Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Sep 15, 2013The Wiki Link does not WORK :(
http://wiki.citizensnpcs.com/Denizen
Why does this not work anymore! I used this in 8 of 20 Quests.. it worked since i updated to denizen 0.9.1
<player.inventory.contains[ITEMID].qty[QTY]>
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Posted Sep 13, 2013Oh kay then...It just fixed it all :D awesome. Love it when stuff just needs time to think
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Posted Sep 6, 2013@PrimerBlock
Ah ok, Im not to sure on what to update - Was such a cute little quest :P
I do seem to be having a problem with some scripts (Seems to be in general)
Just say for this one http://scripts.citizensnpcs.co/view/3jbxc2 you can type in "list" when interacting with the NPC. However it doesnt seem to be doing what it should.
or this one for example - http://scripts.citizensnpcs.co/view/1ep7kg you can type Show or Sample and it should respond accordingly. However it doesnt.
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Posted Sep 6, 2013@frol1
frol1, this is for an older version of Denizen -> Denizen Version: 0.76 For it to work the script needs to be updated to support 0.92.
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Posted Sep 6, 2013Can someone help me?
Im trying to load this script http://scripts.citizensnpcs.co/view/j3kyd1 I have named it Daleel.dscript and it seems to load when the server loads, however when I make a new NPC called Daleel and try to do /npc assign
set Daleel it gives me an error "Invalid assignment! Has the script successfully loaded, or has it been misspelled?"Below is the startup for Denizens
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Posted Sep 6, 2013@Hmmcrunchy
I found that if you change the .com to .co it works for some pages :D
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Posted Sep 3, 2013hey guys the website hosting is down - if i can help at all here let me know what sort of traffic you get i may be able to host you for free since i make use of citizens a lot :)
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Posted Sep 2, 2013Hey there, I noticed, that the .qty command is broken in version 1,6,2... Does someone know if there is a bugfix planned, or can I use the version 1.5.2?
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Posted Aug 27, 2013Yes it is possible to use commands. I use a script that executes a command to buy a lottery ticket.
I attached my simple but useful lottery script that works with the Lottery Plugin.
Players must have permissions to use the lottery plugin. Feel free to use it for your own. :)
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Posted Aug 27, 2013Can i use this plugin to run player commands on npc triggers?
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Posted Aug 27, 2013http://scripts.citizensnpcs.co/
and
http://ci.citizensnpcs.co/view/Add-ons/job/Denizen/
Will get you to the script repo and dev builds pages (looks like citizens has had to reroute from the .com links)
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Posted Aug 25, 2013@PrimerBlock
They are aware and have stated as much on their bukkit page, Hopeing its not a long wait, cause theres a lot of info there i need to get at.
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Posted Aug 23, 2013The citizensnpcs.com domain is showing an advertisement and the whois lookup says that the domain registration expired on 20 Aug 2013 18:21:31
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Posted Aug 22, 2013@generic123
Site is just down is all. I believe they are aware of it.
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Posted Aug 22, 2013Hello,
Is it just me or is the wiki and dev build links redirecting to the wrong place (seems broken on bukkit citizens links as well)?
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Posted Aug 21, 2013I'm having a problem with new Denizen version 0.9.1, There is a confirmation script that isn't working but it does on 0.8 versions. Basically the problem is in here.
(Indentation and all that stuff are great on original file, as I said it has been working fine for months on 0.8)
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Posted Aug 20, 2013@hunter_rich
You don't need to have all you script in the same file. You can create folder in the script folder to organize your script the same way. When denizen read your script, it will put all of them together.
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Posted Aug 19, 2013Anyone know why Denizen won't seem to recognize the /denizen bookmark command?
All it says for me is "Unknown command, Did you mean: /denizen load" as if the command doesn't even exist.
Was this command renamed or something?
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Posted Aug 9, 2013I'm getting a pages of nullpointerexception errors running the latest script. Anyone else experiencing this ?
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Posted Aug 7, 2013@hunter_rich
Still works with the old format?! Guess the new version of Denizens is backwards compatible. Myself I switch all my scripts to the new format a while back just to be sure. I do find having assignment and interact scripts combined much easier to manage but to each his own.