DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Aug 10, 2012@Devil_Boy
It was CaveSpider. And i also tried in worldguard regions and same thing happens.
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Posted Aug 10, 2012@xAIMx
You're supposed to, but chat-manager plugins often prevent this.
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Posted Aug 10, 2012The Chat name is my own name, when i disguise into another player? I thought you got the chat name of your disguise?
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Posted Aug 10, 2012@Dinastya
The damage animation happens when the player takes damage. There must be something wrong with how the pvp plugin cancels damage.
I don't know anything about that potion issue :/
Perhaps it's the enderman disguise?
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Posted Aug 10, 2012I'm using groupbasedpvp.
And when the player can't attack the player and the other player is disguised it still play the attack animation and mob appear red.
Hope this could be fixed.
Also when you have potion effects like speed and jump boost and get hit then it looks like for the attacker that you vanish and then you move away like 8 blocks not sure if this is a issue from disguisecraft or another plugin haven't tested it.
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Posted Aug 10, 2012@louister33
I'm not too familiar with the inner working of Tekkit. What part of this plugin doesn't work with it?
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Posted Aug 10, 2012Is there any way you can make this work with tekkit ?
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Posted Aug 10, 2012@Devil_Boy
Anyway your plugin is best of all this type :P
keep up good work :)
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Posted Aug 10, 2012When you first install this plugin put this into your default group' permissions :
-disguisecraft.seer
That will stop any one from seeing both the disguise and the player , It's not necessary to add it to the default group but its easier :)
And to be honest this plugin is pretty simple and has a lot more features than the "broken / outdated" mobdisguise.
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Posted Aug 10, 2012Hmmm... I keep hearing people say that they chose other disguise plugins over DisguiseCraft due to simplicity. It could just be me, but I sort of think the DisguiseCraft command system is pretty easy to use.
Perhaps people dislike that I actually respond to feature requests? XD
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Posted Aug 10, 2012@Tho1528
That isn't coming from this plugin.
We never modify the death messages.
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Posted Aug 9, 2012When I installed your plugin, I suddenly recieved different death messages (like "<player> looks now more like a cooked pork")
How can I disable them? they overwrite my own-made messages. The option is not available in the config file.
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Posted Aug 9, 2012@javoris767
Some chat-manager plugins disable the player's name changing in chat.
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Posted Aug 9, 2012I really want to disable when they do /d player playername and the person's name comes up in chat when they talk...
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Posted Aug 9, 2012@Equinox2507
Read the WHOLE description.
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Posted Aug 9, 2012I don't know if it's a bug or not but I'm using v3.2 and it doesn't work properly , people disguise into things and you can still see that person and there name aswell as the mob....
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Posted Aug 9, 2012@xratedhaha
What part of read the whole description didn't you understand? O.o
@Recolance
Ah. If you can contribute any more info to this ticket it would be most appreciated.
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Posted Aug 9, 2012@Devil_Boy
Just talked to my players. Apparently the issue is with mobs that are smaller then the height of one block. ie: silverfish. Once they disguise they glitch one block down and are hidden. I thought they were invisable but they weren't. But I can confirm they glitch udner a block once they disguise.
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Posted Aug 9, 2012hey im just wondering when ever i try to open the .jar it just says error corrupted file. What do i do?
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Posted Aug 9, 2012v3.2 for CB 1.3.1-R1.0 1
When the player is disguised it is showing the player with the disguise beside the player, looking kind of like the players pet rather then disguising the actual player