Dominion

[Beta]
Overview
The overall concept of this mod is to allow players to build their own cities and to command armies so as to conquer other players. This leaves the player as more of a typical "hero" role as opposed to the foot soldier role commonly seen in other "kingdom" or "war" plugins.
This mod will introduce the following additions to the Minecraft experience:
1. Item-based economy Instead of the usual economy plugin buying, selling, and otherwise manipulating items to be sold and turned into coin, this plugin will have an internal database that will record each user's specific count of each material. These materials may be deposited, withdrawn, traded, subtracted, and added to via more than just the player. In-game objects will have the ability to add to this stockpile (see below).
2. Material-producing structures Player-made schematics/pre-constructed buildings and structures will be able to produce resources for that player and his/her faction.
3. Non-player entities conquer other realms Players will have control to construct, move, and otherwise order units much like in a real time strategy game. These units will be the basis of the gameplay of Dominion.
4. Magic Special effects such as spells may be cast upon players, army stacks, or entire dominions.
This mod when implemented to its full extent with/without other plugins will/may include pre-existing concepts:
- Land claiming.
- User map via browser/other interface.
- Typical economy
First Tutorial
For an idea of what already exists and what is being developed, please see below. To see what is planned for the future, please see the Future Plans page.
Player's Hand Book
For more information, try reading the
Dominion Player's Hand Book (PHB).
These rules are modifiable by server administrators.
The PHB is NOT complete. Also, Google Chrome does not view the document properly.
Pages
Source
Pillars of Development
- Complete = Enough code to be fit for the initial release.
- Testing = The code is logically complete but requires testing.
- In Progress = There is code already implemented and being added to.
- Incomplete = The idea is planned out, but no code has been started.
- Planning = The idea of how it will be technically implemented is under development.
| Task | Status |
|---|---|
| Update to 1.8.9 | In Progress |
| YouTube Tutorials | Incomplete |
| Administrator Permissions | Incomplete |
| Armies & War | Incomplete |
| Supply & Demand | Incomplete |
| In-game NPCs | Planning |
| Terrain Detection | Planning |
Current Development Details
| Spells can be deactivated, and if they are then the help command will not list the cast command. Attempting to use the cast command will inform the user that spells are deactivated and will not cast anything. | 2/2/16 - 16:06 |
| If units are deactivated, the help command doesn't list any unit commands. Every object a player could have can now be stored into the settlement, but it won't display it. Wood and wool now have all of their sub types available. Glass, glass panes, and clay sub types will be added. | 2/2/16 - 00:14 |
| Got the help commands working and commands running dynamically (easier to put in new ones). Now I'm getting any inactive commands due to being deactivated in the config to not show up in the list. Also adding new blocks to storage. | 2/1/16 - 15:14 |
| 3 years later and I picked up the project again. Right now, I'm working on /ad help and /d help commands. | 1/28/16 - 15:28 |
| Documentation on the commands page has been updated to include all existing commands. | 12/6/13 - 17:39 |
For more information on what these development topics are, please visit the Development page.
Biomes
Buildings
Commands
F.A.Q.
Kingdoms
Settlements
Spells
Units
Source
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Posted Dec 6, 2013im going to translate all your signs with google translator
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Posted Dec 6, 2013@Pico52
Thanks for the quick response! We'll be looking forward to that update, heh. In the meantime I suppose we can look at opping admins for now.
I actually have a fairly decent understanding of the plugin after looking around it a bit, and it looks like changing the configs around will be fun. But yea, I can see how people might get confused xD
I also saw that you stumbled upon Citizens 2...we were actually just talking about how awesome it would be if this plugin worked with them yesterday, lol.
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Posted Dec 5, 2013@Pico52
The documentation is not very helpfull and many commands are not descriped.
I think you need a wiki for that purpose. :)
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Posted Dec 5, 2013@red0fireus I setup the Server but i have no time to administer it and teaching all the players for dominion !
All new users are in Default Group with no Special permissions to the Server. Otherwise all the griefers in the hole minecraft space come to the Server and damage all that is build . ( I have many experience in that way :( )
Anyone who send an email at : mcadmin@drachen-horst.de are promoted as User.
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Posted Dec 5, 2013@pyr0mrcow
At the moment, there are no formal permissions for Dominion, and admins are required to be an operator. I will make sure to have permissions in the formal sense or at least in the way it exists now within the next update since this seems to be an issue for more than a couple of people.
I do however also have to make tutorials as, I'll admit, the game controls are somewhat complicated. I assure you though that you will get the idea and love it once you've gotten everything down.
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Posted Dec 5, 2013I can't seem to find the permissions...I mean the plugin permissions, rather than the settlement ones. Such as those for creating kingdoms, ect.
I'm attempting to allow players on our server (admins) to use the plugin without oping them, but they get a message about not having 'the administrator permission'. They do have admindominion, and I haven't been able to find anything besides that.
Halp?
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Posted Dec 5, 2013By the way if you need a test server when I learn the plugin I own 12 servers so I could prob add it to mine if you don't mined. If I can figure it out lol :P
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Posted Dec 5, 2013Hey if you need a cam just tell me and I will give you a link for bandicam
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Posted Dec 5, 2013@MERCHANToDEATH
I'm not sure why Dominion would struggle with any other SQLite plugins. It has its own database that it connects to. Without more information, I can't really be of any help. I'll see what I can do to look into why that would happen.
@red0fireus
I'll be putting out tutorial videos soon. I just recently swapped my hard drive out for a new one with Windows 8.1, so it might be a little bit until I can get everything all together again.
@Krglok
Thanks for setting up a test server! Hopefully there will be more if your server can't handle the load. Also, if it's not in English, it probably won't be so helpful to others, but it's a start.
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Posted Dec 5, 2013This plugin is very hard to work how do you join a city
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Posted Dec 5, 2013I really need help with the plugin and the test server sucks because its all in a diff language :)
English is top language why would you make it something else?
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Posted Dec 5, 2013@Krglok
The Testserver for Dominion 1.72 is ready.
Nothing Special prepared so test for your own .
server-ip: draskoria.game-host.org:25565
max 20 Player :/
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Posted Dec 4, 2013cool idea
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Posted Dec 4, 2013You need to add citizens in the plugin to give it a more real affect
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Posted Dec 3, 2013I got an error when I started your plugin and then all of my plugins that use sqlite broke. I removed your plugin and everything worked again. Don't know what that could be, sorry no log to post.
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Posted Dec 3, 2013This looks very interesting, I really look forward to seeing if you can make the units actual visible npcs maybe with citizens2.
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Posted Dec 2, 2013@Krglok
Thanks for that! Don't forget to put the link in the forums. It can go here as well, if you wish.
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Posted Dec 2, 2013I will Setup a Test Server and make it to the public.
I post the adress here. I think i Need 2-3 days.
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Posted Dec 1, 2013@ogr93
I know many people have been testing the plugin on their own servers, but it appears no one has been willing to open it to the public. When I release the beta, I will have a test server running, but I cannot guarantee that it will be up 24/7; I will try to make sure it's up for at least the core playing hours, however. If it becomes a popular server, I will most likely turn it into a dedicated server.
@jommeke
I would like to have NPCs doing some of the work for things like mining, but they will never -build- anything. The intent of this game is to make the player(s) build more than mine.
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Posted Nov 27, 2013raely liking the idea but if u could add player npc thate build mine surviva and try to build out the kingdom it woud be nice