DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Feb 12, 2013@guruflex
Can we please have a forum i am looking for a good Diablo Drops server and cant find one also i would love to share my custom items for others to use so a forum would help a lot.
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Posted Feb 12, 2013I really like this plugin but the drop %'s just do not seem right for anything.
There is the DropChace, and Chance modifiers.. If I understand this correctly the DropChance should be how often a mob wearing the unique armor/weapons will actually drop it, and the Chance is how often a mob will be wearing it.
Doesnt seem to matter tho.. No matter how low I set the DropChance the mobs drop the items 100% of the time.
Then with the Identify tome's you have to put its chance above 40 to see them at all, and then they are all too common. Anything lower than 40 and you don't see any.
If I had any suggestions for the devs, it would be to work out a better system for controlling the drop rates. Cause right now they are all wonky.
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Posted Feb 12, 2013also to add here, can i make item colors like this: Color: Italic,dark_green Does it make it italic & dark green?
Here are my items IN GAME: http://i50.tinypic.com/js0mc2.png http://i48.tinypic.com/20uz4o1.png
Here is what it says in my config: http://pastebin.com/BtxUvYBn
Why doesn't it show the enchantments in the GAME? people won't know what the item includes :/
EDIT: I fixed note info of the maces , u cant place them anywhere so no need to make note about it. News: Now the /dd custom did give me the custom item... sometimes it wont, sometimes it does. WTF?! :D
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Posted Feb 10, 2013@rmh4209
the turning back to normal item i think its minecraft bug? dont know for sure :D im not developer of any plugins.
Before you place redstone torch or cactus with all those fancy stuffs, they work as they should... After placing and picking it back, it turns to normal item, same goes with the /donate PLAYER donates the item to the player but thats fine people wont use it. Don't know why my custom items arent loading, i have no errors in my console or anywhere & i just updated to the newest version of diablodrops.. worked a while, then i once reloaded the plugin and it stop working
EDIT:
Can you make it so if i use blaze rod or such item with NO DURABILITY to get the durability somehow? because if you have non durability item as a weapon item , you cant lose it :D it never loses any durability.. perhaps i must start using tools and weapons for it-.-
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Posted Feb 10, 2013@semirotta
I'm not sure why it's turning back into a normal item. I've never seen that happen before.
@semirotta
Your custom items aren't loading. That's why. It's being looked into.
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Posted Feb 10, 2013@rmh4209
My custom items yml: http://pastebin.com/YNY1i2NE
So basically if i do this
Spike Hammer: Material: CACTUS Color: Dark_Green Enchantments: DAMAGE_ALL:3 KNOCKBACK:2 DURABILITY: 5 Lore: - '&fFancy mace, watch out for not hurting yourself.' - '&eDont place it on ground!' - '&fHitting an enemy with this hammer increases your defense! - '-3 Defense' - '+5 Poison'
I have to add here also: how the hell i can remove THORNS from items? you need like lvl 1 THORNS in each armor and everything that hits u just kills itself......
second thing: I have Vampiric scepter out of redstone torch (on) and the mace is cactus block, if you place it on ground or wall -> it turns into normal item again.. can this be prevented?
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Posted Feb 10, 2013@semirotta
Also, may I see a copy of your custom.yml?
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Posted Feb 10, 2013@Nimpe88
I'm not sure why that is. I will test it momentarily and get back to you.
@k0nfuze
It worked at one time. It appears to not do so anymore. We will be removing it from the plugin.
@semirotta
Those are the only enchantments that exist in game. Using lore you can apply potion effects to people, thereby poisoning them. To do that, give either a "+1 Poison" or a "-1 Poison" dependent on who you want to be poisoned.
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Posted Feb 10, 2013May i ask you, are these https://github.com/deathmarine/DiabloDrops/wiki/Enchantments the only enchantments you can use? O_o for example: can't i make a weapon from cactus which would on hit: poison the target for while? thats pretty damn few enchantments to be made :/
Lores what do they do exactly? spine? entomb? launch (i think it launches enemy or user up?)
Issues: /dd custom ITEMNAME p:PLAYER gives either that is not a valid item or you are unable to run this command. The same comes if /dd custom ITEMNAME the /dd custom works but it wont give CUSTOM items it gives random generated items.. which is totally annoying.
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Posted Feb 9, 2013does stuff like 80% mob freeze actually work because on my server it doesnt
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Posted Feb 9, 2013I updated to v2.4 and I can't craft identity tomes with 3 books and 1 eye of ender anymore. Did you remove/ change the recipe?
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Posted Feb 9, 2013@Melekaiah
1) It all depends on the spawn chance percentage in your configuration file as well. If you have a low spawn chance percentage, then only twenty percent of that chance can be tomes. Example: If you have a 5% chance to spawn with an item and a 20% tome rate, then monsters have a 1% chance to spawn with a tome.
2) That's probably due to us using CraftBukkit when we should use Bukkit. Considering that they've added the new Firework API for us.
3) We do have an API that other plugins can use. You can find our JavaDoc on the Jenkins for said API.
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Posted Feb 9, 2013Eh. I really like the idea of this plugin. a LOT. love it to pieces. however there are few things.
1) drop precentages seem to be off. setting stuff even at 20% such as tomes. and still no drops after 200+ mobs. other drop percentages seem pretty low too.
2) just socketed something with the +explode on it. +8 explode on a red sword crashed my server as soon as i attacked a mob. not really good ;)
3) make an api so other plugins can easily hook into this.
so i think as long as there are big crash bugs, i have to uninstall this plugin completely. there are no error logs to send you sense server just hard crashed. didnt even give an error. just swung the sowrd with +8 explode at a spider and boom, instant client and server freeze.
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Posted Feb 9, 2013HI me how translate it into Chinese
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Posted Feb 9, 2013@zarakh01
@wez1981
I tested it with the default configuration and left you replies on the GitHub ticket.
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Posted Feb 8, 2013@rmh4209
What i mean is specific ones, so, not a random custom item ,but u name it, and it gives you THAT specific one.
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Posted Feb 8, 2013@zarakh01
Giving custom items is not working still. I raised a ticket... https://github.com/deathmarine/DiabloDrops/issues/71
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Posted Feb 7, 2013@zarakh01
It's supposed to be able to do that. It should be "/dd give <playername>".
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Posted Feb 7, 2013@rmh4209
Well citizens2 lets u equip npcs with armour and items, if you equip them with DD stuff, and they die with the drops flag applied, they drop diablodrops stuff. But i wanna know, can you pleeeeease add a command to give yourself specific custom armour/item pieces! Because i really want to add DD drops as quest rewards for some quests.
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Posted Feb 6, 2013@diannetea
There's no way to configure what mobs can drop what items at the moment.
@elias1979
It should be able to work with Terrain Control.