DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Mar 12, 2012I really think you should do the pvp control first :p
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Posted Mar 11, 2012Version 1.3 has been uploaded.
You can now disguise as colored sheep. I actually have no idea how this helps, but I'm sure it'd be useful to some of you. I'm just happy that I can finally strike something off of the ToDo list.
I guess you could think of it like adding 14 more possible disguises?
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Posted Mar 11, 2012@maniacmusic
Currently no. You'd be better off using MobDisguise for that.
@fisherman77
The per-name permission thing you suggested is the best option. We just don't know how compatible it will be with the different type of permissions systems. Some permissions systems require that every node be listed in the plugin.yml, while others will catch every node under a wildcard. We'll figure it out once we get there.
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Posted Mar 11, 2012@Devil_Boy
Alright. You know if you didn't want to put the per-permission thing, you could use a blacklist for the Admin's usernames - it might be simpler and a lot easier.
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Posted Mar 11, 2012Is there a way to make disguised players not invincible and show the name even if they are disguised?
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Posted Mar 11, 2012@leon0gm
Our code tries to handle command conflictions the best it can, but it obviously has limitations according to how other plugins handle commands. It'd be best if you just edited the plugin.yml inside of the .jar by removing the "/u" command.
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Posted Mar 11, 2012hey brilliant plugin but there is a BIG problem voxelsniper's undo command conflicts with this plugin the command is /u please can you do somthing about it?
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Posted Mar 11, 2012For you testers out there, build 28: http://mfav.me:8080/job/DisguiseCraft/28/
While not a sheep: /d blue sheep
or
While a sheep: /d green
Changing between sheep colors without undisguising down's always work. You can turn into baby color sheep.
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Posted Mar 10, 2012@andrewkm
I told you to use the ticket system XD Is it the same as: http://dev.bukkit.org/server-mods/disguisecraft/tickets/8-could-not-pass-event-player-quit-event-to-disguise/
If you have the seer permission, you will always see both the player and the disguise.
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Posted Mar 10, 2012@Tux2
Yes I have that perm i assume as im OP, however other users who did not have the perm experienced the issue.
If a disguised user vanishes and then reappears he is seen as that picture. However other users without vanish perms also appear to look like that :( lol i know this is confusing.
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Posted Mar 10, 2012@Devil_Boy
Just caught this in console http://pastie.org/3568156
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Posted Mar 10, 2012@fisherman77
We don't need or care for your usage, recommendation, or showcasing, but that does seem like an important feature we would want to look into. If you read the description fully though, we prefer suggestions being put on the other page.
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Posted Mar 10, 2012I would switch to your plugin, recommend it, and showcase it to my players if you could implement one thing - permission-based specific player disguise (e.g. disguisecraft.player.fisherman77)
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Posted Mar 10, 2012Works like a dream, very much in love. I was sad when mobd didnt work. Our admins always turn into chickens during war and other places where we need to not look like players. Big help with this being up and working with 1.2.3
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Posted Mar 10, 2012@heisan213
There's always been a link to the Source Code in the description. XD Try not to criticize our use of LinkedLists in the Disguise objects, because we did this after considering the storage vs efficiency gains. ;)
@Dinastya
Head spinning is fixed. I just haven't made an updated video yet. I'll make one right after we add sheep colors. The PVP things will be worked on after slime sizes and sheep colors. It's also dependent on the API, so we're hoping another plugin developer will be able to test it for us (despite the fact that it is not yet documented).
@user_285
Thank you for understanding. Yes, according to the current outlook, adding PVP has huge risks. The performance hit to servers will likely be large and I can see many bugs following. We're going to hope that the amount of time we get to discuss our options before beginning work on it will allow us to implement the best option.
BTW, just wondering if anyone else noticed that arm swings while disguised appear to be more rapid than when not.
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Posted Mar 10, 2012@SharkTankPure
You must understand that our part of the process is incredibly simple compared to what they have to go through to get these plugins to work. Give them time, they work hard for something that you don't even have to pay for.
@Devil_Boy
I want to apologize for these people who are both impatient and rude about your work. I want to start off by also saying thank you for your work, I am a new server owner with a smaller player base mainly from Reddit. I implemented your mob disguise into my PvP server and made instructions detailing that users may not PvP while they are mob disguised. On the other hand I know that the reward outweighs the risk here and I have no room to complain about something that I am using for free. So I wanted to thank you for the hard work and time you put into this project, it has made for some great times.
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Posted Mar 10, 2012It the head still spinning? And any eta when this will be working with pvpcontrol? So players get automatic undisguised when they get hit. And so they cant hit players when disguised.
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Posted Mar 10, 2012Hmmm, this is interesting! Source coming up on Git any time soon? :P
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Posted Mar 10, 2012@domingo15
All permissions are lowercase.
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Posted Mar 10, 2012@Tux2
when putting permissions per monsters, are the monster names case sensitive like Creeper or its fine if its just creeper?