Denizen

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Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Denizen uses a pasting service provided by its developers to enable recording of debug sessions. This allows an easy and universal way to troubleshoot a script. It is only used on '/denizen submit', however this service is not endorsed by the BukkitDev staff. Use it at your own risk.
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About
Hey there! Thanks for using Denizen for Bukkit and Citizens2. Looking for a quick starting guide? Here's the place!
So, what is Denizen? It's is best classified as a scripting platform. Denizen for Bukkit and Citizens2 utilizes the scripting, and various other components provided by DenizenAPI. The scripting component of Denizen features easy to use script containers, replaceable tags, commands, and a queue system. Built aside is a slew of components that deal with many kinds of event handlers, many additional NPC features, a fully-featured variable system (we call them 'flags'), and a rich object-oriented set of features. I encourage users to start small when first getting into Denizen, but rest assured there are tons of features to explore.
Denizen NPCs? Yep, that's right. Denizen is probably best known as a way to create scripted Citizen NPCs. In fact, this whole project started out as an extension to Citizens2. You can use it to make interactive NPCs with the use of Assignment Scripts and Interact Scripts. This is pretty easy to do, and there's a bunch of cool NPC specific (among many other) commands and tags that you can utilize as well.
Here's a small example I call 'cookies'. I normally like to comment my scripts, but this one below is presented without any as to show the flow.
Cookies: type: assignment interact scripts: - 100 Cookie Handler Cookie Handler: type: interact steps: 'Spreading the Word*': click trigger: script: - random 3 - chat 'I like cookies!' - chat 'MMmm.. cookies are favorite!' - chat 'Cocoa and wheat me freak!' chat trigger: 'Cookies': trigger: 'I love /cookie/s!' script: - chat 'Me too!' - narrate '<npc.name> gives you some cookies.' - give i@cookie qty:6 - zap 'step:Cookies given' 'Cookies given': click trigger: script: - chat 'How were the cookies?' - zap 'step:Spreading the Word'
It's a simple 2-step, multi-trigger script that creates a cookie loving NPC. For some reason I think it's funny to name the NPC 'Notch'. Making a NPC use this script couldn't be easier, either. Simply use a bukkit command while having the NPC selected. It looks like this:
/npc assignment --set cookies
Now clicking on your NPC will use Denizen Triggers to activate the script above. An instant Denizen NPC! Cookies is funny, but hardly useful, and it's my personal philosophy that NPCs should be useful. How 'bout a simple healer? This NPC will heal you, but only when you're seriously injured.
Basic Healer: type: assignment interact scripts: - 100 heal me, bro! Heal me, bro!: type: interact steps: "Need a heal?*": click trigger: script: - if '<player.health>' < '<m:<player.health.max> / 2>' { - look <player.location> - chat 'Woah dude, you are <player.health.formatted>! You could use a heal!' - chat 'Just give me another click to get some power!' - zap "Healin'" duration:30s } else { - look <player.location> - chat 'Nice an healthy. Keep it up!' } "Healin'": click trigger: script: - ^zap 'need a heal?' - ^engage - chat "Here goes nothin'!" - playeffect instant_spell <npc.location> qty:25 - playeffect heart <player.location> qty:25 offset:1 - heal <player> - disengage
How do you make a Healer NPC with this script? You guess it! Just select that NPC, and type:
/npc assignment --set 'basic healer'
It's not just for NPCs. I guess I already told you that, but Denizen has some other script types that open up possibilities that extend far beyond it's core functionality of utilizing NPCs. One of my favorite 'simple scripts' that I like to show people is one that my friend Blankiito showed me. The one below is slightly modified, but basically it enables a 'rogue-like feature' that makes a player invisible when sneaking. It's a simple concept, but perfectly illustrates the flow of a Denizen Script.
Rogue: type: world debug: false events: on player starts sneaking: - playeffect <p.location> magic_crit qty:10 - invisible <player> state:true on player stops sneaking: - invisible <player> state:false
Even small scripts can be incredibly useful for your server. Sometimes scripts can replace entire bukkit plugins, and since the 'code' is in Denizen Script, the end result is often times more flexible to you, the server operator. Have a plugin that run some commands every once in awhile? Replace it with a simple Denizen script.
Auto Save Event Handler: type: world debug: false events: on 5:00 in world: - announce 'Autosaving...' - execute as_server 'denizen save' - execute as_server 'citizens save' - execute as_server 'save-all'
Use Denizen to solve problems, or to make features easier to use. Example: If you're familiar with Citizens, you may have realized that WorldGuard's /butcher command is not friendly to mob-type NPCs. It removes them, too, which can be a pain! Why not write your own /butcher command?
Safer Butcher Handler: type: world debug: false events: on sbutcher command: - narrate 'Removing all mob entities within 15 blocks... your NPCs are safe!' - foreach <player.location.find.entities.within[15]> { - if <%value%.is_mob> remove %value% }
Denizen Quests are the best quests. If you're like me, this whole thing started by using the Quester for Citizens1. It featured a fairly simple questing structure to implement things like 'kill quests' and 'collection quests'. When Citizens went to version 2, that functionality was no longer 'core', but no worries Denizen can help! By utilizing Denizen's Player Listeners, simple questing can be done easily, and it's more robust because you can use all the other features implemented by Denizen, too!
So, how do you best get started? This is a question we get all the time. Because of the enormous amount of ways to use and customize Denizen, we suggest that you simply START SMALL! Checking out the videos, scripts, and articles on denizen-docs you're sure to find a comfortable place to start. While scripting, utilize the tools provided, such as the SublimeText2 grammar pack, and the reference and search for meta lookup on this site.
Like any programming language, there is a learning curve with code structure and syntax that will only be overcome by trial and error. While using some user-made scripts can be as easy as dragging-and-dropping, many scripts will likely require at least a basic understanding of the denizen-script structure to fully utilize their features. But don't worry! Denizen is purposefully made to be easy to read and easy to customize! Tags, commands and events are all very verbose, easy to follow. With a little bit of research we know you'll soon be drunken with power, just like us!
Videos
Other useful links
- Denizen Handbook (Outdated kind of, but has some useful information still.)
- User-made beginner's guide
- Citizens2 Wiki
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Posted Jun 24, 2013@vivictor14
When used correctly, <player.chat_history> works for as many words as you want. Can you show me the Flag command syntax you are using?
@smiggle0404
From the looks of it, you were reading about version 0.76 of Denizen, which is rather old. Nowadays there is no longer an assignments.yml file, and you have to create separate assignment scripts which you assign to NPCs with this command:
Here's a basic script as an example.
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Posted Jun 24, 2013@davidcernat
Sorry, these days I'm really busy and I'm a little bit dispersed, I didn't read your comment saying that. Thank for your help.
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Posted Jun 23, 2013Is there a function to put a sentence in a variable? player.chat_history only work for one word.
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Posted Jun 23, 2013@drsadistic
You script works just fine for me.
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Posted Jun 21, 2013@morphan1 Sorry for the delayed reply, thanks for sorting that out for me.
II figured out how to make npcs join factions. I know it's probably been covered, but you set "execute as_npc f join [faction]" presumably the same for making them create factions and for making them invite players. It only works for player type npcs, though. remember that.
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Posted Jun 21, 2013-
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Posted Jun 20, 2013@drsadistic
Can you show us your script?
@Adrenalineq
And yet it works great with the latest build of CraftBukkit. Why not try it, considering you tried a slightly older build of CraftBukkit just before?
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Posted Jun 20, 2013Hey guys, I seem to be having a small issue. I've installed the plugin, uploaded the script and started the server. Everything loads great! I create the NPC with the denizen traits, no issues. Then I try and set the NPC with my script and I get an error saying that the script cannot be located, did you spell it right? Something like that. I've put it in about 10 different ways and I get the same error. Any ideas on how to fix this?
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Posted Jun 20, 2013@davidcernat
Spigot / bukkit = Same engine ...
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Posted Jun 20, 2013@Adrenalineq
I didn't say anything about Spigot.
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Posted Jun 20, 2013@davidcernat
ill try it with newest Spigot and have same error :p
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Posted Jun 20, 2013@Adrenalineq
Can you try using the latest recommended build of CraftBukkit?
@NemesisMate
Of course you didn't find a way to check the real time. Didn't I say there isn't one yet, and that we're going to add one? :p As for checking the player's input, use <player.chat_history>
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Posted Jun 20, 2013Do not work for me :) http://pastebin.com/uCxrddbG
CraftBukkit version git-Bukkit-1.5.2-R0.1-4-gbf74d15-b2784jnks
Java:8 Denizen: #1071 [Citizens] Enabling Citizens v2.0.8-SNAPSHOT (build 815)
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Posted Jun 20, 2013@davidcernat
I didn't find a way atm. I also need to know if there is an option to use input chat on chat commands, like the replaceable tag "<*>", that is not working any more.
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Posted Jun 20, 2013What does this mean "No dependencies to load."?
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Posted Jun 19, 2013@davidcernat
As your like,different with "on time" is ok.I will waiting for your job,thanks.:p
By the way,how can i take the item from player's hand. I use the " ^take '<player.item_in_hand>' qty:1 ",but it doesn't work.
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Posted Jun 19, 2013@douzi123
You cannot do that yet. We could easily make it possible, though. What should it be called? "on 12:00 in real life"? :p
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Posted Jun 19, 2013@NemesisMate
Oh,i'm looking for the same function too,is there any way to solve?
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Posted Jun 18, 2013@CactusCraft
Try the latest development build.
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Posted Jun 18, 2013I'm not sure why, but when I start, I alway get this error, no matter if there some plugins or if there not at all (except Citizens)
17:17:25 [INFO] [Denizen] Enabling Denizen v0.8-prerelease 2013-06-18 17:17:25 [SEVERE] Error occurred while enabling Denizen v0.8-prerelease (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R2/EntityHuman at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Unknown Source) at java.lang.Class.getConstructor0(Unknown Source) at java.lang.Class.getConstructor(Unknown Source) at net.citizensnpcs.api.trait.TraitInfo.create(TraitInfo.java:62) at net.aufdemrand.denizen.Denizen.onEnable(Denizen.java:189) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.enablePlugins(CraftServer.java:264) at net.minecraft.server.v1_5_R3.MinecraftServer.j(MinecraftServer.java:304) at net.minecraft.server.v1_5_R3.MinecraftServer.e(MinecraftServer.java:283) at net.minecraft.server.v1_5_R3.MinecraftServer.a(MinecraftServer.java:243) at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.java:151) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:382) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R2.EntityHuman at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 17 more