Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Sep 15, 2012Hi,
I like Dynmap, it is really cool. ;-)
But I have two things I'm currently missing:
1. Can you add a command which allows players to teleport to a marker (e.g. /dtp <markername> or /dtp id:<markerid>)?
2. Can you add anything to save the name of the player which added the marker and only allow this player to remove the marker?
Those two things should not be to hard to implement. ;-)
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Posted Sep 15, 2012hi it is possible to use dynmap as web server for 1 my php file? Tried add to /web or to /web/standalone but it still loading as html or plain text not .php :(
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Posted Sep 14, 2012I am not getting anything...
Directory: /
tiles/ 0 bytes Sep 14, 2012 10:25:51 AM
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Posted Sep 13, 2012Hey, I'm having a problem with Dynmap. I added a bunch of markers, but whenever I load up dynmap they have disappeared. They are there when I first add them but if I close dynmap and come back to it later they are gone. They are all still listed in the markers.yml file. What is going on??
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Posted Sep 13, 2012is there a way to disable the ``cave`` option on the world? i don't want players to find those mineshafts and stuff. Also, is the world_nether and end automatically rendered when i use the command /dynmap fullrender world ?
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Posted Sep 13, 2012Now on another note general question i have unticked the residence and worldguard in mozilla firefox wanted to see the map without the red squares all over and now when I view the map in the browser I don't have the option to select them again, so this is most likley some browser cachedoes anyone know how to get those selections back?
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Posted Sep 13, 2012@Zutiiq Well you don't need detailed instruction, You need to know what type of server you started and how that works and that info can be find elsewhere.
If you started a bukkit server after the first start a plugins folder will be created in the server folder off course if you don't see any folder called plugins you most likely started a normal vanilla server which don't support plugins so there's a huge difference, and the rest of the instruction is after you know what you doing and have will be self explanatory tbh
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Posted Sep 13, 2012@Zutiiq
If you don't even know where your plugins folder is, you are beyond the scope of this plugin's installation tutorial. I suggest checking the forums for a tutorial about how plugins work in general, since this plugin installs precisely the same way as any other.
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Posted Sep 12, 2012Ok at...''Extract dynmap-*-bin.zip in your plugins directory. If you are upgrading, overwrite all files.'' I have no clue what that means, or what I'm doing lol. Where is the plugins directory, in what folder? I just downloaded this dynmap plugin right after I got a server up and running through hamachi. But I have no idea what to do next, should be more detailed instructions...
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Posted Sep 12, 2012Looks good and all, but i can't get to it in my browser. I've done the local host thing, but still isn't working. Please help!
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Posted Sep 11, 2012Not sure if this is a feature or not but when a players skin contains transparency this gets rendered in Minecraft as black. In Dynmap this gets rendered as transparent.
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Posted Sep 11, 2012Support for HD skins please.
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Posted Sep 11, 2012Ok I figured out what was hanging up the rendering process on my world, the SuperSlopes support. With it enabled, the render hangs up on the first SS block it finds, and will not finish. With it turned on and all of the other mod block support turned on, it works, however, RedPower 2 blocks show up as vanilla blocks. (Frames are wood, Solar panels are Furnaces...)
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Posted Sep 11, 2012just to be sure do u have to render all the worlds again to update dynmap?
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Posted Sep 10, 2012@stapleshotz
Yes, set it up on a web server such as apache and then configure a .htpasswd and/or .htaccess [or equivalent, depending on web server software] file to restrict access.
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Posted Sep 10, 2012@lluoc
Nope, worlds must be loaded on the same server instance that you are running dynmap on - you'd need two instances of dynmap running (one on each server)
You might be able to set it up so that both instances export tiles to the same folder, however that could get horribly messy and quite complicated (play around a bit! :D)
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Posted Sep 9, 2012I have multiple servers running on the same machine (imaging a Tekkit and a vanilla Bukkit server if you want to see why Multiverse won't work). Is there any way to safely get Dynmap to render both server's worlds in the same instance? Thanks.
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Posted Sep 9, 2012Is there a way to make it only accessible with a password?
edit This plugin is really useful for my construction projects, but I run a pvp raiding server and some players have figured out how to use it. I need to have it available only to me.-
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Posted Sep 9, 2012@edragy
No.
It's the first topic on the wiki... Setting up without the Internal Web Server
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Posted Sep 9, 2012Hi Please Update to support latest revisions of Spout Plugin.
The Meld has broken and Dynmap will not load after Build #1321 spoutplugin.
thanks.