DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Dec 3, 2012@Sicarius531
Can you make us a ticket and give us a little bit more information like what build you're running (of both DiabloDrops and CraftBukkit), what other plugins you're running (especially the multi-world one).
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Posted Dec 3, 2012I'm hosting a multi-worlds server and I encountered a serious problem with this plugin. When a player switches worlds, opens his inventory in the other world then comes back to the first world, the DiabloDrops item effets dissapears (The name, the Lore enchantments, etc). It would be great if you could fix this bug. I do really wish to use it.
-Sicarius531
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Posted Dec 3, 2012@Zilacon
I won't be on the IRC for another twenty minutes. However, all you need to do is add another section under the tier named "Materials:" that is set up like Lore is set up.
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Posted Dec 3, 2012@rmh4209 *Please join your IRC so we can talk better instead of spamming the comments section lol.*
I see this in tiers.yml
How would i put Required Level:
in there?-
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Posted Dec 3, 2012A player of mine found a bug with DDrops. Apparently there's a high chance of the item duplicating when you repair the item on the anvil.
It also removes the DDrops name of the item when it is repaired.
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Posted Dec 3, 2012@Zilacon
We've got something like that in there. Check the Tiers.yml reference. You can set what materials each tier can be.
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Posted Dec 3, 2012@rmh4209
Any chance you could add a customized field for tiers? Like to add required levels or other information under the tier set?
I recently installed Armor Control and it basically sets what level you need to be to use an item, id like to add the level requirement to the items on diablo drops.
Example: Archangel's Brilliance
Class: Legendary
Required Level: 30
Any possibility of adding this?
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Posted Dec 3, 2012@jessefjxm
I like the ideas you have. However, there are various issues Bukkit and Minecraft has that might mean we can't do them exactly how you have them in that picture. We'll discuss it. Please make us a ticket to help us remember (and include the picture).
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Posted Dec 3, 2012My ideas about socket enhancement system(actually..wow like).Hope you like it :)
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Posted Dec 3, 2012@Luzitano
No problem. Thanks for the report we'll get it fixed. :)
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Posted Dec 3, 2012@Death_marine
Soz mate - opened the thicket there :)
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Posted Dec 3, 2012@Luzitano
Please use the ticketing system / or pastebin before commenting a stacktrace as well as the appropriate plugin page. http://dev.bukkit.org/server-mods/diablodungeonbridge/
Saved Here.
http://pastebin.com/Qhhhr7QH
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Posted Dec 2, 2012@Zilacon
I'm on it.
Build #203 is building on the Jenkins as I type this. It fixes your issue.
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Posted Dec 2, 2012Please death fix this error i am being flooded by it...
http://pastebin.com/KRX5pA0V
Running Build # 202
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Posted Dec 2, 2012@Guarana_SUI
We'll talk about your suggestions. If you could make a ticket for us to help us remember, that'd be great!
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Posted Dec 2, 2012Great plugin! i would like to request two things! so first of all it would be grate if you could ad a "name.txt" beside the prefix and suffix. the generatet item would be like: prefix name suffix Ex: "(Epic) (Sword) (of derp)".
second: the possibility to use the txt for specific material. for example you have a wood_sword_prefix.txt and a diamond_sword.txt so you can use "ugly, used, dirty..." as prefixes for woodensword and for the diamondsword you use stuff like "heroic, demon..." also you should add the possibility to mark colors for materials! so we can create the feeling that common items have lowquality material and the rare ones are made out of diamond or gold.
i hope you uderstand my bad english greetings from switzerland!
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Posted Dec 2, 2012@Zilacon
Yes. Most likely in another plugin.
See -> https://github.com/deathmarine/DiabloDrops/issues/12
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Posted Dec 2, 2012@Death_marine
So... You are working on making ruins regenerate?
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Posted Dec 2, 2012@n33dy1 && @Ajaxan
Do you have a build#?
Completely new configuration and setup. Make sure to retain/delete your old files, and allow them to repopulate with the new changes.
https://github.com/deathmarine/DiabloDrops/blob/master/config.yml
@Zilacon Try the latest.
If that doesn't fix it then there is something else going on.
Atm, yes you can block custom items by disabling custom from the configuration. When the random items are generated, the custom items will be taken out of the calculation and shouldn't affect the commands. Ruin chests do not regenerate. However as this has been asked several times, I'll stick with we are writing a plugin for it.
I appreciate the reports however in order to track issues a ticket with a Build# works alot better. Since alot of the updates are happening so quickly its hard to tell if you problem was fixed or not. We test and use this plugin as well so if its bugging you then its may have been something that we've already caught.
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Posted Dec 2, 2012@Death_marine
I have build 197 and that error is still popping up like mad :(
And can i please get a answer for these 2 questions?
Also is there a way to block custom items from being dropped or put into ruin chests? I wanted to make my custom item sets as command only.
Also do ruin chests regenerate items inside of them? If not could there be a configuration option to do that? Like regenerate ruin chests every 12 hours?