Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Aug 13, 2014Is it normal for the saves.yml file to now save player data according to numerical values rather than their username, as done previously?
If I want to edit the data for a particular player in saves.yml, for example in situations where listener data is lost due to a server reboot, I can't tell whose data is whose.
Is there a way to tell which numerical value corresponds to which player?
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Posted Aug 12, 2014@DominateCraft
Eh... you'll get help quicker asking on IRC -> http://webchat.esper.net/?nick=r_denizen_...&channels=denizen-dev&prompt=1
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Posted Aug 12, 2014@mcmonkey4eva
Sorry missed that out when coping the error message into the post :). Problem is still occuring
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Posted Aug 12, 2014@DominateCraft
Now you're missing the >
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Posted Aug 12, 2014@mcmonkey4eva
I have tried that but it still says the following:
ERROR! '<entry[myNPC].created_npc' is an unknown argument! ERROR in script 'Joe30s'! Woah! Invalid arguments were specified! [CommandExecuter] MESSAGE follows: 'Must specify entity/entities!' [CommandExecuter] Usage: remove [<entity>:..]
<<world>>-
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Posted Aug 12, 2014@DominateCraft
Erm... entry[], not entity[].
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Posted Aug 12, 2014@mcmonkey4eva
Thanks for the reply! I tried the script here it is:
However an error message appears in the console:
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Posted Aug 11, 2014@DominateCraft
- create player "Bob" save:myNPC (using http://mcmonkey.org/denizen/cmds/create )
- flag <entry[myNPC].created_npc> FLAGNAME (using http://mcmonkey.org/denizen/cmds/flag )
- wait 30s (using http://mcmonkey.org/denizen/cmds/wait )
- remove <entry[myNPC].created_npc> (using http://mcmonkey.org/denizen/cmds/remove )
You can have a "world" type script with this event:
on stop command: (using http://mcmonkey.org/denizen/tuts/command%20event )
- if !<context.server> && !<player.has_permission[bukkit.stop]||false> queue clear
- remove <server.get_npcs_flagged[FLAGNAME]>
If you're unsure how to implement some of this, might I recommend the tutorial videos -> http://mcmonkey.org/denizen/vids
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Posted Aug 11, 2014Hello. I am trying to make an NPC spawn for 30 seconds and then despawn itself after 30 seconds are up. I also want the a NPC to remove it self if the server closes/restarts. How do I do this? Many thanks!
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Posted Aug 6, 2014@Silversbane
Those are /tags/ not flags. You're seeing the /Denizen Object/ being returned by those tags, when you want values from them. You want <npc.owner.name> and <npc.location.world.name> in this case. We have a tag lookup -> http://mcmonkey.org/denizen/tags/npc.owner.name - you might also want to check out our tutorial videos -> http://mcmonkey.org/denizen/vids
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Posted Aug 6, 2014When using flags such as <npc.owner> and <npc.location.world> I keep getting a w@ or p@ before the names. Is there any way to fix this? Example:
<npc.location.world> w@HardWorld I want it to be HardWorld
<npc.owner> p@Silverbane I want it to be Silverbane
Any help would be much appreciated. Thanks
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Posted Aug 3, 2014@Mexbotdude
Uhm... a chat trigger?
Well... that's a basic feature all our tutorials cover :)
If you want how to execute the command: http://mcmonkey.org/denizen/cmds/execute
- execute as_player "warp randomlocation"
for example ^
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Posted Aug 3, 2014@mcmonkey4eva
How can I add a command trigger to a npc? example:
(with right click) adventurer: Would you like to go to randomlocation?
you have to say "yes" or "no"
if you say yes a command like /warp randomlocation would be triggered
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Posted Aug 1, 2014@doomlordking
Commands you mean? http://mcmonkey.org/denizen/cmds
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Posted Aug 1, 2014Can someone help find a full list of all actions. Ex: teleport, zap, look, chat, heal, playeffect
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Posted Jul 30, 2014@Supersting
Update both Sentry and Denizen to latest dev builds ( http://ci.citizensnpcs.co/job/Sentry/ http://ci.citizensnpcs.co/job/Denizen/ ) + run CB 1.7.10
That error is because of mismatched Sentry and Denizen versions, as well as the lack of a death action. The best fix is updating to 1.7.10 latest dev builds as I said above. Otherwise, explore the builds and find the latest 1.7.9 dev builds at least.
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Posted Jul 30, 2014I need a script which makes a sentry npc drop extra items on death. The "on death" action doesn't seem to work (probably because using sentry disables the health trait). The Npcdeath trigger doesn't seem to work either as when I end it with the DIE command, I get this error (straight from console):
30.07 19:31:24 [Server] WARN at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) 30.07 19:31:24 [Server] WARN at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469) 30.07 19:31:24 [Server] WARN at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558) 30.07 19:31:24 [Server] WARN at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260) 30.07 19:31:24 [Server] WARN at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:600) 30.07 19:31:24 [Server] WARN at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) 30.07 19:31:24 [Server] WARN at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) 30.07 19:31:24 [Server] WARN at net.aufdemrand.denizen.scripts.queues.core.TimedQueue$1.run(TimedQueue.java:154) 30.07 19:31:24 [Server] WARN at net.aufdemrand.denizen.scripts.queues.core.TimedQueue.access$000(TimedQueue.java:11) 30.07 19:31:24 [Server] WARN at net.aufdemrand.denizen.scripts.queues.ScriptQueue.revolve(ScriptQueue.java:580) 30.07 19:31:24 [Server] WARN at net.aufdemrand.denizen.scripts.queues.ScriptEngine.revolve(ScriptEngine.java:53) 30.07 19:31:24 [Server] WARN at net.aufdemrand.denizen.scripts.commands.CommandExecuter.execute(CommandExecuter.java:193) 30.07 19:31:24 [Server] WARN at net.aufdemrand.sentry.DenizenHook$DieCommand.execute(DenizenHook.java:125) 30.07 19:31:24 [Server] WARN at net.aufdemrand.sentry.SentryInstance.die(SentryInstance.java:491) 30.07 19:31:24 [Server] WARN at net.aufdemrand.sentry.DenizenHook.DenizenAction(DenizenHook.java:70) 30.07 19:31:24 [Server] WARN java.lang.NoSuchMethodError: net.aufdemrand.denizen.objects.dNPC.action(Ljava/lang/String;Lnet/aufdemrand/denizen/objects/dPlayer;)V 30.07 19:31:24 [Server] INFO command! 30.07 19:31:24 [Server] INFO ERROR! Woah! An exception has been called with this 30.07 19:31:24 [Server] INFO +> [DieCommand] Goodbye, cruel world... 30.07 19:31:24 [Server] INFO +- Executing dCommand: DIE/p@Supersting
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Posted Jul 27, 2014@Mexbotdude
Update Citizens, that's from when Citizens tried to look up all the NPC skins at once, which Mojang dislikes now.
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Posted Jul 27, 2014any idea about this?
[16:18:19 WARN]: Couldn't look up profile properties for net.minecraft.util.com.mojang.authlib.GameProfile@35e60d1e[id=5683c55d-986d-4e05-ac0e-fb41d730d286,name=,properties={},legacy=false] net.minecraft.util.com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:135) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.citizensnpcs.npc.entity.HumanController$SkinFetcher.run(HumanController.java:117) [citizens-2.0.13-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [?:1.7.0_51] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [?:1.7.0_51] at java.lang.Thread.run(Thread.java:744) [?:1.7.0_51] [16:18:19 INFO]: [ProtocolLib] The updater found an update, but because of the UpdateType being set to NO_DOWNLOAD, it wasn't downloaded. [16:18:19 WARN]: Couldn't look up profile properties for net.minecraft.util.com.mojang.authlib.GameProfile@743c2fb4[id=0fc345e8-a4c1-4897-880b-734f8fe3826d,name=,properties={},legacy=false] net.minecraft.util.com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:135) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.citizensnpcs.npc.entity.HumanController$SkinFetcher.run(HumanController.java:117) [citizens-2.0.13-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [?:1.7.0_51] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [?:1.7.0_51] at java.lang.Thread.run(Thread.java:744) [?:1.7.0_51] [16:18:20 WARN]: Couldn't look up profile properties for net.minecraft.util.com.mojang.authlib.GameProfile@38c8da51[id=a6396dc5-e4e6-4b8d-b916-d5480044cf2d,name=,properties={},legacy=false] net.minecraft.util.com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:135) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.citizensnpcs.npc.entity.HumanController$SkinFetcher.run(HumanController.java:117) [citizens-2.0.13-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [?:1.7.0_51] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [?:1.7.0_51] at java.lang.Thread.run(Thread.java:744) [?:1.7.0_51] [16:18:20 WARN]: Couldn't look up profile properties for net.minecraft.util.com.mojang.authlib.GameProfile@a7ff1a1[id=9e27bc29-7d83-4e5c-8ae5-9223e0014ef2,name=,properties={},legacy=false] net.minecraft.util.com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:135) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.citizensnpcs.npc.entity.HumanController$SkinFetcher.run(HumanController.java:117) [citizens-2.0.13-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [?:1.7.0_51] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [?:1.7.0_51] at java.lang.Thread.run(Thread.java:744) [?:1.7.0_51] [16:18:20 WARN]: Couldn't look up profile properties for net.minecraft.util.com.mojang.authlib.GameProfile@6d288382[id=acc2d6e0-58ad-4c26-9b8b-4273606f4515,name=,properties={},legacy=false] net.minecraft.util.com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.minecraft.util.com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:135) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at net.citizensnpcs.npc.entity.HumanController$SkinFetcher.run(HumanController.java:117) [citizens-2.0.13-SNAPSHOT.jar:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:53) [craftbukkit.jar:git-Bukkit-1.7.9-R0.2-11-g3fd9db2-b3098jnks] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) [?:1.7.0_51] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) [?:1.7.0_51] at java.lang.Thread.run(Thread.java:744) [?:1.7.0_51] [16:18:44 WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3039ms behind, skipping 60 tick(s)
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Posted Jul 14, 2014@XLighterShadowX
That's a CB/Denizen incompatibility issue. Use a more up-to-date CraftBukkit version. You're on 1.7.9, so the very latest 1.7.9 dev build.
(Or better yet, use 1.7.10, and just latest everything)