DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Mar 18, 2012@TheSandwichMakr
You cannot change the player's name's color, but it does change the name (the other part is part of your chat plugin and we can't change that part). Also the enderman holding blocks is currently a planned feature.
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Posted Mar 18, 2012How about being able to change the player name color and chat as the player. Can you disguise as an enderman holding a block?
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Posted Mar 18, 2012@icheesy
MobDisguise re-uses the entity ID of the player, which can be used in anti-mobdisguise clients. It also has the disadvantage of not always working and has it's own bugs such as not being able to sleep while disguised, (the famous bed bug that crashes clients), fishing, etc. where it will crash the client. Since his system uses the existing entity ID the damage gets handled by minecraft natively since it's the entity ID of the player as well. Since we use a fake entity ID the server just discards it since it can't find the entity (aka player) with that ID. That's why we have our ticket open, so that we can get these packets and handle them ourselves.
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Posted Mar 18, 2012@icheesy
They didn't "handle" anything. The two plugins use different systems...
Look at the members of the MobDisguise project again... Do you really think we need to refer to anything?
Despite what anyone has told you, this plugin isn't just "an updated version of MobDisguise".
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Posted Mar 18, 2012@Tux2
@Devil_Boy
Thanks for the reply! You guys could look at MobDisguise's source to see how they handled the brick wall :D. I know I'm sounding like a hypocrite (because I dunno how to develop plugins), but 26+ other people want the PVP issue to be addressed.
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Posted Mar 18, 2012@icheesy
We kind of hit a brick wall with the PVP side of things, that's why we filed a ticket and want you guys to upvote it. The other methods we thought of were just too inefficient to incorporate into a plugin like this and would cause lag on any decent server.
EDIT: You want the pvp issue addressed, then UPVOTE THE TICKET!
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Posted Mar 18, 2012@zonedabone
Hmm... the PlayerMoveEvent isn't getting thrown right on teleports like it used to perhaps? The Bukkit Beta Builds do still have some movement related issues. Have you seen what happens when a player teleports? (Head is always facing one direction to begin)
It took a very long time to get the World Teleportation code to work right... It'd probably be best if you coded it your own way, as that chunk of code doesn't do well with changes in the code around it. (This is why the world-change permissions check was removed)
Just take note that the PlayerChangedWorldEvent is thrown right after the player gets to the new world.
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Posted Mar 18, 2012@Devil_Boy
I did some tests and players only have their disguise shown once they move a bit after teleporting. This means that a player can stand still and not be visible at all, which is very bad for control-based minigames.
For world teleportation, I used your exact code, but for some reason it doesn't work quite right...
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Posted Mar 18, 2012@icheesy
Are you kidding me? Go back to MobDisguise, I hate people who can't read through descriptions. Please.. just stop using this plugin...
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Posted Mar 18, 2012Could you guys put more focus on the PVP issue, rather than updates like sheer-sheep and enderman? I'm not trying to be rude, but I think it's more important.
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Posted Mar 18, 2012@zonedabone
The disguise already moves on teleportation O.o
It took quite a bit of time for us to get the World Teleportation down, but all we did was undisguise in the old world, and redisguise in the new.
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Posted Mar 18, 2012I've got most of my changes made, but I can't seem to get world teleportation to play nicely, even when I have the permission checks disabled.
Basically here's what I've done so far:
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Posted Mar 18, 2012does it also change the name above a players head?
Nvm watched video
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Posted Mar 18, 2012Version 1.8 has been uploaded. Because it fit the system better, "sheared" has been added as a color. Don't waste time trying to explain to me that it isn't (I know this already).
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Posted Mar 18, 2012@Switch0r
Just uploaded version 1.7 just for you! It should have the permissions thing in there.
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Posted Mar 17, 2012I believe I've found my favority photo mob XD
While running tests, we've stumbled upon the discovery that we've been waiting for: http://dev.pinoygamers.info/mediagallery/media.php?f=0&s=20120318010924344&i=0&p=0 (click the image for a larger view)
If this doesn't excite you, I should give up now....
BTW, the Enderman is Tux2 ;)
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Posted Mar 17, 2012@Switch0r
Oh the perm is there, but I forgot to list it as a child of disguisecraft.mob.*
That was totally my bad (I must have done that during the rush of getting a second release during the same day). It will be added on the next release.
@evilloganx2
Currently, no. SpoutCraft does not have support for changing the player model yet (According to Tux, they will add it in the Spout Server). We've looked into making a client mod using the Player Model API, but because we need some sort of client link (still waiting on the PVP Bukkit ticket), we're unable to properly do this.
@zonedabone
Go ahead :)
DisguiseCraft has plenty of code that can be coded to be more optimized. As we progressed through the releases, it has become evident that much code has been repeated numerously.
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Posted Mar 17, 2012I hope you don't mind, but I'm really bored right now so I'm doing a rather large recode of some stuff. (Also because our server needs more functionality)
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Posted Mar 17, 2012genius
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Posted Mar 17, 2012@evilloganx2
Maybe with spout and spoutcraft