DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Apr 3, 2012@Devil_Boy
I see awesome thanks, i hope when 1.2.5 RB comes out you could post a custom CB to fix this issue again :)
Thanks
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Posted Apr 3, 2012@SlopranoDark
It's not a plugin issue... You're just not properly configuring your permissions. You need to read up on how to disable permissions for you permissions system.
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Posted Apr 3, 2012This are my plugins maybe is he not compitable with any? Spout, Vault, NPCCreatures, Essentials[Spawn, Chat and GroupManager] Bpermissions, ChestShop, CraftBook[Circuits, Mechanisms and Vehicles] iZone, CreativeGates, DisguiseCraft, iConomy, GriefPrevention, Jobs, SimpleCommandSigns, UselessTNT, WorldEdit,
About your comment: I think so :P i just putted the '- disguisecraft.seer' into GroupManager and pasted it into my group's permissions
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Posted Apr 3, 2012@SlopranoDark
You disabled the permission right?
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Posted Apr 3, 2012It didnt work :(
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Posted Apr 3, 2012@SlopranoDark
No. You see, the disguisecraft.seer permission allows you to see both the player and the disguise. If you don't want to see them, you need to disable the permission.
@domingo15
Yes it fixes the PVP issue. Honestly, I don't know which Dev Build it matches up to, because we forked it arbitrarily. Just know that it is of: 1.2.5-R0.1-SNAPSHOT
If you want to know the exacts, you can use this graph: https://github.com/PG-Dev-Team/CraftBukkit/network
You can see that we forked on the 31st and that Bukkit has done 10 commits since then.
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Posted Apr 3, 2012Ok i'll try :) but isnt it weird? I got that '*' sign in my permission nodes so it should be good, or not?
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Posted Apr 3, 2012@Devil_Boy
is that custom CraftBukkit you got there a fix for the pvp issue?
If so what version of CB is it, is it the latest Dev Build which is 1.2.5?
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Posted Apr 3, 2012@SlopranoDark
Grant yourself: -disguisecraft.seer
That'll disable the permission so that you can no longer see through disguises.
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Posted Apr 3, 2012Im the owner of my server i can do everything: Im OP and i have all permissions
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Posted Apr 3, 2012@SlopranoDark
You have the disguisecraft.seer permission. It's bluntly stated in the description...
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Posted Apr 3, 2012I got a bug: when you installed it right, and you go to your server and you type '/d [mobname]' It will change you, but it will not transparent you! so you'll see a cow in yourself
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Posted Apr 3, 2012@FuRiouSOne
Awesome XD
Though we likely won't begin to code the permissions checks until they accept the pull requests. We're currently running on the custom CraftBukkit we made and don't want to be coding for what you guys cannot obtain yet.
For those of you who want to try the PVP fix, here's the custom CraftBukkit and the DisguiseCraft that utilizes it. Just smack someone who is disguised to see it.
fursiouscurse, as soon as the Pull Request is integrated into CraftBukkit bug, me to get the checks in. I don't want to leave you hanging right after we get excited about the fix.
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Posted Apr 3, 2012Upvoted the pvp issue ticket on bukkit. Also upvoting the per world permission implementation here :D.
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Posted Apr 3, 2012Yup, just keep voting and bugging them so we can get this through hopefully into the next Beta or Recommended Build.
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Posted Apr 3, 2012The PVP issue fix has been tested and we are now submitting a pull request to bukkit. Cross your fingers that it will be accepted! Once this gets incorporated we will have PVP support! (We are soooo close now. ;))
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Posted Apr 2, 2012We're currently in need of testers for the PVP issue fix. If you can help, get on our IRC at: irc://irc.mibbit.com/pinoygamers
You'll need to have a test server that can run our custom version of CraftBukkit.
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Posted Apr 2, 2012@prizna123
That's possible and planned.
@domingo15
That is known as DisguiseCraft's "PVP issue." Check the description.
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Posted Apr 2, 2012@Devil_Boy
I'm having issues with players using disguise not being able take to hit or damage from players without disguise. Can anyone help me with this :(
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Posted Apr 2, 2012Could it be possible to make mobs not detect disguised players? Also could you make it so players can harm disguised players?