DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Dec 2, 2013@TheDeadPirateBawberts
Perhaps you can help me with testing right now? XD
Jump onto irc://irc.mibbit.com/pinoygamers
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Posted Dec 2, 2013Hi there, Im having an issue when a player jumps from a height and hits the ground it kicks everyone out of the server.
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Posted Dec 2, 2013@TheDeadPirateBawberts
You shouldn't need to wait on ProtocolLib.
Just submit your errors in our ticket system and we'll try to get it fixed as soon as possible.
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Posted Dec 2, 2013@Darunia18
Thank you. :)
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Posted Dec 2, 2013Hi there, I have the dev build on the jenkins but I get errors 1.7.2.
Did I do something wrong, or should I await protocol lib?
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Posted Dec 1, 2013@catprowler
If you look at the dev builds on Jenkins, you will see that he is working on updating already.
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Posted Nov 30, 2013Will 1.7.2 update be soon? Thank you
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Posted Nov 30, 2013@therennon
If you mean disguise everybody at once... you would have to disguise yourself then use " /disguise s * " to send/copy your disguise to everyone else.
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Posted Nov 30, 2013Hello,
may disguise to all players on the server?
with a permit or command
thanks
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Posted Nov 27, 2013@andrewkm
I separated my workaround/patch for the issue into a downloadable for you but it requires the plugin Buscript to function. Buscript: http://dev.bukkit.org/bukkit-plugins/buscript/ (get the latest devbuild from their jenkins) FIX: Link Removed
Simply extract it into the Buscript folder in your plugins and then load up the server. Keep in mind this fix disables any damage taken while disguised making the player invulnerable to damage (since it was triggered by any form of damage, environmental, mob, player, etc). The players will still be able to enjoy their disguises normally however. Do set quitUndisguise=true in Disguisecraft.cfg to avoid any possible issues with the workaround. Hope this further helps you andrewkm.
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Posted Nov 26, 2013@chozo4
This does indeed resolve the console spam; however it doesn't resolve the client crashing of everyone on current map other than attacker if done in a pvp zone.
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Posted Nov 26, 2013@Marcus_RX
That's because the server cannot change the way you see yourself, because that is handled by the client, unlike other games like TF2 that offer more customizability in that dept.
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Posted Nov 26, 2013hey i made a plugin review about this plugin http://www.youtube.com/watch?v=hGC4I9tvTMw&feature=youtu.be its using the 5.0 version :)
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Posted Nov 26, 2013when u look at urself why cant i see the mobtype i am? thats the only thing i hate about it.. other than that great job.
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Posted Nov 25, 2013@andrewkm
Looked into it more - seems setting disguisePVP=falsein the config resolves the other console spam issue as it's the only feature of DC that uses ProtocolLib. Hope that helps.
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Posted Nov 23, 2013@chozo4
Interesting :) Thanks.
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Posted Nov 23, 2013There is also a crash issue with your latest build (27) for Spigot 1.7 hack. If a player is disguised and attacks another player in a PVP zone; it will crash all clients on that map at the time except the disguised player.
edit: Wrote this before reading below response.
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Posted Nov 23, 2013@andrewkm
Aye, I get that too when using the 1.6.4 build of DC in the latest 1.7 spigot build. A Disguised player would cause other server players to get crashed/forcefully disconnected when taking any form of damage. A workaround fix was to cancel the EntityDamageEvent (on LOWEST priority) for the player when disguised by cancelling the event. It effectively gives the player full godmode but it avoids the crashes. I have yet to curb the entityinteractevent issue though through protocol lib.
To note, I don't have a build of DC with this workaround as I'm using buscript for a scripted workaround.
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Posted Nov 23, 2013Spigot 1.7 Hack http://pastie.org/8504260
This happens when a player hits a disguised player.
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Posted Nov 21, 2013Is this compatible with Essentials and GroupManager ? Because when I install it the essentials got crazy (the broadcast doesn't work correctly, the biggest grade doesn't have acces to /spawn :)) )