Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Jul 14, 2014Finally going through and converting my upcoming server to 1.7.# and as you can imagine it's pretty tedious. However I'm having this problem I can't seem to figure out when using a proximity trigger (on assignment: - trigger name:proximity state:true radius:5)
(plenty of console spam) CB: 1.7.9 R0.2 Denizens: 0.7.4 (1483)
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Posted Jul 14, 2014@joda17
@AdamMario6556
You're running a 1.7.10 plugin version on a 1.7.9 server - either update your CraftBukkit to 1.7.10, or downdate your Denizen to the last 0.9.4 build.
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Posted Jul 14, 2014im having the same issue as joda17, please help soon
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Posted Jul 14, 2014on start http://pastebin.com/WSLpuNvz
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Posted Jul 13, 2014@Romanovski
Actually, if you were running the latest dev build, a major bug was discovered that could potentially be related. If so, updating to the latest dev build might fix it. If not, see previous reply.
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Posted Jul 13, 2014@Romanovski
That's probably something to report to the writer of the script, not us.
If you're interested in fixing it yourself or getting help with that, visit our IRC http://webchat.esper.net/?nick=r_denizen_...&channels=denizen-dev&prompt=1
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Posted Jul 13, 2014Please help the Pick-A-Pet shop script is giving me this error now after updating.
2:47:41 AM CONSOLE: [INFO] ERROR! 'Pet Mount or Follow' is an unknown argument! 2:47:41 AM CONSOLE: [INFO] +> Executing 'RUN': script='PET MOUNT OR FOLLOW(TASK)' 2:47:41 AM CONSOLE: path='Pet Mount or Follow' 2:47:41 AM CONSOLE: [INFO] Starting TimedQueue 'EEIDNZNZIZ'... 2:47:41 AM CONSOLE: [INFO] Completing queue 'EEIDNZNZIZ'. 2:47:41 AM CONSOLE: [INFO] Completing queue 'EEIDNZNZIZ'. 2:47:42 AM CONSOLE: [INFO] +- Executing dCommand: IF/p@khomitchr
-+ 2:47:42 AM CONSOLE: [INFO] Filled tag <npc.owner> with-
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Posted Jul 9, 2014@Mexbotdude
Update CraftBukkit too (to latest 1.7.9 dev build)
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Posted Jul 9, 2014I just got the latest dev of everything and now it works thanks :D
just one thing more... http://pastebin.com/EfM27dAF and http://pastebin.com/7t6m0ufr
denizen is still spamming even if sentries respawn after his original delay and I'm using the plugin Phatloots which makes npcs to drop stuff. But they don't want to drop nothing.
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Posted Jul 8, 2014@Mexbotdude
Your Denizen build is too old for the server, get one a bit more recent.
It looks like you're on 1.7.9 - just get the latest dev builds of everything then!
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Posted Jul 8, 2014@mcmonkey4eva
http://pastebin.com/sPiYzXUn
I doesn't spams the console anymore but now each time I hit a sentry this happens
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Posted Jul 7, 2014@Mexbotdude
You should update to 1.7.9
Failing that, switch to a Denizen build a few older.
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Posted Jul 7, 2014@mcmonkey4eva
which build should I install? (I'm using craftbukkit 1.7.5 R0.2)
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Posted Jul 7, 2014@Mexbotdude
Sentry is actually. Update it here: http://ci.citizensnpcs.co/job/Sentry/
(That error is from using a Sentry built to interact with a much older version of Denizen)
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Posted Jul 7, 2014http://pastebin.com/Mxx76ipn
Denizen is spamming me something at the console each 1 second. Could someone please tell me whats the problem?
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Posted Jun 19, 2014Helo, Is this MythicMobs compatible? If so please tell me how, I really love this plugin. By compatible I mean will it be able to set up quest that make it so you have to kill a mythic mob and you get a reward?
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Posted Jun 12, 2014@tomahawk118
The saves.yml only has as much data as you save in it. Generally it doesn't get too large, unless you have thousands of players all interacting with a lot of scripts.
"Might large" is pretty vague - how big is it, how much is being saved? If you have less than 50 players interacting with your scripts, and the saves.yml is 5 MB, then it's unreasonably large and needs investigation. If you have the same playerbase and the file is 50 KB... well, that's fairly reasonable.
Generally, a saves.yml file will always be relatively small, at least in comparison to things like the playerdata storage / data stored by other plugins that track individual players. If it's not... perhaps pastebin the contents of saves.yml (or look through it yourself) so you/we can look at *why* it's so big, and fix that. (Perhaps a script is setting a lot of excess flags and not removing them, or something like that)
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Posted Jun 12, 2014Hi!
I'm just a small server owner who's configuring a cool bit of Denizen stuff... But I'm noticing something
That Denizen save file is getting mighty large mighty quickly. Maybe it's all my script names or something being long, but since you have to load the whole saves.yml into RAM, wouldn't that cause issues down the line? Or would the file just be still small and negligible that it shouldn't affect it?
Thanks a lot
-Tomahawk
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Posted Jun 11, 2014@Maccynator
That's not a problem with ":", that's a problem with incorrect spacing. You have too much spacing on the "actions:" line - it should line up with the "type:"
Like, it should be
where you have
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Posted Jun 11, 2014Hi, I have the same problem like Mexbotdude: Denizen have a problem with ":" http://mcmonkey.org/haste/5211 i removed it at line 4,12 but it marks me every : as a mistake in 'string', line 4, column 12: actions: ^
I´ve done it like in a tutorial well i hope u understand my bad english...
Maccy