DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
It's an issue between DisguiseCraft and ProtocolLib. Most likely was caused by me trying to work with this.
I actually need to get a link to Citizens' source code to see why DisguiseCraft detects Citizens as actual players o.o
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Is that fixing both the problem with Citizens and Disguise Craft, or just the issue with Disguise Craft flooding with errors?
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
I think I can get those fixed.
Just let me talk to aadnk and get something changed in ProtocolLib.
@seiterseiter
Make a support ticket and provide us with a log.
-
View User Profile
-
Send Message
Posted Dec 9, 2012I just installed the newest version of disguisecraft and disguised as a boat now I cant undisguise its just giving me the internal error message also my console is being spammed badly with messages about disguisecraft.
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Since i can't do tests on my online server, since people are on it and might not like me playing test dummy, i started up the offline version i have which is the same in every way.
Took Citizens out and ran v4.0 of disguise craft.
Ended up with this happening
http://pastebin.com/CjVBJEfE
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
From what I heard, the v3.9 crashing only happened for zombies o.o
Crashing everybody else except you, is because you're the only person who is not sent packets for your disguise :x
Any chance you can try v4.0 without Citizens?
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Yeah Latest version of Citizens.
To add to the madness of this all, it only seems to kick on some occasions with 3.9.
I had different people on the server do the /d command with a mob and only a few of them would trigger the mass disconnections, others would disguise and nothing would happen.
In each case when someone disguised, they were the only ones left on the server if it did start the chain reaction.
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
ROFL
Sounds like a terrible option either way.
Are you using Citizens as well? o.o
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Still same, nothing. I did notice i was on the 3.9 version, so gave 4.0 a go, but ended up with console being spammed just the same as ZwingGX had but no crash outs.
At this stage i have to pick, console spam, or constant kicking if i want to use this
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
Same for me :/
I know it would show errors in the past....
Maybe there's an argument we're missing...
Try "java -jar minecraft.jar -verbose true"
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
That's all it shows, nothing else i was expecting errors over and over, or something. Seeing nothing was a little bit of a shock.
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
That's all it says even after the client is dropped? D:
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Done and this is all i get
http://pastebin.com/cYR2HQhX
-
View User Profile
-
Send Message
Posted Dec 9, 2012@hibernating_bear
To run a client from the console, you download the minecraft.jar launcher from the Minecraft website.
Then you run it by using the console and typing: java -jar minecraft.jar
It'll let you see the errors showing up on the client end.
I can't really get much from server logs at this point :x
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
Nothing was changed in the configs, not quite sure what you mean with run a client from the console but i can post the logs from the 2 times this happened, first i wasn't 100% sure what it was, but on the second i saw the same thing which pointed me to disguisecraft appearing to cause it.
If you need more of the console log i can do so, but nothing else shows up when it happens, so i have only posted a snippet of the log of a few minutes before the event and the spam of disconnection errors
http://pastebin.com/MRBKAd8j
http://pastebin.com/EW9LJZqn
-
View User Profile
-
Send Message
Posted Dec 9, 2012@ZwingGX
Oh god... Are those names of players or NPCs? o.o
Try reloading DisguiseCraft.
-
View User Profile
-
Send Message
Posted Dec 9, 2012@Devil_Boy
oh.. man i use Citizens plugin receive WARNING Message spam.
http://pastebin.com/MQPgzLtN
-
View User Profile
-
Send Message
Posted Dec 9, 2012@HitmanPL47
When you have it enabled, is there any console error output on server start?
-
View User Profile
-
Send Message
Posted Dec 9, 2012Hi there is an error when using the new "noTabHide" config. I am using ProtocolLib v1.7.1. This is the error that comes up when a player tries to disguise: http://pastebin.com/m8jXZqic
It works fine when that config option is set to false, but then the players are still hidden off of the list! Thank you for adding this option btw! I've been hoping for it for a while. :)
-
View User Profile
-
Send Message
Posted Dec 9, 2012@nhadobas
Try using DisguiseCraft without ProtocolLib.
If that fixes the error, then the issue is in DisguiseCraft and I'll have to fix it.