DiabloDrops

Currently generates 2,679,707,091,600 unique items with default settings!
This plugin adjusts the mob dropping mechanics to include regularly dropped enchanted items that could be commonly found in Diablo.
Github Source
Wiki (Under Construction)
#deathmarine EsperNet
Features
* Creates tools and armor named with popular diablo prefixes, suffixes, and colors.
* Mobs can spawn with enchanted tools and armor
* Allows mobs to randomly drop enchanted, lore, and custom items
* Everything is calculated randomly with configurable chances
* Completely customize the names list
* Add your potion effects to your items
* Easy to use just drop it in you plugins folder and reload/restart your server
* Create custom items that can be dropped on a configurable chance
* Add Lore to you items with enhanced abilities and effects
* Burn socketted gems and enhance socketted items with a furnace
* Identify Magic items with Identity Tomes
* Automatically updates to the latest version found here
* Ruins that generate in the world with chests containing magic items

Permissions
Command Permissions can be found below.
Permissions
Sockets
For the moment socket-ting is disabled.
Detailed explanation of the use of socketted items.
Socket Enhancements
Information
For information concerning the plugin, consult the Wiki.
See It In Action!
Bugs
Still working around some bukkit/vannila minecraft issues.
Notes
See forums.bukkit.org/threads/formatted-req-magicfind-items.70390/ for the request plugin.
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Posted Dec 2, 2012I have SafeEnchant Enabled and now some items appear without any enchantments at all even legendary and set items. Is this normal or am I missing something? I turned Safe Enchant on because item enchantments were not working when it was off.
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Posted Dec 2, 2012Issues with 2.0:
1) Damage: false is not working, at least not with /diablodrops
2) Enabled: true does not work, at least not with /diablodrops
3) No option to remove tier names such as "Rare" or "Set" like the dev builds had.
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Posted Dec 1, 2012@Zilacon
http://pastebin.com/BLxDA0za
http://pastebin.com/x6QKfMqe
Are the same type of error caused by the same issue.
Which Builds past #194 Should Fix..
http://prntscr.com/l3whj
This is meant to resemble an unidentified item which can be fixed by right clicking with a tome. :)
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Posted Dec 1, 2012@Death_marine
:D How about fixing this? http://prntscr.com/l3whj About half of my players complain about this issue. Its like scrolling text non stop on ALL items or stable random characters on some other items.
Fix - Command items vanish when used. (commit: 1c4d82a19a5a2a62878b49661ba07be9e245dade) (detail)
^ THANK YOU =D
Any way we can add your special effects to custom items? Like "Enemies Shrink"? Do you have a effect list for those too?
Not sure if this was fixed in the latest update or not but heres another error im getting: http://pastebin.com/BLxDA0za
Also is there a way to block custom items from being dropped or put into ruin chests? I wanted to make my custom item sets as command only.
Also do ruin chests regenerate items inside of them? If not could there be a configuration option to do that? Like regenerate ruin chests every 12 hours?
EDIT: I have confirmed that error above is not fixed with the latest build: http://pastebin.com/x6QKfMqe
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Posted Dec 1, 2012@Zilacon
Talk about response time. :)
Ticket.
https://github.com/deathmarine/DiabloDrops/issues/32
Fix Build #194 Generated.
https://diabloplugins.ci.cloudbees.com/job/DiabloDrops/194/
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Posted Dec 1, 2012@Death_marine
I am getting this error in my server, it normally happens when someone is fighting a creeper, ender dragon, or wither.
http://pastebin.com/gZtHyugK
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Posted Dec 1, 2012@Death_marine
For those who don't want to click the links, here are his pictures:
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Posted Dec 1, 2012http://i.imgur.com/uiZzl.png
http://i.imgur.com/6fybG.jpg
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Posted Dec 1, 2012@rmh4209
Randomly generated structures witch chests in it? Awesome!
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Posted Nov 30, 2012Some pictures from the new development builds (of things that we've got cooking):
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Posted Nov 30, 2012@WorldOfBoon
I believe there's an option in the new version for that.
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Posted Nov 30, 2012@Death_marine
Do we get to use only custom items in this one and not random items? :D
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Posted Nov 29, 2012Everyone:
We hard at work getting another Major build. 2.0 ready for release. We're a good majority of the way finished with it, however we are trying to fine tune a few things before releasing.
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Posted Nov 29, 2012@n33dy1
The development builds have an entirely different structure. You need to delete/move the folder and let it generate the new files.
In the configuration each tier makes a specific amount of attempts when setting enchantments, with Safe Enchant on ONLY item specific enchantments are allowed which is insanely restrictive Chest/Leggings have 5of21 safe, Helmet/Boots have 6of21 safe, Most tools have 6of21, Bows have 5 and hoes never really could be enchanted (May have changed). So named items MAY contain no enchantments. It will make several more attempts at applying a safe enchantment but the output can't be guaranteed. But we are trying to Balance Customization / Confusion / and randomness.This is fixed in the most recent build however there will be no enchantments on hoes.And yes on your second part. There should be a Display:TierName option in the config. Just set it to false.
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Posted Nov 29, 2012@rmh4209
I just tried the "Last Successful Artifacts" on https://diabloplugins.ci.cloudbees.com/job/DiabloDrops/ and I'm still getting items with 0 enchantments on them.
EDIT: Will we get the option to disable the "Lore" and "Legendary" and "Magical" words on the item's tooltips?
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Posted Nov 29, 2012@WoWKonz
No idea about what the issue is with MagicSpells. Items stacking is a Bukkit issue. Specially named items aren't treated differently than normally named items.
@n33dy1
We've got development builds that fix both of those issues. We don't have one yet, we haven't figured out a way to work it at this point.
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Posted Nov 29, 2012I sure would love a new update. :) Particularly one that fixes the drops being damaged and the whole no-enchantments-on-safeenchant-mode thing. Also, you guys don't have a donate button?
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Posted Nov 29, 2012We are having an issue with items stacking ever since this plugin was installed. Any ideas on this? Some items will no longer stack correctly. Also it seems to be breaking Magic Spells plugin.
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Posted Nov 29, 2012@jessefjxm
"(Socket)" can indeed be put into the custom.yml and still work.
Bind on Equip is an interesting concept that I don't know if we can get to work. There are some limitations that both Minecraft and Bukkit have. We'll look into that, though.
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Posted Nov 29, 2012well..I mean Binds when Equiped,which becomes unthrowable and can only be destroyed(by dropping it into lava,maybe) after equiped . By the way:hope the string "(socket)" can be put into config.yml to be customizable :)