DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Nov 7, 2012The one real annoying bug i see, it when you use /undis it deletes your nickname. anyway to fix this. i found kind of a fix for this, relog instead of /undis doesn't take away your name, but it is still annoying. a perm node to keep nicknames would be awesome.
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Posted Nov 6, 2012@Devil_Boy
Sweet thanks :)
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Posted Nov 6, 2012@SuperMinecraftBrosMC
You seem to be on the right track. Here's a couple of tips:
@alanthya
It's caused by DisguiseCraft. It attempts to change player display names to that of the person they're disguised as. Afterwards, it tries to set them back to their original name. However, this doesn't appear to store colors as it should. DisguiseCraft is not known to be compatible with any chat manage plugins yet.
@XeonG8
Yes it would be a cool mod, but no one has made it yet. Sometimes somebody comes to me with the intent of making such a mod, but they always seem to be going about it the wrong way.
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Posted Nov 6, 2012@XeonG8: Go
Yes a client-side mod could do it.
could someone make it? maybe with an option to see your own disguise? would be a nice client mod
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Posted Nov 6, 2012Hello, I use the ColorMe plugin, and whenever I disguise and then undisguise my name color returns to white. Any suggestion as to what may be causing this? I've asked the ColorMe plugin dev about this a few days ago and am still waiting on a response from him.
Thanks!
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Posted Nov 6, 2012@Devil_Boy Argh! Java is Confusing! >:( This is what I got so far; http://pastebin.com/dNsWN4LB So far so good? I've never coded before in my life, Other than HTML :)
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Posted Nov 5, 2012Can you please make it so players are undisguised when damaged through pvp?
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Posted Nov 5, 2012@Devil_Boy
:)
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Posted Nov 5, 2012@SuperMinecraftBrosMC
You wouldn't need to XD
Though I do find that having a project open-source helps it progress overall.
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Posted Nov 5, 2012@Devil_Boy
Ohhh Gawd... Ill try... Then ill post it :) Maybe... :/
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Posted Nov 5, 2012@SuperMinecraftBrosMC
Good time to learn :D
@XeonG8
Yes a client-side mod could do it.
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Posted Nov 5, 2012"We can't keep names on top of disguises. As you said, client-side limit."
What about a client mod?
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Posted Nov 5, 2012@Devil_Boy
Hehe, I dont know java :P
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Posted Nov 5, 2012@HitmanPL47
The names being removed from the player list is a side-effect of Bukkit's hidePlayer() function. chances are, there's not much way for us to do this unless we depend on ProtocolLib more.
We can't keep names on top of disguises. As you said, client-side limit.
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Posted Nov 5, 2012Hi, awesome plugin! I'm wondering if there is an easy way of disabling players being hidden from the server list while disguised? I'd also be interested in keeping their name on top of their disguise but that's not a big deal. (As far as I'm aware that's a client side limit anyways, bleh!)
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Posted Nov 5, 2012@broluigi
See if MobDisguisePVPControl helps
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Posted Nov 5, 2012how can i make it so people can be damaged while in mobdisguise or unable to deal damage?
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Posted Nov 5, 2012@SuperMinecraftBrosMC
Not currently, but it should be easy for you to write a plugin up to handle that.
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Posted Nov 5, 2012Is there a way to make players that are disguised not drop their inventory when they die?
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Posted Nov 5, 2012@Redstoner_Pro
ProtocolLib handles "disguisePVP". Simply stated, it allows for players to melee attack people wearing disguises. The reason, such a simple thing needs a complex solution is because DisguiseCraft disguises use an entity ID separate from that of the player. We have to hook/inject into CraftBukkit to be able to detect packets sent by clients regarding these specific entity IDs.
For the most part, if you don't really attack people who are disguised, you don't need ProtocolLib.
It sounds like you might actually want to make a custom plugin that uses our API. You can cancel every DCCommandEvent so that they can't disguise on their own. Then you can listen for the PlayerWorldChangeEvent and see if the player is disguised. If he is, undisguise him.