DragonTravel
It offers server-admins the possibility to add a new outstanding way of travel to their servers.
More videos on DragonTravel (including tutorials)
Features:
- Allows admins to set destinations for the dragons.
- Allows players with the specific permission to summon and mount a dragon and...
...fly flights which consists out of waypoints(as many as you like)
...fly to destinations which have been set by an admin before.
...fly to coordinates chosen via command.
...fly to players choosen via command(different permission-nodes for other types of travel).
...fly to your faction's home-position (Factions required)
...fly to your town's spawn (Towny required)
...fly to a home-position which has been set by this player earlier. - Allows admins to set stations and limit the mounting of dragons to these locations (or a specified radius around it).
- Possibility to require a special item for players to use the plugin (e.g. a dragon-egg)
- Making signs which automatically mount a player and bring them to the written destination on the sign.
- Permissions-Support
- Support of all Economy-Plugins supported by Vault (Vault is required for that)!
Admins can set different prices for all ways of travel! - Admins can choose in the config whether dragons of this plugin should destroy blocks or if any dragons should break blocks when touching.
- All messages are fully customizable! Default messages.yml is English, but we provide German and French language files as well.
Due to the fact that things can change rapidly in this project, I stopped maintaining instructions on the plugin and other information like a list of commands/permissions in the forums, on this page etc. and decided to create a central location where you can always find all information up-to-date: The DragonTravel-Wiki.
Please use this wiki and report all mistakes you find in there and avoid posting questions on topics like commands/permissions/sign-creation etc., which are answered in the wiki, in the comments.
The questions and requests posted in the comments are repeating and there are some questions we answer at least once per week, so we decided to write down some of those Frequently Asked Questions.
Please read the questions below and see if you can find your question there, this really saves us time we can then spend on the development of DragonTravel.
- Is it possible to change the speed the dragon's wings are flapping?
- Is it possible to remove the dragon's health-bar?
- Is it possible to control the dragon manually?
- Is it possible to move the rider closer to the dragon to avoid him flying above it?
- DragonTravel does not start, what can be the problem?
You can find the answers to those questions in the FAQ!
Please read the paragraph above before posting any questions!







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Posted Jul 9, 2013The players are way to high above the dragon when other people see them flying. Maybe a manual value in the config?
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Posted Jul 9, 2013argggggggg 1.6.2!!!!! my dragons!!!!!!! :((((
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Posted Jul 9, 2013@Phiwa
AWESOME! :)
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Posted Jul 9, 2013@Zyinx
Hopefully not more than 24 hours. ;)
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Posted Jul 9, 2013Patiently awaiting DragonTravel 1.6.2 v1.8.8.2.8 :D
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Posted Jul 9, 2013@TfT_02
But the idea is good. :) Shouldn't be that hard to implement that, but I don't know if we should implement it into DragonTravel or keep it dragon only and create a seperate plugin for it.
Would require two times the work for every enhancement -.-
I always try to update as fast as possible, but I need to have access to my SVN-repository for that and some minutes of time. ;)
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Posted Jul 9, 2013@TfT_02
Nice idea, I'll talk to x3nec about that! ;)
@Molokax
Just uploaded v1.8.8.2.8 which adds compability with CB 1.6.2-R0.1 and will be approved tomorrow I guess. :)
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Posted Jul 9, 2013Is not working in 1.6.2 for me :/
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Posted Jul 3, 2013@Aya1379
Those two seems seem to be connected to each other and we cannot fix them yet.
We are looking for a solution, stay tuned! :)
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Posted Jul 3, 2013great update but few problems. Dragons through the player off flight when they hit water, and is able to dismount using left shift that kills a lot of players
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Posted Jul 3, 2013@Thechegga
That's a bunch of additional work because you need to write a whole "AI" to calculate a working path on the ground, horses cannot simply ignore the environment and I don't think, we will be able to create this in our free time.
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Posted Jul 3, 2013Hi ... can you do the same plugin for horses?? It will be an nice feature ;D
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Posted Jul 2, 2013@Vman112233
It will appear in the list as soon as it got approved. :)
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Posted Jul 2, 2013Where is the v1.8.8.2.7 file? I cannot find it in the Recent files list
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Posted Jul 2, 2013I just uploaded v1.8.8.2.7 which works with CB 1.6.1-R0.1. :)
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Posted Jul 2, 2013@TfT_02
Hmm, might do that as soon as I got my exams finished and more time again. :)
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Posted Jul 2, 2013@EpicTrance @TfT_02
Yeah, it's quite easy, but posting the link again would get me into trouble, I guess. ;)
I mean, I only change two package names in four classes, so like eight lines get changed by two characters each, so I won't manage to implement malicious code... ;)
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Posted Jul 2, 2013@Phiwa
I can search URL :)
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Posted Jul 2, 2013@EpicTrance
I don't have the source of he old obsolete DragonTravel on my Notebook, so you will have to wait until I get home in 8 to 9 hours, sorry.
I'll release an update as soon as possible, but it won't be approved before tomorrow, I guess. :)
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Posted Jul 2, 20131.6 pls?