Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 17, 2012@asgard20032
The standard Dynmap setup should suffice, but you could also disable Flat land view and Cave view so you just have the one map.
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Posted Aug 17, 2012What if I don't want my players to see me in the satellite if I'm hidden.. I mean no face icon and no name too..
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Posted Aug 16, 2012Hi, I have a slow internet connection, but VERY powerful computer (6 core, OC to 4.5 ghz, i7 with multi threading, 16 gb of ram) and was wondering what set up should I do to to don't waste to much bandwitch on dynmap (Dont bother me to waste CPU power, only bandwitch bother me)
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Posted Aug 16, 2012@rodier
Do you have a error log? List of other mods? Paste bin of your configurations files? Anything? "it stops working" doesn't even began to describe the problem enough for anyone to be able to help you.
@rururu612754
I'm not sure if there are requirements or not, but the only thing I changed in my configuration is I switched it to hires and it shows all of that. Does yours not show that now?
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Posted Aug 16, 2012how to show all object(torch, redstonetorch, etc...)
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Posted Aug 16, 2012Then why we have such a problems? We had it working on 1.1 but on 125 and 131 its working only few minutes after reload/restart and then it stop responding..
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Posted Aug 16, 2012@Cucuyoyo
Are you deleting the entire dynmap FOLDER and .jar? If you just copy and fresh install of dynmap over a old one, it will not touch the config file.
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Posted Aug 16, 2012@Maresi
It Still doesn't work, even i re-install it without touching the configuration file.
then i tried to configure things on the configuration file, but it still gives the same
error. i Tried FullRender too. still doesn't work. Seems its a glitch or so, i also
posted on Github, but MikePrimm did not awnser, at the moment.
so i'm not sure if you still can help me out. i also tried the other Port 8124, on TCP
still doesn't work. i almost tried everything.
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Posted Aug 16, 2012@Waterworth12
Dynmap is working fully with McMMO with zero problems on our server.
@Johnathaneal
You have to cause things that make the map generate...It doesn't do a full render the second you start minecraft.
@rodier
Dynmap was the first thing we installed on our server when craftbukkit 1.3.1 came out, and it has been working even before Dynmap updated from 1.2.5 to 1.3.1
@Cucuyoyo
This may sound dumb...but have you heavy configured it? If you haven't, just hose the entire Dynmap directory, download the latest version, put it in there, start minecraft once, let everything full load, stop minecraft, edit your configuration file and the reload minecraft. If you are doing it on player down time, you can run /dynmap fullrender afterwards to render your whole map out.
@thethorworks
https://github.com/webbukkit/dynmap/wiki/Web-ui-login-support-and-permissions
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Posted Aug 16, 2012Why DynMap is so broken? in 125 and even in 131 it works only 10-30 minutes after restart/reload but then stop working.. cant connect to that port.. why? 131 R1, 0.72
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Posted Aug 15, 2012tried the dynmap...... got on...just player names and a black screen
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Posted Aug 15, 2012Not compatible with Mcmmo
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Posted Aug 15, 2012Hi,
I have a Problem with my Dynmap,
I Re-Install the Dynmap files and the Jar, But it always give me the same error
"Could not retrieve Configuration error"
I'm not sure whats wrong, but i didn't use Dynmap for a while now, cause i changed to a new
Server IP. and a new VPS, Please Reply a Comment. if you have a solution!
EDITED : You can try it out Self here http://play.cubecraftteam.com:8123/
REMINDER : Play.cubecraftteam.com is a DNS, not a main IP as you know. It doesn't effect the Dynmap. >.>
Thanks.
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Posted Aug 15, 2012I have a problem. I can't see my dynmap. I just see a "directory:" and then I can go down the folders and see my tiles... every tile, but I want to see my dynmap. It works with the exact same datas at my own server but on the web-server it seems to be not working. What should I do? My only changes are the Port, it's 8124, cause 8123 is reserved.
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Posted Aug 15, 2012How can i give it a password or something like that so that other players can't login and se where every player is and see the whole map?
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Posted Aug 15, 2012@Mikeprimm could you please take a look at the ticket I submited on Github #902. I'll get whatever info you need from me to look at this. Thank you in advance.
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Posted Aug 15, 2012hmm am missing something i got the plugin working but i dont see enyone on the map evry thing els works and i dont realy see eny errors.. so am guesing i need to enable something? to see evry one on the map?
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Posted Aug 15, 2012@numanumajosh
Just enclose in double quotes - /dynmap fullrender "World One"
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Posted Aug 15, 2012My world is named "World One"
and I guess it doesnt allow two worded world names?
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Posted Aug 14, 2012When ever I type in /dynmap fullrender I get this error in the console
2012-08-14 18:05:54 [SEVERE] [dynmap] Exception during render job: world=1.3, map=org.dynmap.hdmap.HDMap@48709211 2012-08-14 18:05:54 [SEVERE] java.lang.NullPointerException 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<init>(TexturePackHDShader.java:94) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader$ShaderState.<init>(TexturePackHDShader.java:69) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.TexturePackHDShader.getStateInstance(TexturePackHDShader.java:231) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.HDMapManager.getShaderStateForTile(HDMapManager.java:125) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.IsoHDPerspective.render(IsoHDPerspective.java:1368) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.hdmap.HDMapTile.render(HDMapTile.java:96) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.processTile(MapManager.java:627) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.MapManager$FullWorldRenderState.run(MapManager.java:565) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$1.run(MapManager.java:179) 2012-08-14 18:05:54 [SEVERE] at org.dynmap.MapManager$DynmapScheduledThreadPoolExecutor$2.run(MapManager.java:195) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.FutureTask.run(FutureTask.java:166) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(ScheduledThreadPoolExecutor.java:178) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:292) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) 2012-08-14 18:05:54 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) 2012-08-14 18:05:54 [SEVERE] at java.lang.Thread.run(Thread.java:722)