DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Aug 17, 2012@Devil_Boy
Already disabled disguisePVP, but it hasn't helped that much. Is there no other way ? NoCheatPlus is a necessity, and I really like DisguiseCraft as well, I'd hate to have to part with either of them :/
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Posted Aug 17, 2012@CorriePie
You can find a ink to the source in the description. It uses hidePlayer() just as your invisibility plugin does. If you want your invisibility plugin to play nicely with DisguiseCraft, look at how VanishNoPacket's DisguiseCraft hook works.
@Pr4w
This could be because both plugins override the NetServerHandler. Some time in the future, there may be an API developed for this situation, but for now I'll just have to see what I can do to hook into that.
Try disabling "disguisePVP" in the DisguiseCraft config to see if it helps.
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Posted Aug 17, 2012Am I the only one getting pretty good amounts of lag, using this with NoCheatPlus ?
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Posted Aug 17, 2012is there a way to prevent the changing of nicknames? My server has a plugin system that handles nicknames on its own, and it gets really annoying when this plugin changes the names (mobdisguise did it too..)
Maybe have a config boolean that determines if a players chatname gets changed when he disguises?
at the very least, i'd rather not have to pull your repo and change it myself at each update :\
edit: also, i'd like to know how your plugin deals with invisible players. My plugin has a custom invisibility system where it uses just player.hide(player2)
If one of my players was hidden, and disguised, would the disguise show through the invisibility? or does it only keep track of the entity if they can see it?
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Posted Aug 17, 2012@hallowhead1
Just edit the plugin.yml to remove commands. (You probably want to try the second-to-latest dev build)
Yea, subtracting the permission should do the trick. If it doesn't, you really need to check through your permissions configuration again.
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Posted Aug 17, 2012can we take away commands?? as if you donate to the higest rank in the server you can disguise as everything but enderdragons and ghasts?
i have tried - -disguisecraft.mob.enderdragon
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Posted Aug 17, 2012@leebthaman
Okies. I'll see if I can change the disguisPVP methods used. Just keep an eye on our dev builds.
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Posted Aug 17, 2012With disguise pvp disabled everything seems to work fine now.
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Posted Aug 17, 2012Not only does this plugin mess up the hunger meter, it allows the oxygen meter to drain extremely fast as well. Please fix these issues guys. Thanks
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Posted Aug 16, 2012@uncovery
Try disabling "disguisePVP" in the config
@Enrux
Take away the "disguisecraft.seer" permission node
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Posted Aug 16, 2012I got a doubt,
I am OP and when I disguise for example as Notch, normal users see Notch and also my skin, really sees like 2 players together, you notice specially when I walk as like I have my self following me
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Posted Aug 16, 2012In a protected worldguard region, when disguised as a mob, you can eat someones' cake by hitting (not right-clicking) it, even without permission
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Posted Aug 16, 2012@Hossbossfc
What is multi-core? O.o
@Tommy_NL
Take away the disguisecraft.seer permission.
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Posted Aug 16, 2012-
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Posted Aug 16, 2012Hey guys! I really liked mob-disguise and came here since it won update. I installed Disguisecraft because it looked epic and it has a conflict with multi-core. :(
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Posted Aug 15, 2012@Devil_Boy
Thanks a lot! I've been F5ing for a while and this is a great fix. There seems to be a small problem with player visibility after respawning though, not sure if you're aware of this. I'm using your API for a big project I'm working on and I really appreciate your work. Keep it up.
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Posted Aug 15, 2012Anybody who was getting problems with the disguises becomming off-sync with the player should try out the latest dev build of DisguiseCraft.
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Posted Aug 14, 2012@justin54231
It's possible to add in, just not yet. We're still working to flatten out some movement bugs.
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Posted Aug 14, 2012Just A Question Any Way To Make It So That When Someone Attacks You While Disguised It Drops What Ever The Mob Would Normally Drop So You Can Legitimately Mess With Players And They Never Know xD
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Posted Aug 14, 2012@ArttuJarvinen
Just remove the commands from the plugin.yml file and use any of the alternates :D
I may also add /dc as an alternate if you wish.
BTW, thanks for helping him out whiIe I was gone XD