DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Feb 20, 2013@Arkatetk
I was getting spammed when i disallowed surface in the dungeon maze.
So, I was wondering how to go about making these drops rare. I set all the drop types to 1 and it seems like every monster has a buttload of items.
I killed a creeper and it droped a full suit. I use monster apocalypse on my dungeon maze world and even though its hard it doesnt justify an inventory of enchanted items in 2 minutes.
I know im doing something wrong...
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Posted Feb 19, 2013I disabled this plugin a couple weeks ago, but mobs are still dropping equipts, help?
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Posted Feb 19, 2013This is a realy good plugin because all the people in my server love the things that they drop.i just love this plugin.
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Posted Feb 18, 2013Ok a couple problems, 1. Socketed items seem to have up to 6 open socket slots, I want there to be only 1. 2. When auctioning an unidentified item (with the plugin floAuction) it shows the enchantments of the items even if it is unidentified. 3. Unidentified items are labeled as "Tier: Unidentified"
Please help with these issues, thanks!
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Posted Feb 18, 2013I would like to request the ability to keep custom items (on my server, for example, would be weapons or armor "owned" by the admin) as permanent items, by which I mean: lets say someone breaks it or loses it (the plugin checks on login to detect the item?) or doesn't log in for an amount of time, so it gets put into some sort of random loot generation, and another lucky person finds it. Oh, and the ability to only let one be in circulation at a time.
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Posted Feb 18, 2013When I have time, I'll be doing a rewrite and cleanup of most of the code inside the plugin.
It may even receive a new project page.
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Posted Feb 18, 2013Does it work with Heroes?
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Posted Feb 18, 2013Few bugs: Not working: +1-10 Poison +1-10 Launch
In tools: +1-10 Fire (Hitting enemies with spade is not making them to burn like i suppose its ment to be?)
Player had helmet with -1 lightning, he got hit by a mob and that launched endless lightning series which caused a lot of lagg & only way to get rid of it was to me get his helmet before the lightning started after reseting server.
He got hit by the lightning which triggered new lightning and that triggered new lightning and so on and so on. Please could you edit the lightning so that LIGHTNING / FIRE wont trigger the lightning effect :D
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Posted Feb 18, 2013I'm having a glitch that keeps reoccurring and I think it may be related to this plugin, however I can't be 100% positive as there are no error logs etc I can check. I've removed most plugins and tried it with and without this plugin and I'm fairly sure it's to do with Ddrops. Every now and again, tons of hostile mobs are spawning with Ddrop items to the point of crashing the server completely every 2mins. Mob spawn rate is 100+ per second when this happens. Have you come across this before, or have any ideas how I can prevent it from happening?
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Posted Feb 17, 2013@Brosiris1
Auras would be awesome. I have item with "explosion" effect but it does nothing. Dont think it really works. This plugin needs to be cleaned out, much of the stuff wont even work. Poison, Explosion, Launch etc EDIT: I just noticd that spade with +3 Fire , wont burn enemies if you hit them with it? i thought it would work like that :O http://pastebin.com/JQgwNP9L <
the custom item is there-
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Posted Feb 17, 2013This plugin is great. I really feel like it adds a lot to my server, and the player base agrees. It's true that for every drop with a sensible base item and coherent enchantments, there are 99 "vendor trash" drops, but I've played enough Diablo to know that this mod is exactly what it intends to be, a recreation of Diablo 2 style drops in Minecraft. However, if I could make a suggestion, I'd really like to see more interesting enchantments. Explosion is great, but what I'd love to see is auras. I'm not sure if they could be done, but I'll be damned if it's not worth trying.
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Posted Feb 16, 2013@rmh4209
Ok how about the poisoning? -1 Poison or +1 Poison = does nothing , Poisoning doesnt work either
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Posted Feb 16, 2013@semirotta
Entomb encases the player in a temporary cube made out of various materials depending on the strength of the enhancement. It does not grief areas.
Launch is supposed to launch the player into the air but is broken.
Spine shoots arrows from the player's inventory at an entity.
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Posted Feb 16, 2013Someone could explain me these: +1 Entomb +1 Launch +1 Spine
What does Entomb, Launch and Spine do?
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Posted Feb 16, 2013@2797jake
I dont think you can change the drop rates on custom items. There should definitely be new section in custom items after the lore for example where it would say like "Drop-Rate:0-100" 0 = none , 100 = 100% drops.
Still wondering what the poison effect is. Do i have to type Poison or Poisoning coz poison did not work
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Posted Feb 15, 2013How can I make some custom items more rare than other custom items?
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Posted Feb 15, 2013Issue:
+1-10 Poison -1-10 Poison
gives no poison effect when hit at enemy nor getting hit by enemy. I had a bow with +2 and -1 poison but nothing happens when i fire with it, nothing happens when i hit with the bow either. Does it has to be Poisoning instead of Poison ? I was told here that i just make it "Poison" and it works. Any idea?
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Posted Feb 15, 2013@Icefuzion
We use http://dev.bukkit.org/server-mods/itemrepair/
and it works great with this plugin.
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Posted Feb 15, 2013i just added this to my multicraft server using spigot 1.4.5 items names are all jumbling letters, number and symbols. any way to fix this? all help is greatful!!!
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Posted Feb 15, 2013@semirotta
I meant a proper repair with all DiabloDrops properties still on it. Or is that not implemented in the plugin?