DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Sep 7, 2012@ohjays
Yea it sure has O.o
In turn, it puts the patience of server admins to the test as well :/
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Posted Sep 7, 2012This last mc is sure putting you dev's to the test ouch
ps thanks for keeping on top though :) its not a biggie here i solely run a little offline LAN server for the kids
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Posted Sep 7, 2012I just uploaded 3.5
I hope it helps with the "falling into void" issue.
Question for those of you experiencing the issue. After a player falls into the void initially, do they keep falling into the void?
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Posted Sep 7, 2012@meiamone
How high are they bouncing up?
Mind filling out a support ticket for me?
If you can't provide a video of some sort, can I have an IP to your server?
@andrewkm
Did you test out the latest dev build in the Jenkins yet? O.o
Still need to know if the line of code I talked about in PM actually does help things.
@lucky___13
It was made for the CraftBukkit beta build for 1.3.2
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Posted Sep 7, 2012DO NOT update to the latest build!
I just installed it, did a server restart and every person who joined was thrown into the void without warning..
Hope this gets fixed asap :S
Also: R: v3.4 for CB 1.3.2-R0.1 1 day ago
Im guessing the R0.1 is a typo?
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Posted Sep 7, 2012@deleted_8525468
Yes its a problem with latest released build. Devil_Boy can you possibly un-promote the build or make a big big warning on the front page. Killing off all players on large production servers can seriously harm reputation/player-base for those servers. (If they dont do backups)
And a piece of obvious advice to large server owners; always do full server backups of all your files before doing any sort of plugin / plugin dev updates what so ever. Otherwise you will have to face times such as this. (Thankfully I had a full backup and was able to restore things within about 2 minutes after this incident)
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Posted Sep 7, 2012@graveXrobber
Happened to me now I have a shitload of reparations to make with the players.
W. T. F.
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Posted Sep 7, 2012@Devil_Boy
Just connecting to the server, we bounce a bit, up and down a couple of times...before we ever have a chance to move.
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Posted Sep 7, 2012@meiamone
Even when not moving? :O
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Posted Sep 7, 2012Dev build 98 is working, but there is still a bouncing effect that is kind of bothersome. Players bounce up and down a few times before it settles.
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Posted Sep 7, 2012@graveXrobber
Even build 97? O.o
Push up the override delay to 80 or so.
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Posted Sep 7, 2012Yeah newest build upon connecting to the server every player falls and dies in the void no matter what.
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Posted Sep 7, 2012@subanomic
You have to make sure that no one has the "disguisecraft.seer" permission node.
@VergilPrime
Try out DisguiseCraft dev build 97 to see if it works.
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Posted Sep 7, 2012Thank you for the update. I particularly like the death animation feature. What would be really nice is to have a command like /d death that starts the animation and turns you invisible after. Could have a lot of fun letting players think they're killing mobs. I've found one of the faults is once a player attacks you they realize you're not a real mob.
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Posted Sep 7, 2012I have a problem using the API. I do the following:
The problem is that the player isn't fully disguised. Instead, both the original and the disguised version are displayed doing the same stuff (more or less). Even normal (non-admin) players can see the double version. What am I doing wrong?
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Posted Sep 7, 2012:( @ x y z
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Posted Sep 7, 2012@VergilPrime
Indeed here is an example of what is shown when user is tped and killed:
2012-09-07 07:58:26 [WARNING] tommy_t moved too quickly! 0.0,55.0,0.0 (0.0, 55.0, 0.0) 2012-09-07 07:58:31 [WARNING] tommy_t moved too quickly! 0.0,-10.843247768781282,0.0 (0.0, 10.843247768781282, 0.0)
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Posted Sep 7, 2012Doesnt tp to death, does tp to 0,0,0 :I so i guess if I didnt have a room there it would.
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Posted Sep 7, 2012Just went through a bunch of tests. All pmed to you devil_boy. Latest Disguisecraft kills all players even with no plugins and running purely latest cb dev (Not spigot, or cb + + ) and just using disguise craft. Same result. Something is definately wrong with your latest builds.
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Posted Sep 6, 2012I've uploaded version 3.4
It includes an option to turn off undisguise on logout. Player disguises can now burn and death animations are now shown.
The most important part of this build is that it uses a new NetServerHandler override system. Back up your player data files before using! There is a chance that it will cause your player to fall into the void during login. If this happens, increase the "overrideDelay" delay in your configuration. Pop it all the way up to 50 if you have to. This is the number of ticks DisguiseCraft will wait before injecting its own NetServerHandler when the player joins.