Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Jun 7, 2014@shaythegoon
We can make NPCs do that: http://mcmonkey.org/cmds/follow or via http://mcmonkey.org/cmds/walk
It'd be significantly more difficult to make a mob do that, as they tend to have their own AI they like to follow.
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Posted Jun 7, 2014Possible to make mobs follow the player but at a configurable distance? Say a horse with a skeleton on it to stay 7 blocks away from the player?
Thanks
Shaythegoon
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Posted May 27, 2014@mrretrus
This'n probably: http://ci.citizensnpcs.co/job/Denizen/1467/
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Posted May 27, 2014I'd like to find the build for 1.7.5 since thats what Im running but all I can find is 1.6.4- 1.7.4 from the bukkit page, and every build on the jenkins has the same "denizen-0.9.4-SNAPSHOT.jar " so that isnt very useful either :\
Which development build will work for 1.7.5?
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Posted May 24, 2014If anyone wants to script a welcome-tutorial-plugin for me, please add me on skype (MGbeenieboy). I'll pay you!
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Posted May 24, 2014ok that's fixed, new problem with mercs
some mercs are following the wrong player, and horsemens horses seem to be teleporting odd places, by this I mean, the horsemen don't teleport with horses, and then the horses teleport near spawn.
is tjere a way to hardwire horsemen to always keep horses.
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Posted May 21, 2014@gollumking
You put a tab character at the end of the file when you saved it. Delete that, and it'll be fine.
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Posted May 21, 2014my script file http://pastebin.com/yULN7FWE
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Posted May 21, 2014found a bug with mercenaries
21.05 21:14:10 [Multicraft] Skipped 44 lines due to rate limit (30/s) 21.05 21:14:09 [Server] INFO at org.bukkit.craftbukkit.v1_7_R1.CraftServer.dispatchCommand(CraftServer.java:706) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:175) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at net.aufdemrand.denizen.Denizen.onCommand(Denizen.java:441) [denizen-0.9.4-SNAPSHOT.jar:?] 21.05 21:14:09 [Server] INFO at net.citizensnpcs.Citizens.onCommand(Citizens.java:236) [Citizens.jar:?] 21.05 21:14:09 [Server] INFO at net.citizensnpcs.api.command.CommandManager.executeSafe(CommandManager.java:177) [Citizens.jar:?] 21.05 21:14:09 [Server] INFO at net.citizensnpcs.api.command.CommandManager.execute(CommandManager.java:90) [Citizens.jar:?] 21.05 21:14:09 [Server] INFO at net.citizensnpcs.api.command.CommandManager.executeMethod(CommandManager.java:153) [Citizens.jar:?] 21.05 21:14:09 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_25] 21.05 21:14:09 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_25] 21.05 21:14:09 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [?:1.7.0_25] 21.05 21:14:09 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [?:1.7.0_25] 21.05 21:14:09 [Server] INFO at net.aufdemrand.denizen.CommandHandler.reload(CommandHandler.java:979) [denizen-0.9.4-SNAPSHOT.jar:?] 21.05 21:14:09 [Server] INFO at net.aufdemrand.denizen.scripts.ScriptHelper.reloadScripts(ScriptHelper.java:29) [denizen-0.9.4-SNAPSHOT.jar:?] 21.05 21:14:09 [Server] INFO at net.aufdemrand.denizen.scripts.ScriptHelper._concatenateCoreScripts(ScriptHelper.java:116) [denizen-0.9.4-SNAPSHOT.jar:?] 21.05 21:14:09 [Server] INFO at org.bukkit.configuration.file.YamlConfiguration.loadConfiguration(YamlConfiguration.java:176) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:114) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:149) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:55) [spigot.jar:git-Spigot-1.7.2-R0.3-122-gb58e277] 21.05 21:14:09 [Server] INFO ^ 21.05 21:14:09 [Server] INFO in 'string', line 709, column 1: 21.05 21:14:09 [Server] INFO found character '\t(TAB)' that cannot start any token. (Do not use \t(TAB) for indentation)
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Posted May 16, 2014@Fauvic
Thanks !
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Posted May 16, 2014@Pokelinkj
- flag "ThisIsTheFlag:This is the sentence"
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Posted May 16, 2014Hello ! Is there any way to save a sentence in a flag ?
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Posted May 15, 2014@albinoh
An npc is named by "/npc create [name]"
You need to create a .yml file with a basic format like this.
Then select your npc by looking at the npc and typing "/npc select", or by using the npc ID like "/npc select [ID]"
Then you need to assign the assignment to the npc with "/npc assignment --set Tutorial"
Now when you right-click the npc it will execute the command "day" as OP.
If you wish to rename an existing npc you can do so by selecting the npc and typing "/npc rename [name]"
I would suggest taking a look at the Tutorial Videos. They have helped me a lot.
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Posted May 15, 2014I need to know 2 things that I hope someone can answer for me:
1) How do I make it so if you right click the NPC it runs the set command?
2) How do I name the NPC?
Hope someone can help, Thanks!
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Posted May 15, 2014@mcmonkey4eva
Thanx. I've got another problem. I'm using the scribe command to give a book to a player with flags inserted as text.
Everything works well up until I want to remove the book. It gets an "invalid or missing player for tag" error. Is there some other way I can use the placeholders so that the remove from inventory function works?
My .yml
My debug
[EDIT: Dunno how I did not see there being a "take" command but it works with that. So "- take i@Ledger" works with the custom book. Sorry for being noob xD ]
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Posted May 14, 2014@k2water
Execute command: http://mcmonkey.org/cmds/execute
- execute as_server "jail <player.name>"
@Fauvic
The general if-style is the one-command way:
or the multiple command braces-based way:
and also in-line 'else' command or 'else' with braces, same as the 'if' part...
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Posted May 14, 2014I'm having some trouble with the IF statements.
Here is my .yml and debug.
Is seems that no matter what I try I keep getting a ComparedTo='String(-)'. What am I doing wrong?
[EDIT: I looked at some more examples and got it working with either this or this. ]
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Posted May 14, 2014probably not the best place to ask random questions, though as i looked around i couldn't seem to find an answer anywhere in the guides or though google. Is it possible for a denizen to run console commands, such as if players enter or glitch into areas they aren't supposed to be in it will jail them or send them to spawn? sorry if this is addressed elsewhere and i couldn't find it.
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Posted May 13, 2014@PixelReveur
You're using Denizen for 1.7.9 on a 1.7.5 server. Update the server or downdate Denizen.
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Posted May 13, 2014Argh... *_*
I checked my log and I have this error :
Is it serious doctor?