Dynmap®
* MAIN SUPPORT IS NOW ON DISCORD *
For further discussion and announcements, see us on Reddit or Twitter.
A Google Maps-like map for your Minecraft server that can be viewed in a browser. Easy to set up when making use of Dynmap's integrated webserver which works out-of-the-box, while also available to be integrated into existing websites running on Apache and the like. Dynmap can render your worlds using different renderers, some suitable for performance, some for high detail.
Components allow you to add/remove functionality to make Dynmap suit your needs. Using the components Dynmap comes supplied with, there is support for chat balloons, web-to-game chat, and configurable markers, areas, and lines.
Features
- Highly configurable maps per world
- Real-time updates: maps are kept in sync with your world in real-time, updates are shown while your leave your browser open
- Players with their faces are visible on the map
- Chat messages are visible (as balloons or in a chatbox) on the map.
- Map viewers can chat to players in-game.
- Current Minecraft time is visible on the map.
- Current Minecraft weather is visible on the map.
- WorldGuard, Residence, Towny and Factions regions that can be visible on the map (through corresponding Dynmap-* plugins)
- Overall highly configurable and customizable.
Installation
Copy dynmap-*.jar into your plugins directory. If you are upgrading, delete the previous dynmap-*.jar - you do NOT need to delete the plugins/dynmap directory or its contents.
If you are running a separate webserver (like Apache) you may need to copy the files from 'plugins/dynmap/web/' to a directory in your http-root and follow this guide. When upgrading, make sure you also upgrade the copied files.
First time use
When you start CraftBukkit, you should be able to navigate to http://yourserverip:8123/ in your browser. In case you are running CraftBukkit on the PC you are currently working on, you can navigate to http://localhost:8123/. You should be able to see the players who are in-game. Note that the map is not yet rendered, therefore the background will be black.
If you are planning on using the HD renderer, now would be a good time to do so. Enable 'deftemplatesuffix: hires' in the top of configuration.txt. More information about deftemplatesuffix is available at Base plugin settings.
If you just want to see Dynmap work, use the following command in-game: /dynmap fullrender. The wiki contains more information about commands and permissions. The map should reveal itself gradually in the browser, give it some time. Progress messages indicate that Dynmap is working and will show when the render is completed.
Configuration
Dynmap Add-Ons:
Both to demonstrate the API, and to help manage the growth of this already-huge plugin, we've started producing additional plugins for Dynmap. All of these will depend on Dynmap and interface through its APIs, but only need to be added by folks that are interested in the additional function they provide:
- dynmap-mobs: Provides marker layer for real-time position of selected mobs on dynmap maps.
- dynmap-residence: Successor to the 'regions' support for Residence in Dynmap, with live update of Residence changes
- Dynmap-WorldGuard: Successor to the 'regions' support for WorldGuard in Dynmap, with live update of WorldGuard changes
- Dynmap-Towny: Successor to the 'regions' support for Towny in Dynmap, with live update of Towny changes
- Dynmap-Factions: Successor to the 'regions' support for Factions in Dynmap, with live update of Factions changes
- Dynmap-CommandBook: Add support for showing /home and /warp locations defined using CommandBook.
- Dynmap-Essentials: Add support for showing /home and /warp locations defined using Essentials.
- Dynmap-GriefPrevention: Add support for showing Grief Protection claims
- Dynmap2CraftIRC3: Integrate Dynmap's web chat with IRC via CraftIRC
- Dynmap-SimpleClans: Integrate SimpleClans with Dynmap
- Dynmap-HeroChat: Integrate HeroChat v5.5+ with Dynmap
- Dynmap-PhysicalShop
- Dynmap-pyLandmarks
- Dynmap-PreciousStones: Integrate PreciousStones with Dynmap
- Dynmap-AdminCmd: Integrate AdminCmd with Dynmap
- Dynmap-PlayerWarp
- Dynmap-Citizens: Integrate Citizens with Dynmap
Mods integrated with Dynmap:
The following mods are known to support dynmap integration without needing an add-on:
Also, for the best response to questions and such, please post comments to our main forum thread - http://www.minecraftforum.net/topic/1543523-dynmap-dynamic-web-based-maps-for-minecraft/. Once again, having more than one place just isn't helpful, and this is where the 'Dynmap Community' already operates.
Disclosure
This plugin utilizes bStats.org plugin metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Donations and Tips
Dynmap and my other mods and plugins have always been free, as I work on them as time permits and not as a job - the upside is that the price is good, the downside is they get the time I have left after working, taking care of my family, and other things!
I've set up a coffee-fund jar (I believe in the theory that software developers are machines that turn caffeine into code), for anyone who wants to throw in some tips! For Patreon - https://www.patreon.com/dynmap or for Ko-Fi https://ko-fi.com/michaelprimm
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Posted Aug 24, 2012@Maresithats good to know. Any suggestions for offsite server owners? Aside from contacting their host to have files deleted for them via root. Will a command to delete world tiles behave simillar to how you delete files via ftp?
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Posted Aug 24, 2012Hello. Thanks for the great plugin. I have a question though. I rendered a map partially. Like only a square in the center is rendered and not the rest of the circle. Is there a way to resume the render at the point where it stopped ? Or maybe render everything outside a certain radius ? This would greatly help me since I don't have to re-render everything.
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Posted Aug 24, 2012this is such a noob post ;P
But localhost:8123 wirks for me. But not my ip. and not for other either. I run my server on the port 25566, so what should i type in the browser?
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Posted Aug 23, 2012Quick Suggest, Selectable,Copy&Paste Coords - THNX.
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Posted Aug 23, 2012@Maresi
I didnt know that! It can take days to delete the map files or the data files for Coreprotect by FTP. Thanks!
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Posted Aug 23, 2012@beanssprout
You shouldn't ever being doing mass-deletes over FTP. Putty into the server and use 'rm'.
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Posted Aug 23, 2012Will it be possible to have a command to delete World Tiles. Takes so much time to delete via FTP specially if you rendered 5GB size of map @_@
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Posted Aug 23, 2012Fixed, i just installed and unistalled all content 3 times...
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Posted Aug 23, 2012Is it possible to see all ips/player-ids that are currently viewing dynmap?
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Posted Aug 23, 2012I have same version... and I HAVE this bug...
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Posted Aug 22, 2012@Mayhem777
I'm using craftbukkit build 2347 with dynmap 70.3 and not getting any errors.
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Posted Aug 22, 2012Using /ban-ip (which is Bukkit's ban IP?) to block an IP from web chat doesn't seem to work. I'm using the internal webserver and "block-banned-player-chat: true" is set. (This was the recommended way according to the official forum posts.)
Is this a bug? Otherwise, what is the appropriate way to do this?
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Posted Aug 22, 2012THIS is spaming my console, doesn't works on 1.3.2?
http://tny.cz/864a8ad5
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Posted Aug 22, 2012i dont know how but i lost my normal and 3D mode i only have cave view now. can someone help me?
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Posted Aug 22, 2012Suggestion: Statistics on the map for e.g. explored m², prozentage of water area, maximum distances from 0 in all directions
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Posted Aug 22, 2012Not sure if anyone answered my question - but I can't see legit account holder icons on my map anymore. No changes were made - there were there this morning and the other morning, but now they are gone again. Mine included! I rely heavily on this map.
Any ideas?
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Posted Aug 22, 2012@cutrats110
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Posted Aug 21, 2012you should make a way to password protect the dynmap page so that players cant see but moderator/admins can
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Posted Aug 21, 2012@JacksonML
You need to replace all the files in /dynmap/web with the latest version, not just the updated .jar file.
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Posted Aug 21, 2012Whenever I launch it with craftbukkit 1.3.1 R1 and the 0.70.2 (which isn't the latest but its the latest for R1) if I go to the dynmap on the host computer, it says "Web files are not matched with plugin version: All files need to be same version (0.70.2-1290)" and I've completely cleared my dynmap folder losing what I had just full rendered of about 2 hours :( and if I go on another computer (only tested on my ipod touch), it still doesn't work. I'm desperate. It doesn't show any error, just that on the actual dynmap. You can see it here: 76.240.22.201:8123 please don't join it in mc. its not a public server yet.