DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Oct 13, 2012@Devil_Boy
Okay, I may sound stupid, I thought that was a file that came with the server? XD
If not, is there a download link for it?
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Posted Oct 13, 2012The disguisecraft.player.* node isn't working for me. I gave it to myself and started up the server, but it said I didn't have permission to disguise as the player name I gave it. It works fine if I use disguisecraft.player.<playername>
Also, when disguised as a player, I still have my real name in the chatbox.
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Posted Oct 13, 2012@NegroBob
First disguise as the player.
Then type /d burn
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Posted Oct 12, 2012@Bluehog4u
There is, it's, disguisecraft.notarget just take that out and mobs should attack.
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Posted Oct 12, 2012Hi I've got the burning permissions working okay. But when I try and disguise as a player it says you can't disguise as this player burning.
I can disguise as other burning mobs. Or as the player not burning. But not the player burning...
Any ideas?
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Posted Oct 12, 2012Would love to see it so that there's an option in the config to go out of disguise once in PvP
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Posted Oct 12, 2012I love the plugin, but I have noticed a HUGE shortcoming compared to the old MobDisguise.
When disguised as a mob you are always invisible to other mobs. They will without fail treat you as that mob.
Meaning - You can use disguisecraft so mobs don't attack you on sight. This is causing problems with events, trials, and what not where you have to survive a horde of mobs. (Such as Catacombs)
There really needs to be something in the configuration file and/or a permission node to disable this, allowing mobs to always treat the player as a player, regardless of disguise.
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Posted Oct 12, 2012Hello. I give all player the see permission but they continue seeing my skin. I have reload everything but nothing. Can you help me? Thanks
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Posted Oct 12, 2012@Klokas
You already can.... Have you tried typing: /d burning ?
@robinisthebest12
What part isn't working? The permissions end or the commands themselves? :x
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Posted Oct 11, 2012What do you need to do when you got essentials? Because I can't get this working properly with essentials.
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Posted Oct 10, 2012Hi,
Do you plan, that you can disguise as burning players?
That would be really great...
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Posted Oct 9, 2012@NegroBob
Just the one permission.
The list of permissions is in the plugin.yml
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Posted Oct 9, 2012I'm having trouble with the disguisecraft.burning permission.
Do I specify the mob type?
like
-disguisecraft.burning.mob.skeleton
or would I just give the permission
-disguisecraft.burning
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Posted Oct 9, 2012@pulsehh
I'll have to see if we can make the wildcard system work on more permissions systems. Currently, we only know for sure that it works on PermissionsEx.
@bluekr
We'll get there.
@SpookyHollows
You have PermissionsEx installed right?
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Posted Oct 9, 2012I'm having the same problem as pulsehh. I have to specify who I want to disguise as. "disguisecraft.*" doesn't work, and neither does "disguisecraft.player.*".
The message I get is: "You do not have the permission to disguise as the player: <playername>". It works fine when I'm OP though.
I'm using: PermissionsBukkit, Essentials, OpenInv, RealWeather, VanishNoPacket, WirelessRedstone, and WorldEdit,
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Posted Oct 9, 2012I'm just slightly confused on how to fix the disguisecraft.seer thing... I opened up permissions but, I have no idea what a pex reload is, or how to do it. And as for the pex file example, no idea where to put that x.x if someone could help me understand it better, I'd be grateful.
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Posted Oct 9, 2012This is a great plugin to give donators disguising perks! But is there a way you could make it so if the player is disguised, they can't hit anyone, but anyone could hit the player? (Excluding mobs, maybe).
That would be great! Thank you. :D
- Slymask3
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Posted Oct 9, 2012could you add jockeys to this plugin?
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Posted Oct 9, 2012Oddly enough, I don't have permissions to disguise as any player when using disguisecraft.player.* or disguisecraft.*
In order for this to work, I must specifiy the player "disguisecraft.player.John".
Any way around this?
Otherwise appears to be better than mobdisguise. (Particularly like the fact you can disguise others!)
Edit: Using bPermissions
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Posted Oct 8, 2012@xXKomeXx
Try making a support ticket and giving us your CraftBukkit version. This should hopefully be fixed once this plugin and several other big plugins begin to utilize PacketLib.
@HollowCube
More downloads means more support we need to provide :O
ROFL my grades are going to dive