DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Apr 5, 2013My plugin,PVPPack utilizes the DisguiseCraft API... could it be added to the list?
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Posted Apr 5, 2013@Devil_Boy
There isnt a damage listener in my config, I have the latest version.
http://pastebin.com/tRdXUYsn
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Posted Apr 5, 2013@CoolScrawl
You need to use the DisguiseCraft version made for your CraftBukkit version.
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Posted Apr 4, 2013I get this: 06:59:34 [SEVERE] Could not load 'plugins\DisguiseCraft.jar' in folder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/mi necraft/server/v1_5_R2/Packet at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager. java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:230) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.loadPlugins(CraftServer.ja va:239) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.<init>(CraftServer.java:21 7) at net.minecraft.server.v1_5_R1.PlayerList.<init>(PlayerList.java:55) at net.minecraft.server.v1_5_R1.DedicatedPlayerList.<init>(SourceFile:11 ) at net.minecraft.server.v1_5_R1.DedicatedServer.init(DedicatedServer.jav a:105) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java :381) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:5 73) Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R2/Packet at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:173) ... 9 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R2.Packet
at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader .java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
I have procotollib installed but im not sure whats wrong.
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Posted Apr 4, 2013@rsod
You need to make a ticket, I can't keep track of your issue here.
@bigstick92
You need ProtocolLib.
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Posted Apr 4, 2013@Devil_Boy
yes I have protocollib
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Posted Apr 4, 2013Can you attack people while disguised. For example, say I'm a zombie and I want to hit my friends like I'm a zombie, can I do that.
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Posted Apr 4, 2013If you happen to be using Libigot, you might want to try out this build.
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Posted Apr 4, 2013@Simo389
The nametag system still needs some work...
@bad339
We do not yet support Libigot.
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Posted Apr 4, 2013This appears when using libigot "6:57:08 PM [warning] [DisguiseCraft] The following mobs are not present in this MineCraft version: Bat, Blaze, CaveSpider, Chicken, Cow, Creeper, EnderDragon, Enderman, Ghast, Giant, IronGolem, MagmaCube, MushroomCow, Ocelot, Pig, PigZombie, Sheep, Silverfish, Skeleton, Slime, Snowman, Spider, Squid, Villager, Witch, Wither, Wolf, Zombie"
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Posted Apr 4, 2013Hi, if we give a rank the permission: disguisecraft.seer, they are unable to see the name tags for the mobs players are disguised as. Since your 4.5 update, is this not how the seer system is supposed to work? They were able to see through disguises normally with this same permission and with the same config prior to version 4.5.
We're running 4.6 on a 1.5.1 server.
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Posted Apr 4, 2013@IISpeedyCamelII
In the config, you can turn off the damage listener.
@TheCouchPotato18
Use the version of DisguiseCraft made for your CraftBukkit version.
@rsod
You have ProtocolLib right?
@Mr_x_socks
I've been working on that lately. I've been recoding much of DisguiseCraft's internal system for it.
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Posted Apr 4, 2013Its posible to add the Mo creatures Monsters to the Plugin?
it would be awesome
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Posted Apr 4, 2013Love it, all working so far, but is there a way to remove mob sounds when you attack them? its quite annoying so is there a .class I can delete?
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Posted Apr 4, 2013when i klick the link to download disguisecraft it goest to incredibar page and does not download the plugin. anyone knows why
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Posted Apr 4, 2013It just doesn't works at all
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Posted Apr 4, 2013hey i started using disguise craft during 1.5.1 but there was a recent update and now its not working, im using multicraft to put on plugins can anyone help?!?!?!?
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Posted Apr 4, 2013@edge_to_madness
You need to download the DisguiseCraft version that matches your CraftBukkit versioin.
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Posted Apr 3, 2013Hello,
this plugin is great and used to work fine for me, but after I installed CraftBukkit 1.5.1, it stopped working. I haven't added any plugins since, so its not conflicting with any plugins. I dragged the DisguiseCraft.jar file into my plugins folder and started my server, but the plugin doesn't even load. Please help?
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Posted Apr 3, 2013I have a suggestion. You should make it so if a player is disguised as a sheep, another player can mate them and another sheep.
The disguised player would forcibly move towards the other one, like other sheep do so. That'd be really cool.