DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Feb 15, 2013@Icefuzion
if you try repair them, they lose all the enchantments etc. if i remember right.
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Posted Feb 15, 2013Is there a way of repairing these DiabloDrops items? Players on my server keep asking for this.
Nice job on this plugin by the way, it's seriously awesome!
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Posted Feb 14, 2013@semirotta
Follow this ticket, its still being investigated:
https://github.com/deathmarine/DiabloDrops/issues/71
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Posted Feb 14, 2013Any chance at having some of this integrate with the Heroes API / damage system? The damage portions turn the weapons damage to zero and other things. http://ci.herocraftonline.com/job/Heroes/javadoc/?
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Posted Feb 14, 2013@rmh4209
any news on the /dd custom issue i have?
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Posted Feb 14, 2013@Paratroopa9
Use "/dd modify lore" or "/dd modify name" or "/dd modify enchantment".
@MCCharlieCraft
I'm sorry that we've been unable to fix this to your satisfaction. Once we both have more time our hands, we will be trying to fix the issues and bugs that this plugin has.
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Posted Feb 14, 2013@MCCharlieCraft
There are a lot of bugs and issues. Ive waited for a while already to get my issues fixed yet nothing has happened yet, theyre working on stuff a lot so just give them time. I use Otherdrops and Diablodrops both in my server and theyre awesome combination.
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Posted Feb 14, 2013I really want to be able to use this plugin. I love the idea of mobs wondering around is super powerful lore gear, identifying unidentified drops, and everything else. But it just does not seem to be work based on the settings inside the config file.
I don't want to work so hard setting up a better everything with OtherDrops, but it seems that is the better choice atm. In its current state this plugin seems to be novelty. As the devs say themselves. You cant tame an untameable beast. And this plugin in its current state is untameable.
Great idea for a plugin, and I really hope to see some positive future updates.
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Posted Feb 14, 2013Can i actually name and give the custom enchantments to items without constantly killing mobs or using /dd? And, could you guys make a command like /diablodrops socketenhancement? or /diablodrops <enchantment> to enchant the held item? To be competely honest, I was just looking for a plugin to put gear on mobs, and came across this plugin. Can anyone help me?
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Posted Feb 13, 2013@2797jake
How to add bonus: Under the lore: '- / + BONUS' either the + or - mark, depending on if its you or the enemy who gets the bonus effect. Times can be changed by higher lvl bonuses or lower lvl bonuses. If armor has bonus like -invisibility or such, you need to get hit so it activates or you need to use the armor piece as a weapon to activate it... Obviously it wont work if you wear the armor piece, hit with sword ...Atleast not on my server, dunno why
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Posted Feb 13, 2013How do I add a bonus like invisibility to a custom Item?
Also I have a list of custom Items and I set it to only they can spawn, can I change it so some custom items have a higher spawn rate than others?
EDIT: I got it to work, added inviso and speed to some armor but it only seems to activate when I kill something and it lasts 45 seconds and continues if you take the armor off, how can I change the activation problem and lower how long the effect lasts?
EDIT:actually it activates when I am damaged
EDIT: Figured out how to edit the times for each effect, can i make it though so that the effect is like always being reactivated when I'm wearing/holding it so I don't have to take damage or deal damage to activate it?
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Posted Feb 13, 2013@rmh4209
yes i noticed and yes i found out why, i didnt have space after enchantment. Did you find any reason for the custom items not to load? http://pastebin.com/vUXEpJiY
thats my custom.yml , i do /dd custom -> normal diablo drop item comes.. if i do /dd custom phoenix blade or /dd custom ANYITEM I HAVE IN CUSTOMS , nop...
I cant make ticket because it says im not logged in and i am logged in and i cant even log in coz it says im logged in.. makes no sense
EDIT:
Second thing which makes no sense.. My boots has these: Fire protection IV Blast protection I Tier: Magical -3 speed -8 speed -8 defense +2 fire
If i use sword while wearing the boots, nothing happens. If i do not wear boots, use the boots as "weapon" and hit the enemy, the buffs and bonuses show up... WHY doesn't it add these bonuses to the item (in this case sword) which is in use for hitting enemy?
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Posted Feb 13, 2013@semirotta
DAMAGE_ARTHROPODS only deals extra damage to spiders. Giving it an enchant level of 0 makes it like the enchantment isn't there.
If your enchantments are not showing up in-game, that is due to your enchantments not being read correctly.
Make a ticket on GitHub with your config.yml and custom.yml.
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Posted Feb 13, 2013@guruflex
You could join my server. www.semicraft.comule.com 109.73.68.170:25566 We got custom items, we got other changes in gameplay also with OtherDrops plugin
I am still waiting answers from rmh4209 Also does it if i have DAMAGE_ARTHROPODS enchant thingie have lvl 0, it wont make any dmg to undeads? or what so ever?
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Posted Feb 12, 2013Will there be a balance changes in new update? My player's told me that +10 DEF will make your character invincible to any damage even when hit with Sharp X Diamond Sword. We wanted to know if there are any balance changes in the next update.
BTW Awesome plugin! and Thank you
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Posted Feb 12, 2013@rmh4209
That is what I understood to be true. However, when I change the dropChance anything lower than 100, it still always drops 100% of the time.
What I was wanting to do was have mobs spawn with a 75% chance of wearing the unique gear. But have the drop rates of the gear very low. But no matter how low I set the dropChance in the tier.yml everything the mob is wearing always drops 100% of the time.
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Posted Feb 12, 2013Hello, if a player is wearing some Armour with a -lightning effect and is hit by a player or a mob it causes a crash.. aka constant lightning strikes... and the server runs out of memory. Possibly endless loop?
http://pastebin.com/wWgq8bxv <- server logs, its occurs quite a bit down. Line 1578
Pic of item http://imgur.com/qqTc2MR
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Posted Feb 12, 2013@diannetea
With a chance of 1 it will only work 1% of the time.
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Posted Feb 12, 2013So with a chance of 1 they're all supposed to have armor and weapons?..
I feel like if you're going to use "it's a random system" you should at least have it working within the bounds you offer us to set it to
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Posted Feb 12, 2013@MCCharlieCraft
The chance in config.yml determines if a mob will spawn with armor or a tool. The dropChance in your Tier.yml determines how likely it is that the item will drop if the item is of that tier.
Chances work like chances are designed. It's an entirely random system. Taming a random system like ours is like taming a dragon. It's going to bite you many times before it's over.