DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Nov 19, 2013if you use this plugin fro prophunt do you have to give people the diguise object permissions for them to do it or can you just not give it to them so people dont go around as blocks and stuff
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Posted Nov 17, 2013@lme999
It's not any newer than the one on the official build server, if that's what you're asking. I had to move hosting provider, as both the server and any backups of it got lost or corrupted. It might have been possible to change the build date, but I figured it didn't matter.
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Posted Nov 17, 2013What is the Dev Builds Backup? It shows one from November 2nd... Is that an actual dev build? or something else?
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Posted Nov 16, 2013Decided on DisguiseCraft as an optional dependency for supporting reverse MineZ gameplay for my plugin MyZ. It'd be awesome if you want to list MyZ as a plugin using DisguiseCraft. Very handy and cool tool, thanks!
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Posted Nov 16, 2013When in use causes players client to crash. Also when not in use gives an error message as below.
com.comphenix.protocol.reflect.FieldAccessException: Field index must be within 0 - count at com.comphenix.protocol.reflect.StructureModifier.read(StructureModifier.java:191) at pgDev.bukkit.DisguiseCraft.listeners.DCPacketListener$1.onPacketReceiving(DCPacketListener.java:38) at com.comphenix.protocol.injector.SortedPacketListenerList.invokeReceivingListener(SortedPacketListenerList.java:115) at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketRecieving(SortedPacketListenerList.java:68) at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:552) at com.comphenix.protocol.injector.PacketFilterManager.invokePacketRecieving(PacketFilterManager.java:518) at com.comphenix.protocol.injector.spigot.SpigotPacketInjector.packetReceived(SpigotPacketInjector.java:480) at com.comphenix.protocol.injector.spigot.SpigotPacketInjector.packetReceived(SpigotPacketInjector.java:423) at com.comphenix.protocol.injector.spigot.SpigotPacketInjector$1.intercept(SpigotPacketInjector.java:200) at org.spigotmc.netty.PacketListener$$EnhancerByCGLIB$$76eee1c7.packetReceived(<generated>) at org.spigotmc.netty.PacketListener.callReceived(PacketListener.java:58) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:234) at net.minecraft.server.v1_6_R3.PlayerConnection.e(PlayerConnection.java:117) at net.minecraft.server.v1_6_R3.ServerConnection.b(SourceFile:37) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:131) at net.minecraft.server.v1_6_R3.MinecraftServer.t(MinecraftServer.java:604) at net.minecraft.server.v1_6_R3.DedicatedServer.t(DedicatedServer.java:240) at net.minecraft.server.v1_6_R3.MinecraftServer.s(MinecraftServer.java:493) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583) Caused by: java.lang.IndexOutOfBoundsException: Out of bounds ... 20 more
Hope this is sufficient for you to be able to look into and fix this issue. Thanks for making and up-keeping such a great plugin!
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Posted Nov 16, 2013Also, anyone know off hand how to disable Disguisecraft for an entire world? I'm using PermissionsEx.
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Posted Nov 16, 2013Would it be possible to add a setting where the player loses his/her disguise when they attack a player or mob? I have mobarena and players have figured out that they can disguise as a passive mob and the hostiles leave them alone.
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Posted Nov 13, 2013@Devil_Boy, your plugins are great and I love your support, it's amazing.
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Posted Nov 13, 2013Regarding 1.7
The only fixes I had to do was for players to use
http://assets.comphenix.net/job/ProtocolLib%20-%20Spigot%20Hack/
And to modify how I do player spawn packet to do the UUID
As well as change the damage animation byte from 2 to 1.
There may be more bugs. But no one is reporting them yet.
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Posted Nov 13, 2013http://pastebin.com/PyfUUtWQ
1.7.2 Spigot
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Posted Nov 12, 2013@thecrystalflame
I've been wanting to, but nobody has been giving me any good error reports. As far as I knew, Spigot 1.7 was really just 1.6.4 with the usual protocol spoof.
If you can put your log (as well as any other information you think we need) into a ticket, we should be able to get a DisguiseCraft version for Spigot 1.7 pretty soon.
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Posted Nov 12, 2013@HippieBeak
Invisibility potion will apply this effect when a player is in the same scoreboard team as another player.
also @Devil_Boy
is there any chance of you updating so this will work with the 1.7 spigot build. the majority of it works fine but DisuisePVP gives this error. http://pastebin.com/6H6Y1xsL
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Posted Nov 12, 2013@Devil_Boy
I believe there is a potion that does this.
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Posted Nov 7, 2013@jmask
I don't think we can make disguises faded? o.o
Unless there's a potion that does this....
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Posted Nov 6, 2013Is there a way to allow players to look through disguises? Like they can see a ghost or faded version of the disguise and a faded version of player that shows his skin, item in hand, and still the disguise?
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Posted Nov 6, 2013@Devil_Boy
Yep. Same problem here. Along with the fact that you can't click without hitting the fake entity instead.
But its still a option I can offer, and it works extremely well for smallish disguises.
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Posted Nov 6, 2013@libraryaddict
Yea, we experimented with that. The problem was, when they weren't in third-person, they typically couldn't see outside of the disguise. Unless we can detect what view they're in, we'd have to have some sort of command or action to toggle it...
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Posted Nov 6, 2013@Devil_Boy
mm. I did the self disguising by allowing a fake invisibility effect to the player. Then adding himself to his own entity tracker. Then catching and editing packets to represent another entity id.
The one thing that I don't like about it is that it can get in the way sometimes, and it depends on server latency.
Neither of which you can fix.
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Posted Nov 4, 2013@jaso108
In that case, you should've made a support ticket.
@jjkrause
Not currently, we've tried various methods, but found that a client-side mod would be the best way to do it.
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Posted Nov 4, 2013Excellent plugin! Thanks. I'm working on a "Humans vs Zombies" game where a player disguised as a Zombie can infect the other human players and they in turn become a zombie and can infect other humans, works well and almost done.
One question though, is there a way a player who is disguised can see his own disguise when he presses F5 instead of his normal skin?
Thanks!