Dominion

[Beta]
Overview
The overall concept of this mod is to allow players to build their own cities and to command armies so as to conquer other players. This leaves the player as more of a typical "hero" role as opposed to the foot soldier role commonly seen in other "kingdom" or "war" plugins.
This mod will introduce the following additions to the Minecraft experience:
1. Item-based economy Instead of the usual economy plugin buying, selling, and otherwise manipulating items to be sold and turned into coin, this plugin will have an internal database that will record each user's specific count of each material. These materials may be deposited, withdrawn, traded, subtracted, and added to via more than just the player. In-game objects will have the ability to add to this stockpile (see below).
2. Material-producing structures Player-made schematics/pre-constructed buildings and structures will be able to produce resources for that player and his/her faction.
3. Non-player entities conquer other realms Players will have control to construct, move, and otherwise order units much like in a real time strategy game. These units will be the basis of the gameplay of Dominion.
4. Magic Special effects such as spells may be cast upon players, army stacks, or entire dominions.
This mod when implemented to its full extent with/without other plugins will/may include pre-existing concepts:
- Land claiming.
- User map via browser/other interface.
- Typical economy
First Tutorial
For an idea of what already exists and what is being developed, please see below. To see what is planned for the future, please see the Future Plans page.
Player's Hand Book
For more information, try reading the
Dominion Player's Hand Book (PHB).
These rules are modifiable by server administrators.
The PHB is NOT complete. Also, Google Chrome does not view the document properly.
Pages
Source
Pillars of Development
- Complete = Enough code to be fit for the initial release.
- Testing = The code is logically complete but requires testing.
- In Progress = There is code already implemented and being added to.
- Incomplete = The idea is planned out, but no code has been started.
- Planning = The idea of how it will be technically implemented is under development.
| Task | Status |
|---|---|
| Update to 1.8.9 | In Progress |
| YouTube Tutorials | Incomplete |
| Administrator Permissions | Incomplete |
| Armies & War | Incomplete |
| Supply & Demand | Incomplete |
| In-game NPCs | Planning |
| Terrain Detection | Planning |
Current Development Details
| Spells can be deactivated, and if they are then the help command will not list the cast command. Attempting to use the cast command will inform the user that spells are deactivated and will not cast anything. | 2/2/16 - 16:06 |
| If units are deactivated, the help command doesn't list any unit commands. Every object a player could have can now be stored into the settlement, but it won't display it. Wood and wool now have all of their sub types available. Glass, glass panes, and clay sub types will be added. | 2/2/16 - 00:14 |
| Got the help commands working and commands running dynamically (easier to put in new ones). Now I'm getting any inactive commands due to being deactivated in the config to not show up in the list. Also adding new blocks to storage. | 2/1/16 - 15:14 |
| 3 years later and I picked up the project again. Right now, I'm working on /ad help and /d help commands. | 1/28/16 - 15:28 |
| Documentation on the commands page has been updated to include all existing commands. | 12/6/13 - 17:39 |
For more information on what these development topics are, please visit the Development page.
Biomes
Buildings
Commands
F.A.Q.
Kingdoms
Settlements
Spells
Units
Source
-
View User Profile
-
Send Message
Posted Oct 22, 2016Family friendly brand new server! Special features: Enhanced PVE and PVP, Classes: warrior, healer, archer and magician. (MANA BAR!), Jobs to make money for Claim blocks and more! Safe trading system, Player Chat Moderators, Player owned shops, Player created Graveyards, Party with friends, Event Bosses and now Dominion! Constantly updating currently 1.10.2 address: killerfrogz.ddns.net
Rules: No Grief No Profanity No Inappropriate skins No Advertising
-
View User Profile
-
Send Message
Posted Apr 11, 2016How is the progress on 1.8.8 update? Also, for the NPCs you can use sentry & citizens integration.
-
View User Profile
-
Send Message
Posted Jan 26, 2016@Pico52
That's great news :)
-
View User Profile
-
Send Message
Posted Jan 26, 2016So out of nowhere, I've decided to update this. I have it working with 1.8.9 on my friend's server right now. I'll be adding some things to catch up on the "new" blocks and such before adding it here. But yeah, it's being worked on again.
-
View User Profile
-
Send Message
Posted Sep 7, 2014Hey bro, I would like to use this for my server, My server IP is MineShaftpvp.chickenkiller.com
We are an custom MMO Factions server!
We hope your plugin will work though the server's version is 1.7.9 and will be updated to 1.8 shortly, I can update plugins but not all plugins that I update necessarily will work depending on how big of the update, 1.8 will be tough to update all plugins to, but not impossible. I hope for you to respond if you are still active on this project! Thank you!
-
View User Profile
-
Send Message
Posted Jul 2, 2014Hey Pico i was on this a long time ago but i like that your still going on with it. Keep up the good work!
-
View User Profile
-
Send Message
Posted Jul 2, 2014@Pico52
I am excited but ok with waiting for some.
-
View User Profile
-
Send Message
Posted Jun 19, 2014Don't get TOO excited, but I think I'm going to pick this up again to add a few missing features.
-
View User Profile
-
Send Message
Posted Jun 14, 2014Hey, there, Pico!
I'm still using your plugin, so I suppose the thread isn't completely dead! In fact, I've got a server going live in just a few weeks that's going to have your plugin as a main feature!
-
View User Profile
-
Send Message
Posted Jun 13, 2014I know this thread is probably dead and all, but if anyone would like to see the project I've been working on, here's the kickstarter:
https://www.kickstarter.com/projects/1068716421/tower-tycoon
Please check it out!
-
View User Profile
-
Send Message
Posted May 26, 2014There are no permissions implemented. Everyone gets the /d command, and opped players get the /ad command.
-
View User Profile
-
Send Message
Posted May 12, 2014what are the permission nodes for the /d and /ad commands?
-
View User Profile
-
Send Message
Posted Apr 26, 2014oh i wish we had this plugin! i love it
-
View User Profile
-
Send Message
Posted Feb 16, 2014Does this have multiworld support?
-
View User Profile
-
Send Message
Posted Feb 4, 2014@Comp52
I've been putting developing this off due to another non-Minecraft related project I have going that's way bigger than this. I would like to continue, but it will only be in bits and pieces. If I see more general activity / demand for the plugin, I'll put more time and effort into it. But for the next month or two months, I'm pressed for focusing solely on the other project.
-
View User Profile
-
Send Message
Posted Jan 24, 2014Is this plugin still in active development, or has it died off? It would really be a shame to see it die...
-
View User Profile
-
Send Message
Posted Dec 30, 2013I really like this plugin and its exactly what I'm looking for. There's another plugin just like this called Saga. But this looks a little more promising. However saga had a awesome feature I think you should add. And that's actually storing of produced item in chest. In order to receive item you had to first build a warehouse and select chest as storage.
If you could add a feature for building a storage warehouse that'd be awesome. Instead of typing out a command.
When the chest are full production will stop. Until there is more room. Being able to type a command to get items kind of takes the RPG feel away. Know what I'm saying?
-
View User Profile
-
Send Message
Posted Dec 24, 2013So unfortunately, we can't really run this without the extra perms, because it would be too much of a hair-tearing-out experience with me and the owner being the only ops, and not really being to add more...
However, we will be looking at this plugin again once more of the features get implemented! Good luck!
-
View User Profile
-
Send Message
Posted Dec 22, 2013I, personally, am not in favor of this idea, but I suppose as long as it's optional I'd be OK with it.
-
View User Profile
-
Send Message
Posted Dec 20, 2013@Ryquin
Expansion on our idea: Having the command for building creation be linked to a WorldEdit schematic. Schematic is pasted based on the direction the player is facing, and is automatically considered the building location. Schematics could be default, or added in by the server managers. This would work nicely with item costs per building; it would make things more automatic, and have players depend less on staff.