmap login work with my login system? I can easely make adjustments I only need to know wich adjustments.
The reason I want to do this is because I want to let my whitelisted members that can login into my website beeing able to talk fromout the website to the server.
-
View User Profile
-
Send Message
Posted Oct 6, 2012@bukOhTwo
It's not called obfuscation. Masking your IP with a domain name has no uses other than it might be easier to remember. With a simple DNS-lookup you can easily figure out the original IP.
-
View User Profile
-
Send Message
Posted Oct 4, 2012How do I obfuscate the IP using my own domain name?
-
View User Profile
-
Send Message
Posted Oct 4, 2012My map is having some bizarre zoom action going on. :( it's like going sideways and then zooming in and then to the other side where it was
-
View User Profile
-
Send Message
Posted Oct 3, 2012Got it working, loving it. My players are all very impressed.
One issue I'm having is with the web chat. It seems that I am the only person on the server who can see messages coming from the web chat. I have given everyone the dynmap.webchap permission, even though it doesn't seem to be required.
Am I missing something?
-
View User Profile
-
Send Message
Posted Oct 3, 2012@Thyrin
Hello Thyrin,
you have to set you're default map/world in the config from dynmap.
It's loo like this:
Watch on the end from you're config on the lin 340 - 350.
-
View User Profile
-
Send Message
Posted Oct 3, 2012I have been working with Dynamic Map for over year now and tried many different things to fix this, but to no avail. I have succesfully got all the maps to display in the order I want it to, but every single time I go to the webpage it will default to our 'Resource Map' which is simply a nickname for our world called 'world'. Any help would be greatly appreciated: http://5.9.71.66:8135/#
-
View User Profile
-
Send Message
Posted Oct 3, 2012This may have been asked before and if so I apologise in advance. Is there a way to have the server /broadcast and /say messages go to the chat feature of the map?
-
View User Profile
-
Send Message
Posted Oct 1, 2012I have a suggestion, to list Survival worlds and Creative worlds, like
Survival Worlds: Survival: [F][S][C] Nether: [F][S][C] The End: [F][S] ------------------------------ Creative Worlds: Creative: [F][S][C] Plot: [F][S][C] Void: [F][S][C]and have an option to enable/disable the way to organize out worlds.