DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Apr 1, 2012@FuRiouSOne
We could do that, but we're not going to. The more convenient solution on the user end is to undisguise only in worlds where they lack permissions.
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Posted Apr 1, 2012@Devil_Boy
Couldnt you just set the plugin to auto un-disguise on world switching and not worry about permissions? Thats all thats really needed, then we can just assign negative nodes to that worlds permission file to deny the player from using a disguise in said world.
Just need to force the player to un-disguise when switching worlds.
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Posted Apr 1, 2012@FuRiouSOne
Per-world permission checks are going directly into DisguiseCraft. I can try going as far as coding it to theoretically work, but testing it would be completely up to you guys as none of our on-demand testers use per-world permissions.
The original DisguiseCraft system had the permissions checks in it, but it caused huge issues and had to be removed. I'm just afraid that starting on the permissions checks could stump development as we've decided we'd only focus on one addition at a time.
Your best bet would be to hang around in our IRC irc://irc.mibbit.com/pinoygamers and be prepared to start testing at any moment.
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Posted Apr 1, 2012Noticed separate plugins being added to utilize the api of this one. Is this gonna happen to the planned Per-World Permissions handling or will per-world perms be directly added to DisguiseCraft itself?
Per-World Permissions handling is the only thing im waiting on for this plugin so i can release it to my vip's. Id be willing to donate to DisguiseCraft if and when it gets added.
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Posted Apr 1, 2012@SharkTankPure
Oh awesome. I'm sure that helped a bunch in getting it going. That likely could've been more important than votes XD
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Posted Apr 1, 2012@Devil_Boy
One of the bukkit developers that now works for mojang.
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Posted Apr 1, 2012@SharkTankPure
Who's Grum? XD
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Posted Apr 1, 2012@Devil_Boy
As long as your making progress, it is all good news :D Thanks @Devil_Boy! I also showed Grum that ticket in IRC the other day.
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Posted Apr 1, 2012@SharkTankPure
Once we can get to it, Tux and I are gonna get started on the pull request. We have their attention now (thanks to all your votes) and now we just need to make it simple for them implement.
The reason I can't do it myself, is just that my coding style doesn't fit within their (four spaces instead of a tab) submission guidelines.
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Posted Apr 1, 2012@Devil_Boy
I was one of the many people that needed it yes, but I understand we need to wait till bukkit deals with that ticket.
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Posted Apr 1, 2012@Hangar
That's a general term for a plugin where money is involved. It could be many different situations. Some examples:
@Homzar
It's possible, but wouldn't fit very well into DisguiseCraft's metadata system.
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Posted Apr 1, 2012I'd like to know if you could make it so when your an enderman it holds the same block your holding?
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Posted Apr 1, 2012What's a "paid plugin"?
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Posted Apr 1, 2012@Pandamatak
Mob abilities is too much work for us to put into a free plugin.
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Posted Apr 1, 2012I have a good idea to make it this a lot more realistic.
1. As a creeper, you can issue some command like /explode or /bomb which will either:
Teleport you back to spawn and create an explosion where you were (perhaps with the creeper explosion animation)
OR
Just push you out of the disguise and let you hover above where you used to be. This is good if you were vanished prior to entering your disguise so you can see your victims' reaction
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Posted Apr 1, 2012@SharkTankPure
He was talking about the possible mob-abilities addon.
Also Shark, was it you who needed MobDisguisePVPControl ported?
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Posted Apr 1, 2012@nhoclesnar
Its not a paid plugin...
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Posted Mar 31, 2012@Devil_Boy Aww paid plugin...anyway this plugin is awesome even without those features xD And I will try to buy it when it comes out.
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Posted Mar 31, 2012@nhoclesnar
We can, and we've done it in testing before, but rather than adding it as a subtypes, we're categorizing it as a mob ability. Abilities such as creeper explosion, ghast fireballs, and etc. will likely end up in a separate paid plugin. There's just much more work involved.
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Posted Mar 31, 2012@Devil_Boy haha thanx that works. I tried baby + butcher + burning villager, and that scared a lot of people xD Can you add sitting wolf next? :D