main/Help Design Territory Conquest

Help me design the territory conquest

I need help on deciding how the territory conquest should work. Ever since creating this project, I wanted to make something that the Minecraft community would enjoy, so I decided to include the community in the creation of this plugin. Leave a comment below on any ideas or suggestions that you would like to add to the plugin, and I will see what people like. I should also add that territoryConquest is an option in the config.yml so that server owners are not forced to use these features if you don't want to.

What is already programmed

First, I should let you all know what the plugin is already capable of doing.

  • Declaring a point for where the base is.
  • Declaring the size of the base. This can also be changed per/base to include bases of different sizes.
  • canceling OR slowing down block destruction in a faction territory to non-faction players.
  • making sure faction territory does not overlap when a faction tries to claim a territory.

I should also add that the above may be in the plugin, but it is currently not usable by any player who tries to use it because it is all currently unused code. I plan on changing that when I make the territory conquest features.

Some ideas of my own

  • Faction leader must place specific blocks to claim land.
  • (goes with above) Multiple types of bases and lands that can be claimed. Including HQ/capital and footholds.
  • (goes with above) Protected land area will vary depending on type of land claimed.
  • (goes with above) Each faction can make only one HQ/Capital area, but it also serves as a spawn point for the creating faction (does not override beds)

What I can't decide

Right now, I really can't decide on what will allow a player or faction to claim or take over another faction's base (maybe something tied with faction rank? maybe some type of "Raid score" that determines who can claim who?) Any other suggestions would also be greatly appreciated. Let me know what you guys want to see in this plugin, and I will develop it if I see a good reason to have it.


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