DisguiseCraft
Tired of backwards EnderDragons? Upward looking chickens? Or some of the other bugs in MobDisguise? Ready to try something brand new? With DisguiseCraft we are taking a brand new approach on mob/player disguises by taking advantage of the advanced features released in the 1.1-R4 build of CraftBukkit!
Features:
- Disguise as any mob
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Also unnatural slime/magmacube sizes: bigger, massive, godzilla
- You can also set the disguise on fire and hold blocks as an Enderman
- This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves with colored collars, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
- Disguise as any player, including their skin, cape, and in-chat name
- The item you are holding and arm swings are shown
- Disguise as certain objects
- This includes the vehicles: boat, minecart, poweredminecart, storageminecart
- And the blocks: endercrystal, fallingblock (different materials)
- No Spout necessary! Disguised players' names are not shown in SpoutCraft (This is because the disguised player's packets are not sent to other clients)
- No Backwards EnderDragon! No messed up chicken head!
- Permissions support (All popular permissions systems)
- Multi-world permissions are supported
- Granular player-disguise nodes
- The player list doesn't show players who are disguised in your world
- The ability to see through disguises is given with a permission node (disguisecraft.seer)
- Disguises can fool mobs too! (disguisecraft.notarget & disguisecraft.notarget.strict)
- Item-pickup can be disabled while wearing a disguise
- You can disguise or undisguise other players
- You can keep your disguise even after log out (Activate in the config)
- Utilizes the Plugin Metrics service
- All of the commands have tab completion
- Developer API to allow for plugin integration
Commands:
Legend: <required> [optional]
- /d or /dis or /disguise [mobname/materialname] - Disguise as a mob or falling block of a given material (If no mob is given, the available disguises are listed) {also gives current disguise}
- /d baby [mobname] - Disguise as a baby mob (If no mob is given, the current disguise is used)
- /d <color> [sheep/wolf] - Disguise as a colored sheep or a wolf with a colored collar
- /d charged creeper - Disguise as a charged creeper
- /d <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] - Disguise as a specifically-sized slime or magmacube
- /d <tamed/aggressive> [wolf] - Disguise as a tamed or aggressive wolf
- /d <tabby/tuxedo/siamese> [ocelot] - Disguise as a tabby, tuxedo, or siamese cat
- /d <saddled> [pig] - Disguise as a saddled pig
- /d <donkey/mule/undead/skeletal> [horse] - Disguise as a horse type
- /d <librarian/priest/blacksmith/butcher/generic> [villager] - Disguise as a villager with an occupation
- /d infected [zombie] - Disguise as a villager zombie
- /d wither skeleton - Disguise as a wither skeleton
- /d hold <block name/id #> - Hold blocks as an Enderman
- /d <burning> [mobname] - Disguise as a burning form of any mob
- /d player <playername> - Disguise as a player
- /d <nopickup/np> - Disable item pickup
- /d <blocklock/bl> - Locks your disguise to the center of the block you're in
- /d <noarmor/bl> - Makes your armor not show on your disguise
- /d <send/s> <playername/*> - Send your disguise to another player (or everybody)
- /u or /undis or /undisguise [playername/*] - Undisguise yourself or another player (or everybody)
These commands can all also be run from the console. You just need to specify the player name right after the /d or /u.
Permission Nodes:
Defaulted group in parenthesis (Note: Defaults are overriden by the '*' permission)
- disguisecraft.* - Has all DisguiseCraft privileges (Nobody)
- disguisecraft.other.* - Can use any of the disguise commands affecting others (Op)
- disguisecraft.other.disguise - Can disguise other players
- disguisecraft.other.undisguise - Can undisguise other players
- disguisecraft.seer - Can see nametags through disguises (Nobody)
- disguisecraft.notarget - Is not targeted by mobs while disguised as one (Everybody)
- disguisecraft.notarget.strict - Not targeted even after attacking the mob (Op)
- disguisecraft.player.* - Can disguise as any player (Op)
- disguisecraft.player.<playername> - Can disguise as the specified player
- disguisecraft.mob.* - Can disguise as any mob (Op)
- disguisecraft.mob.<mobname> - Can disguise as the specified mob
- disguisecraft.mob.<mobname>.baby - Can disguise as baby form
- disguisecraft.mob.sheep.color.* - Can disguise as a sheep of any color
- disguisecraft.mob.creeper.charged - Can disguise as a charged creeper
- disguisecraft.mob.<slime/magmacube>.size.* - Can disguise as any size slime or magmacube
- disguisecraft.mob.wolf.<tamed/aggressive> - Can disguise as either a tamed or aggressive wolf
- disguisecraft.mob.wolf.collar.* - Can disguise as a wolf with a colored collar
- disguisecraft.mob.ocelot.cat.* - Can disguise as any type cat
- disguisecraft.mob.pig.saddled - Can disguise as a saddled pig
- disguisecraft.mob.enderman.hold - Can hold blocks as an Enderman
- disguisecraft.mob.horse.type.* - Can be any horse type
- disguisecraft.mob.villager.occupation.* - Can disguise as a villager of any occupation
- disguisecraft.mob.zombie.infected. - Can disguise as an infected zombie (zombie villager)
- disguisecraft.mob.skeleton.wither - Can disguise as a wither skeleton
- disguisecraft.object.* - Can disguise as any object
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.object.vehicle.<vehiclename> - Can disguise as the specified vehicle
- disguisecraft.object.block.* - Can disguise as any block entity
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.block.fallingblock.material - Can disguise as a FallingBlock of any material
- disguisecraft.object.block.<blockname> - Can disguise as a specific block entity (TNTPrimed, EnderCrystal, FallingBlock)
- disguisecraft.object.vehicle.* - Can disguise as any vehicle
- disguisecraft.burning - Can have burning disguises
- disguisecraft.nopickup - Can use the "/d nopickup" command
- disguisecraft.blocklock - Can use the "/d blocklock" command
- disguisecraft.noarmor - Can use the "/d noarmor" command
How to use:
- Put Disguisecraft and http://www.spigotmc.org/resources/protocollib.1997/ in your plugins folder
- Restart your server
- Disguise! (e.g. /disguise Creeper)
- Run around scaring your friendssssssssssssss
Video:
Useful Links
Planned or ToDo <== Put suggestion comments over here!
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds (Jenkins) <== Contains the latest DisguiseCraft builds!
JavaDocs and Source Code
Plugins Utilizing the API:
- Mortuus Terra - A Post-Nuclear Zombie Apocalypse
- FleetingDisguises - Disguise time-limits and cool-downs
- DisguiseTester - An advanced entity metadata research tool
- MobDisguisePVPControl - Adds PVP-related disguise handling
- Be Herobrine - Makes the Herobrine disguise more intense
- SimplyVanish - The first invisibility plugin compatible with DisguiseCraft
- FactionsPlus - Undisguise upon entering territories
- CloneCover - Hide in a crowd where everybody looks alike
- CommandPoints MobDisguise Bridge - Let regular users disguise in moderation
- Armor Abilities - Use armor to disguise as a creeper and explode upon death
- Pony Pack - Enter the changelings
- PropHunt - Hide 'n Seek Revolutionized
- Infected - If you liked COD Zombies, you'll love this
- PVPPack - Your new solution to fair combat
- Dwarves vs Zombies - A DvZ plugin in the works
- Ultimate Herobrine - The legend continues
- MobHunting - Disguising is dangerous business
How to negate the disguisecraft.seer node with PermissionsEx
Or, how to make it so that you don't see the nametag of the person inside of the disguise!
- Open up your permissions.yml file
- Add the permission node "-disguisecraft.seer" to the group that is seeing the double disguises!
- Do /pex reload ingame.
Example pex file:
admin: options: rank: '1' permissions: - -disguisecraft.seer - '*'
Project Page Notices: (Please Read)
- Be sure to read our Frequently Asked Questions section.
- Report errors using the ticket system and be sure that you are using this plugin with the CraftBukkit build that it supports. Any error reported in the comment area may be deleted and ignored. Also make sure to check your tickets often and report in when a build or release has fixed the issue.
- We will only release for stable CraftBukkit builds. Do not report errors when using our plugin with a build it was not listed to support. Because we need to recompile for each specific build, you will only ever see versions for CraftBukkit Dev builds in our jenkins.
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Posted Sep 6, 2012@H8llfire
Yea, currently the only way to get Orebfuscator and DisguiseCraft to play nicely is to disable "disguisePVP" in DisguiseCraft's config.
Beyond that, you could try using the Latest DisguiseCraft Dev Build and in the configuration increasing the injection delay until it works.
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Posted Sep 6, 2012@Devil_Boy
ofc stands for orebfuscator.
Report: When I had both ofc and dc installed at the same time, strange stuff started happening to players logging out. Sometimes, but not always, they fell out of the world some seconds after logout, as if they would still stay on the server when the server unloads the chunks they were on. When they relog in they won't notice it, as they are still on the same location where they logged out. The weird thing now is, that Essentials basically gives two position. One is the "falling" position, which means, that when you type /coords player you will see him falling down on the y axis. However, when you do /whois player you will see his coords on the surface. The player is still able to move around, break blocks, pickup blocks and only notices strange behaviour when trying to teleport, as it gets impossible for him to do so.
I had this issue for quite a while, so I couldn't use ofc in the past time. Some person posted on the dev page of ofc that ofc is buggish with dc, i checked this page and somebody posted it, too, so I removed it and added ofc, and voila, everything behaves normally ;)
Bukkit version: 1.3.1 Rec. Build 2.0 Orebfuscator: Every version from 1.5 whatever to the newest ones. DisguiseCraft: Newest version and I think past ones, too.
Hope this helps ;)
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Posted Sep 6, 2012@H8llfire
ofc? O.o
You aren't exactly helping until you fill out a proper report.
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Posted Sep 6, 2012I've been dying to find a solution why ofc is buggy as hell, and it seems like this plugin is causing this.
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Posted Sep 6, 2012@andrewkm
Not possible to remove that as it is client-side.
@Zombiemold
I've seen this happening before on Tux2MC with DisguiseCraft and Orebfuscator not playing nicely.
For the time being, you may have to keep the "disguisePVP" option set to false. I can't remember, but MobDisguisePVPControl may be able to stop players from attacking others while disguised.
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Posted Sep 5, 2012Iv'e been doing a lot of "process of elimination" tests with my server's plugins, and Disguisecraft is unusable atm.
It's been difficult to find out which plugins don't play well with Disguisecraft, but I know that is more than 3 that we currently use, though I can still reproduce the issues with no plugins other than Disguisecraft.
We currently get terrible rubber banding and lag with v3.3, and not v3.2, however we can't use v3.2 for the bugs it has currently.
Is anyone else experiencing it? Any server owners with really large servers using it? I can't pinpoint the exact problem, but it's strange because it worked so well before.
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Posted Sep 5, 2012A misc question about disguisecraft. When someone disguises as an enderdragon; it shows "Boss health" at the top of the screen. Anyway to disable that? ... If not please consider as a feature request.
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Posted Sep 5, 2012Latest dev build killed my whole server, needed to do a giant rollback to restore everyone's inventory, very very very dangerous to be put on production servers. Please look into a fix, thanks.
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Posted Sep 5, 2012Build 95 confirming as well once again dying upon login. Reverted back to last safe build. Beware when using it guys; last proper build that didnt kill our users was 90!
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Posted Sep 5, 2012@xMisticFuryx
You didn't remove the "disguisecraft.seer" permission node
@Kilnom
You'd need something like MobDisguisePVPControl
@KCZerG
Our dev versions are only currently compiled with the latest CraftBukkit stable (recommended/beta) builds. We only use the CraftBukkit dev builds when there was a MineCraft version change (e.g. 1.2.5 -> 1.3.1)
I don't see any more reason to use CB dev builds when we don't need to. We have plenty of people testing the plugin's dev builds for us and they appreciate having consistency. It's less work on their end.
Also, I'm not sure what you're saying our standards of "useless" were, but if you ever thing this plugin has become useless then it would make sense if you chose not to use it. O.o
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Posted Sep 5, 2012yo i like the plugin and you chould fix the bug were the player and the mob mix up but overal good job
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Posted Sep 5, 2012Will the disguise disappear when the player hit a another player?
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Posted Sep 5, 2012Im using the latest dev version of bukkit and your plugin causes constant "moved wrongly" or "moved too quickly" messages in console and kicks players back in position ie: they cant run or fall. I know you dont support anything but recommended builds, so this plug is useless until theres a rec build and then a few hours after that its useless again by your standards.
You have 5 people making this plugin, why not release dev builds in accordance with bukkits dev builds. More testers equates to better upkeep on your end
Good luck fixing! :)
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Posted Sep 4, 2012@handyhacker
Wear the disguise you want to give them.
Then type: /d send *
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Posted Sep 4, 2012How i can disguise all online players?
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Posted Sep 4, 2012@epicrandomness2
ROFL! A pig killed a greifer... That's something I haven't heard of before XD
@frostlord22
I think it's "disguisecraft.mob.mushroomcow". You'll want to check the plugin.yml file inside the plugin.
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Posted Sep 4, 2012What are the permissions for disguise as a mooshroom ?
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Posted Sep 4, 2012thanks to this plugin there was a griefer on my server i disuised as a pig and killed him eventually he ragequit >:D thank you disguisecraft!
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Posted Sep 4, 2012@Grizzly40 wait what? i dont get it so u want me to change configurations?
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Posted Sep 3, 2012@frongfring
It's not necessarily an added feature. It's just something that happens as a result of using the "hidePlayer()" method of Bukkit.
@Myobi
No idea O.o
@Grizzly40
I can't help everyone with everything :/
Thanks for helping that guy out :)
@Zombiemold
Does this happen with "disguisePVP" disabled in the config?
@defsin32
Try disabling "disguisePVP" in the config. If that worked, try out the latest dev build.
@GiantzFan53
Remove the commands from the plugin.yml
@Gummymage
All these things you ask are client-side
This is a server-side plugin
@codedonut
Try the latest dev build
@defsin32
Both those plugins are known to be incompatible with DisguiseCraft at the moment. You'll have to wait until we get full support with them.