Dominion

Dominion

[Beta]


Overview

The overall concept of this mod is to allow players to build their own cities and to command armies so as to conquer other players. This leaves the player as more of a typical "hero" role as opposed to the foot soldier role commonly seen in other "kingdom" or "war" plugins.

This mod will introduce the following additions to the Minecraft experience:

1. Item-based economy Instead of the usual economy plugin buying, selling, and otherwise manipulating items to be sold and turned into coin, this plugin will have an internal database that will record each user's specific count of each material. These materials may be deposited, withdrawn, traded, subtracted, and added to via more than just the player. In-game objects will have the ability to add to this stockpile (see below).

2. Material-producing structures Player-made schematics/pre-constructed buildings and structures will be able to produce resources for that player and his/her faction.

3. Non-player entities conquer other realms Players will have control to construct, move, and otherwise order units much like in a real time strategy game. These units will be the basis of the gameplay of Dominion.

4. Magic Special effects such as spells may be cast upon players, army stacks, or entire dominions.

This mod when implemented to its full extent with/without other plugins will/may include pre-existing concepts:

  1. Land claiming.
  2. User map via browser/other interface.
  3. Typical economy

First Tutorial

For an idea of what already exists and what is being developed, please see below. To see what is planned for the future, please see the Future Plans page.


Player's Hand Book

For more information, try reading the Player's Hand Book Dominion Player's Hand Book (PHB). These rules are modifiable by server administrators.

The PHB is NOT complete. Also, Google Chrome does not view the document properly.


Pages

  • Like

Source


Pillars of Development

  • Complete = Enough code to be fit for the initial release.
  • Testing = The code is logically complete but requires testing.
  • In Progress = There is code already implemented and being added to.
  • Incomplete = The idea is planned out, but no code has been started.
  • Planning = The idea of how it will be technically implemented is under development.
TaskStatus
Update to 1.8.9In Progress
YouTube TutorialsIncomplete
Administrator PermissionsIncomplete
Armies & WarIncomplete
Supply & DemandIncomplete
In-game NPCsPlanning
Terrain DetectionPlanning

Current Development Details

Spells can be deactivated, and if they are then the help command will not list the cast command. Attempting to use the cast command will inform the user that spells are deactivated and will not cast anything.2/2/16 - 16:06
If units are deactivated, the help command doesn't list any unit commands. Every object a player could have can now be stored into the settlement, but it won't display it. Wood and wool now have all of their sub types available. Glass, glass panes, and clay sub types will be added.2/2/16 - 00:14
Got the help commands working and commands running dynamically (easier to put in new ones). Now I'm getting any inactive commands due to being deactivated in the config to not show up in the list. Also adding new blocks to storage.2/1/16 - 15:14
3 years later and I picked up the project again. Right now, I'm working on /ad help and /d help commands.1/28/16 - 15:28
Documentation on the commands page has been updated to include all existing commands.12/6/13 - 17:39

For more information on what these development topics are, please visit the Development page.



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