Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Oct 30, 2013I absolutely love this extension. You've done a great job with this, and I'm having a ton of fun writing scripted events and questlines for my server.
Whenever a Denizen's NPC is either A. Despawned, or B. No longer in range of a player, I just get constantly spammed with ERROR, "ENTITY REFERENCED IS NULL."
The message appears even with the Denizen NPC's removed or their scripts disabled and unloaded. The message does NOT appear if I unload the Denizen's plugin, or use /denizen debug (obviously.)
The only tag I reference at all so far is <player.name>. Could that be the problem? Does the tag require a fallback? Is this a simple syntax or coding error on my side? Or is this still a known problem. I noticed some other people referencing it before, and I noticed some changes you made on Github that appeared to be dealing with this message.
I've tried almost every version of the plugin I could find on Jenkins, as well as cycling through a plethora of different Citizens2/Bukkit Server version configurations. Nothing seemed to make the error stop.
It's more than likely some amateur scripting mistake on my end, but I figured I'd ask.
Any thoughts?
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Posted Oct 26, 2013@adamwbb
Item listeners are working fine for me on 1.6.4
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Posted Oct 21, 2013everytime I try to execute a command it says "You don't have permission to execute that command." And I can't seem to find a permissions list anywhere? What up with that?
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Posted Oct 20, 2013Item listeners are BROKEN in Denizen
cant run a quest script running latest version on bukkit
running mc 1.6.4
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Posted Oct 16, 2013Hey, anyone can help me?
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Posted Oct 12, 2013Why i can-t check my flag? My code
and
don't working!!! Help me plz!
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Posted Oct 10, 2013@Ozelo
That error was fixed already actually, it's just not on this BukkitDev page yet.
If it annoys you, click the "Denizen Jenkins" link in the main post to get a dev build with that fixed.
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Posted Oct 8, 2013I found this when breaking exp bottles:
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Posted Oct 5, 2013@spiroulis
It's in the Citizens config.yml.
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Posted Oct 3, 2013@dwatsX
no its not, i checked it before i ask, theres only npc to player configuration...
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Posted Oct 2, 2013Here is the error I get with all the specific details. Please fix, I'm fairly sure it's got to be a plugin issue as I am running the latest versions of everything.
2013-10-03 00:28:12 [INFO] [Denizen] Enabling Denizen v0.9.2-SNAPSHOT (build 1291) 2013-10-03 00:28:12 [SEVERE] Error occurred while enabling Denizen v0.9.2-SNAPSHOT (build 1291) (Is it up to date?) java.lang.NoSuchMethodError: com.comphenix.protocol.events.PacketAdapter.params()Lcom/comphenix/protocol/events/PacketAdapter$AdapterParameteters; at net.aufdemrand.denizen.utilities.packets.handler.InvisibleLoreHandler.registerListeners(InvisibleLoreHandler.java:76) at net.aufdemrand.denizen.utilities.packets.handler.InvisibleLoreHandler.<init>(InvisibleLoreHandler.java:41) at net.aufdemrand.denizen.utilities.packets.PacketHelper.<init>(PacketHelper.java:15) at net.aufdemrand.denizen.Denizen.onEnable(Denizen.java:203) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_6_R3.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_6_R3.MinecraftServer.l(MinecraftServer.java:315) at net.minecraft.server.v1_6_R3.MinecraftServer.f(MinecraftServer.java:292) at net.minecraft.server.v1_6_R3.MinecraftServer.a(MinecraftServer.java:252) at net.minecraft.server.v1_6_R3.DedicatedServer.init(DedicatedServer.java:152) at net.minecraft.server.v1_6_R3.MinecraftServer.run(MinecraftServer.java:393) at net.minecraft.server.v1_6_R3.ThreadServerApplication.run(SourceFile:583)
EDIT: Turns out this is because I was running a pre-1.6.4 version of ProtocolLib. Hope this saves someone some time cuz I was stumped on it for a while.
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Posted Oct 1, 2013@spiroulis
yeah that's in denizen's config.yml
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Posted Oct 1, 2013hey so, im new to denizen and i wanted to ask is there any way to change the fact that the npc says [npcname] -> you: to like just [npcname] ?
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Posted Sep 29, 2013Hey, I'm running the latest version of denizen (currently 1286) as well as the latest version of citizens2, on bukkit build 2889 which is the latest development build. Denizen was functioning on my server pre 1.6.4, but after updating I now get this error in the console on start up "2013-09-30 01:48:51 [SEVERE] Error occurred while enabling Denizen v0.9.2-SNAPSHOT (build 1286) (Is it up to date?)"
Any thoughts on what I can do to fix? Or is it a plugin issue?
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Posted Sep 23, 2013@Th3Z0n3
The Denizen devs always recommend using the latest development snapshot of Bukkit/Citizens/Denizen.
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Posted Sep 23, 2013The latest Build #1266 doesn't work with Bukkit 1.6.2 R1.0 Console shows "Iis it up to date? java.lang.NoClassDefFoundError"
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Posted Sep 22, 2013Hey,
I am having an issue with the 'on xx:00 in world' command. It has been working in the past for me...
"Henchman World":
type: world
events:
on 7:00 in pluto:
- ^announce "time is 7"
Other commands in this script are working. I am not seeing any reference to an error on the console - as if it is just not being called. Note: I have also not gotten the on time change [world] to work in a while. - Thanks
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Posted Sep 21, 2013@Cyborax
@Cyborax
That should still work, you should always be using the dev build of Citizens and Denizen though. If that doesn't work then try pasting the offending line in your script.
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Posted Sep 20, 2013Noob here, can someone who has this plugin working right now, where it can load scripts, etc. please tell me which version of citizens 2 and denizen's that they're running, and if there's any kind of special dependencies for it, beyond what citizens 2 needs to run. Thanks
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Posted Sep 16, 2013@Cyborax
Try here -> http://wiki.citizensnpcs.co/Citizens_Wiki but the latest information will be in the handbook -> http://bit.ly/XaWBLN