DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Oct 17, 2012Hi, I was just wondering if you could hold blocks with damage values as an Enderman. For example, pine wood or cracked stone bricks. The '/d hold' command won't let me hold blocks with damage values. I have tried using colons, spaces, and commas, but they don't work.
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Posted Oct 17, 2012For any of you using dev builds:
All dev builds past #103 will be usin the new Protocol Library created by aadnk. (It will prevent future conflicts with other plugins and allow DisguiseCraft to be compatible over many versions of CraftBukkit without breaking.)
This means that you will need to have the ProtocolLib plugin installed on your server for "disguisePVP" to work.
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Posted Oct 17, 2012how come we can't be hurt while disguisd?
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Posted Oct 16, 2012@buizelfan2
Did you read the description? O.o
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Posted Oct 16, 2012When I use /dis it works but I don't fully disguise like you can see what they disguised into but you still see them how can I fix this
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Posted Oct 16, 2012@ketchuplord
The permission is: disguisecraft.mob.sheep.color.purple
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Posted Oct 16, 2012Hey guys, first of all I'd just like to say that I really like your plugin a lot, but I have a problem with the colored sheep permissions node. I use bPermissions, and I want to give donators the ability to turn into 1 specific colored sheep to match their rank color. So I used the node disguisecraft.mob.sheep.purple for the VIP group, but it states that the permission to do that is blocked in-game. The command does work when OPed however. Did I type the permission correctly? And is there any way to fix this? Thanks!
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Posted Oct 15, 2012@trainphreak
bPermissions doesn't support the new wildcard system.
In PermissionsEx, the "*" grants people all the possible nodes in that permissions branch. Meaning every player would receive "disguisecraft.player.Notch" "disguisecraft.player.Tux2" and so on. However, bPermissions doesn't handle the wildcard in this fashion so there is no way the wildcard would work properly unless you listed every single possible player name as a child to the wildcard in the plugins.yml
Have fun with that? o.o
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Posted Oct 15, 2012@Devil_Boy
I'm using bPermissions, which does support * nodes if individual plugins have support for them.
I'm able to use the disguisecraft.mob.* node with no problems, which makes me think that its DisguiseCraft and not bPermissions.
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Posted Oct 14, 2012@fisherman77
I looked through his code a bit. He's implementing the DisguiseCraft API properly, so I'll add it to our description. However, if it's not released soon, I may have to remove it until it is.
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Posted Oct 14, 2012@cuddyier
You just need to remove their disguise permissions for whatever world you do not want them disguised in.
@LightJVC
You need to remove the disguisecraft.seer permission node from yourself (and other players).
@xXKomeXx
It may be possible, but it would be us trying to counter the Bukkit packet system. Your best bet would be to wait until we implement PacketLib (Pakkit).
@SpookyHollows
Just search for PermissionsEx in the plugin search.
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Posted Oct 14, 2012Plugins that support DisguiseCraft: please add Masks
Soon to be released. I'm not owner, though.
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Posted Oct 14, 2012@Devil_Boy
PermissionsEX, or is that in Essentials? I'm confused x.x lol Could you please PM me on how to do it?
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Posted Oct 14, 2012Is it possible for a player to disguise and be seen in the TAB list? Because players can disguise and not be seen in the tab list except for admins because they have the seer permissions so we can see everyone. And we use VanishNoPacket plugin if that has anything to do with it.
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Posted Oct 14, 2012Hi guys,
When I use your wonderful plugin (i'm on a server under 1.3.2-R0.1), the disguise appears but the original skin doesn't disappear. Screenshots are definitely better than words :
http:image.noelshack.com/fichiers/2012/41/1350230448-2012-10-14-17-58-19.png http:image.noelshack.com/fichiers/2012/41/1350230461-2012-10-14-17-58-14.png http:image.noelshack.com/fichiers/2012/41/1350230564-2012-10-14-17-58-00.png
What to do ? Thanks for helping !!
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Posted Oct 14, 2012@Devil_Boy
Would that not mean that the player could disguise in a world they are allowed to in and switch worlds and still be disguised? As them having the permission in all worlds is like that at the moment.
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Posted Oct 14, 2012@Lowl1
You must be new here o.o
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Posted Oct 13, 2012where is the ip
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Posted Oct 13, 2012@trainphreak
What permissions system are you using? I know it works in PermissionsEx, but I'm not sure about others.
@SpookyHollows
Where's the download link for what? O.o
@cuddyier
Use per-world permissions.
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Posted Oct 13, 2012Is there a way to make someone become undisguised when switching worlds? As I have survival games as people go in disguised without knowing they are disguised.