DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
-
View User Profile
-
Send Message
Posted Nov 5, 2012@Devil_Boy
I do not see a perm node in the list that allows them to be disguised other than ones that give them permission to disguise themselves. I do not want them to be able to disguise themselves but only for them to keep the disguise that was given by the server when they change worlds. What allows the player to join a diff world while being un-disguised?
Also, What functionality is the ProtocolLib plugin providing for you? I'm realizing that I have never put that into the plugins folder and this plugin always seems to run fine except for the world tp thing.
-
View User Profile
-
Send Message
Posted Nov 5, 2012@adamson_g
http://dev.bukkit.org/server-mods/disguisecraft/files/29-v3-1/ ?
-
View User Profile
-
Send Message
Posted Nov 5, 2012Where is the download for 1.2.5 R4.0?
-
View User Profile
-
Send Message
Posted Nov 4, 2012@Redstoner_Pro
This is not intentional. This is usually due to multi-world permissions.
@Chaett
Try giving the negative of the notarget node.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@Devil_Boy
I just checked and no one in the permission file has that permission "disguisecraft.notarget". They just have - -disguisecraft.seer and disguisecraft.mob.their mob
-
View User Profile
-
Send Message
Posted Nov 4, 2012Is it intentional that players lose their disguise upon teleporting to a different world? If so, is there any way that you could add in a config to disable this? I need players to not lose their disguise upon world change.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@silknog78
Just make a plugin that implements our API to do that.
@Recolance
Do you have ProtocolLib installed?
@Chaett
Make sure they don't have the "disguisecraft.notarget" permission node
-
View User Profile
-
Send Message
Posted Nov 4, 2012Mobs (monsters) are not attacking disguised players, this isn't what I wanted. Is there an option where mobs can attack players? They are using this to their advantage so they don't worry about mobs.
-
View User Profile
-
Send Message
Posted Nov 4, 2012Also cannot hit players with a sword while disguised. You can only hit them in PvP.
-
View User Profile
-
Send Message
Posted Nov 4, 2012Could you add a permission node so people will be automatically disguised into this mob the second they log on and they cant take it off?
-
View User Profile
-
Send Message
Posted Nov 4, 2012@leponder
Yea exactly XD
Once 3.8 is out, this should be fixed.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@Devil_Boy
Is that why it keeps yelling at me to update to 3.7 even though I did haha.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@thereallegend
Those mobs are not yet implemented.
@mds818
Yea... That was because I forgot to change the version number in the plugin.yml
I was thinking I should fix it... but was "nahh...."
-
View User Profile
-
Send Message
Posted Nov 4, 2012Wolf mobdisguise you cant hit them but they can hit you.
-
View User Profile
-
Send Message
Posted Nov 3, 2012Strange error:
http://pastebin.com/P9KxTQxM
-
View User Profile
-
Send Message
Posted Nov 3, 2012The plugin doesn't work for me since 1.4, it allows players to chat but not use any command at all.
-
View User Profile
-
Send Message
Posted Nov 3, 2012The file in the download says its v3.7 but it is v3.6. Maybe your working on it right now.
-
View User Profile
-
Send Message
Posted Nov 3, 2012does this puglin work with wither skeleton and zombie villager? if it should work, what would be the command and the permissions?
-
View User Profile
-
Send Message
Posted Nov 3, 2012@MrMime22
Did you at all read my last comment to you? Or the ticket that was made to help address your issue?
Stop typing and start reading...
-
View User Profile
-
Send Message
Posted Nov 2, 2012My servers crashing after 3+ hours, without any logs errors, CPU just freezes.
2012-11-02 15:26:02 [SEVERE] [ProtocolLib] Unhandled exception occured in onPacketReceiving() for DisguiseCraft java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:782) at java.util.ArrayList$Itr.next(ArrayList.java:754) at org.bukkit.craftbukkit.CraftWorld.getPlayers(CraftWorld.java:617) at com.comphenix.protocol.events.PacketContainer$4.getSpecific(PacketContainer.java:300) at com.comphenix.protocol.events.PacketContainer$4.getSpecific(PacketContainer.java:280) at com.comphenix.protocol.events.PacketContainer$5.getSpecific(PacketContainer.java:338) at com.comphenix.protocol.reflect.compiler.CompiledStructureModifier.read(CompiledStructureModifier.java:66) at pgDev.bukkit.DisguiseCraft.listeners.DCPacketListener$1.onPacketReceiving(DCPacketListener.java:43) at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketRecieving(SortedPacketListenerList.java:48) at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:395) at com.comphenix.protocol.injector.PacketFilterManager.invokePacketRecieving(PacketFilterManager.java:369) at com.comphenix.protocol.injector.PacketInjector.packetRecieved(PacketInjector.java:224) at com.comphenix.protocol.injector.PacketInjector.packetRecieved(PacketInjector.java:209) at com.comphenix.protocol.injector.ReadPacketModifier.intercept(ReadPacketModifier.java:116) at net.minecraft.server.Packet7UseEntity$$EnhancerByCGLIB$$daf0dc5.a(<generated>) at net.minecraft.server.Packet.a(Packet.java:111) at net.minecraft.server.NetworkManager.i(NetworkManager.java:193) at net.minecraft.server.NetworkManager.c(NetworkManager.java:332) at net.minecraft.server.NetworkReaderThread.run(SourceFile:101)