DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Dec 8, 2012Sorry guys. Our Jenkins is still down until we set it up on a new VPS.
For those of you who want to test out the very latest CraftBukkit dev builds, |here's a version of DisguiseCraft that should work with builds 2513 and above.
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Posted Dec 8, 2012@HammyHavoc
It looks like your error is from a plugin named "CoreProtect"
It should fix, if instead of using a CraftBukkit dev build, you used the latest beta build.
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Posted Dec 8, 2012I got this error:
"2012-12-08 07:09:40 [SEVERE] Could not pass event EntityChangeBlockEvent to CoreProtect v1.71 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_4_5.event.CraftEventFactory.callEntityChangeBlockEvent(CraftEventFactory.java:468) at org.bukkit.craftbukkit.v1_4_5.event.CraftEventFactory.callEntityChangeBlockEvent(CraftEventFactory.java:452) at net.minecraft.server.v1_4_5.PathfinderGoalEatTile.e(PathfinderGoalEatTile.java:67) at net.minecraft.server.v1_4_5.PathfinderGoalSelector.a(PathfinderGoalSelector.java:104) at net.minecraft.server.v1_4_5.EntityLiving.bl(EntityLiving.java:1435) at net.minecraft.server.v1_4_5.EntitySheep.bl(EntitySheep.java:44) at net.minecraft.server.v1_4_5.EntityLiving.c(EntityLiving.java:1233) at net.minecraft.server.v1_4_5.EntityAgeable.c(EntityAgeable.java:68) at net.minecraft.server.v1_4_5.EntityAnimal.c(SourceFile:33) at net.minecraft.server.v1_4_5.EntitySheep.c(EntitySheep.java:52) at net.minecraft.server.v1_4_5.EntityLiving.j_(EntityLiving.java:508) at net.minecraft.server.v1_4_5.World.entityJoinedWorld(World.java:1333) at net.minecraft.server.v1_4_5.WorldServer.entityJoinedWorld(WorldServer.java:546) at net.minecraft.server.v1_4_5.World.playerJoinedWorld(World.java:1315) at net.minecraft.server.v1_4_5.World.tickEntities(World.java:1193) at net.minecraft.server.v1_4_5.WorldServer.tickEntities(WorldServer.java:444) at net.minecraft.server.v1_4_5.MinecraftServer.r(MinecraftServer.java:577) at net.minecraft.server.v1_4_5.DedicatedServer.r(DedicatedServer.java:222) at net.minecraft.server.v1_4_5.MinecraftServer.q(MinecraftServer.java:493) at net.minecraft.server.v1_4_5.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.v1_4_5.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.NoSuchMethodError: org.bukkit.event.entity.EntityChangeBlockEvent.getEntity()Lorg/bukkit/entity/LivingEntity; at net.coreprotect.EntityListener.onEntityChangeBlock(EntityListener.java:33) at sun.reflect.GeneratedMethodAccessor159.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 24 more"
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Posted Dec 7, 2012@alexmarkey
Latest spigot builds are broken, Downgrade to one that was released before 1st of Dec
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Posted Dec 7, 2012Needs updating for the latest builds of spigot:
2012-12-07 17:14:13 [SEVERE] Could not load 'plugins\DisguiseCraft (2).jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/minecraft/server/Packet at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:154) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_4_5.CraftServer.loadPlugins(CraftServer.java:261) at org.bukkit.craftbukkit.v1_4_5.CraftServer.<init>(CraftServer.java:239) at net.minecraft.server.v1_4_5.ServerConfigurationManagerAbstract.<init>(ServerConfigurationManagerAbstract.java:52) at net.minecraft.server.v1_4_5.ServerConfigurationManager.<init>(SourceFile:11) at net.minecraft.server.v1_4_5.DedicatedServer.init(DedicatedServer.java:111) at net.minecraft.server.v1_4_5.MinecraftServer.run(MinecraftServer.java:402) at net.minecraft.server.v1_4_5.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/Packet at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:143) ... 9 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.Packet at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:34) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 12 more
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Posted Dec 7, 2012Paradon me, though i seem to have a problem. For some odd reason when disguised no mobs are trying to attack me, even though i don't have the premission for it setup?
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Posted Dec 7, 2012If you walk in /d you walk sideways.. It's something in the code of bukkit n/e/w/s ? same happend with lockette
Version 1.7.5:
Update blockFacing code for bukkit change (metalhedd).
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Posted Dec 7, 2012Is there a way to disguise as a Mob but still have the name being shown of the actual player?
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Posted Dec 6, 2012@rurikar
I'm not really sure...
I've been getting reports of this error, but because it never gives an error log, I can never tell what is causing it :/
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Posted Dec 6, 2012Bukkit 1.4.5-R0.2
Using latest Disguise Craft/Protocal lib and nothing else. When a player disguises into a Zombie or Pig Zombie it crashes all other players. Changing into other monsters, like a skeleton works fine, and if you change into a Skeleton and then into a Zombie, the zombie also works.
The error in the console is just a generic.Disconnect and I'm using the default configs.
Any ideas?
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Posted Dec 6, 2012@Wolf495
I can't find the source code for the mod...
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Posted Dec 6, 2012@Devil_Boy, sure. I don't know if you need single player mod or bukkit port (or both), so here we go both : Single Player Mod "Mo Creatures" http://www.minecraftforum.net/topic/81771-145-mo-creatures-v430-with-golems/ Port for bukkit 1.2.5 : http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 Port for bukkit 1.4.2 : http://dl.mc-nanotech.com/robin4002/BukkitPort/MoCreature/MoCreature-4.1.2-MCPC-R1.zip
Also, i will be extremely happy if you'll be able to add mobs from this mod, i'll make a donation for your plugin if you support them.
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Posted Dec 6, 2012@Tobias2289
disguisecraft.mob.creeper
Remember, all a plugins permissions are listed in the plugin.yml.
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Posted Dec 6, 2012Better explanation on perms? No? Let me ask this then.
disguisecraft.mob.<mobname>
Should look like?
disguisecraft.mob.<creeper>
or
disguisecraft.mob.creeper
?
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Posted Dec 6, 2012Please do not use CraftBukkit builds #2512 and above!
DisguiseCraft is not yet compatible with them.
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Posted Dec 6, 2012@Wolf495
Can you link me to the mod please? :x
I believe DisguiseCraft should be able to handle its mobs so long as there isn't any special metadata involved.
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Posted Dec 6, 2012@Devil_Boy, i love your plugin. May i ask you to add an ability to disguise as mobs from the mod called "Mo Creatures" ? There are bukkit versions of this mod on MC Port Central for 1.2.5 and 1.4.2 (I am using 1.2.5 for my server). If i just type their entity id or mob name it says "Mob type not recognized". Would be excellent. I think i am not the only one who needs it. Big thanks in advance.
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Posted Dec 4, 2012@l104693
Yea.... We're moving to a different VPS...
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Posted Dec 4, 2012The devbuilds on Jenkins are offline. :(
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Posted Dec 3, 2012@monstercat101
That permission node will not be added.
More importantly, you should file and urgent report to the developers of your permissions system. Something must be horribly wrong if 7 permission nodes are causing lag.
@Peda1996
We've considered it in the past, but decided that the performance impact could make it impractical.